name			Robinson1
health			100
speed			4
type			enemy
gfxshadow 		0
grabdistance  	10
paingrab		1
blockodds		1
throw 			2 3
aimove 			chase
aimove 			chasex
aimove 			normal
falldie 		2
noquake       	1
nolife        	1
nodieblink 		1
running       	13 2.3 2 0 0
jumpheight    	2.3
antigravity 	20
jumpspeed 		7
typeshot  		2
bounce 			1
script 						data/scripts/Custom_chase.c
animationscript 			data/scripts/ani0020.h	
takedamagescript data/scripts/Finisher.c
diesound data/sounds/Die/Die_Men.wav

projectilehit 	obstacle  	npc 	player
hostile			obstacle  	npc 	player
candamage 		obstacle 	npc 	player
offscreenkill	100

weapons 		none  	Robinson_Bottle	none  	none

#Основа-----------------------------------------------------------#

anim 	idle
		loop	1
		delay	10
		offset	62 132
		bbox	59 93 8 28
		@cmd	finisher "ANI_Follow40" "ANI_Follow40" 0 50 3 0 1
		@cmd	finisher2 "ANI_Freespecial4" "ANI_rise" -30 30 3 0 0
frame	data/chars/Robinson/idle.GIF
		@cmd	finisher "ANI_Follow40" "ANI_Follow40" 0 50 3 0 1
		@cmd	finisher2 "ANI_Freespecial4" "ANI_rise" -30 30 3 0 0
frame  	data/chars/Robinson/idle.GIF

anim 	Follow6
		loop	0
		delay	10
		offset	62 132
		bbox	59 93 8 28
frame	data/chars/Robinson/idle.GIF
frame  	data/chars/Robinson/idle.GIF

anim  	Walk
		loop  1
		delay  15
		offset  62  132
		bbox  59  93  8  30
		@cmd	finisher "ANI_Follow40" "ANI_Follow5" 0 50 3 0 0
		@cmd	finisher "ANI_Follow40" "ANI_Follow40" 0 50 3 0 1
		@cmd	target 0.1 0.1 0 0 1 1
frame  data/chars/Robinson/wk01.GIF
		offset  62  131
		@cmd	target 0.1 0.1 0 0 1 1
		@cmd	finisher "ANI_Follow40" "ANI_Follow5" 0 50 3 0 0
		@cmd	finisher "ANI_Follow40" "ANI_Follow40" 0 50 3 0 1
frame  data/chars/Robinson/wk02.GIF
		offset  62  132
		@cmd	target 0.1 0.1 0 0 1 1
		@cmd	finisher "ANI_Follow40" "ANI_Follow5" 0 50 3 0 0
		@cmd	finisher "ANI_Follow40" "ANI_Follow40" 0 50 3 0 1
frame  data/chars/Robinson/wk03.GIF
		offset  62  131
		@cmd	target 0.1 0.1 0 0 1 1
		@cmd	finisher "ANI_Follow40" "ANI_Follow5" 0 50 3 0 0
		@cmd	finisher "ANI_Follow40" "ANI_Follow40" 0 50 3 0 1
frame  data/chars/Robinson/wk02.GIF

anim  	Follow7
		loop  0 
		delay  15
		offset  62  132
		bbox  59  93  8  30
		@cmd dasher -0.5 0 0
frame  data/chars/Robinson/wk01.GIF
		offset  62  131
frame  data/chars/Robinson/wk02.GIF
		offset  62  132
frame  data/chars/Robinson/wk03.GIF
		offset  62  131
		@cmd	finisher2 "ANI_Pain" "ANI_Freespecial1" 40 50 3 0 0
frame  data/chars/Robinson/wk02.GIF
		@cmd	finisher2 "ANI_Pain" "ANI_Freespecial1" 40 50 3 0 0
frame  data/chars/Robinson/wk01.GIF
		offset  62  131
		@cmd	finisher2 "ANI_Pain" "ANI_Freespecial1" 40 50 3 0 0
frame  data/chars/Robinson/wk02.GIF
		offset  62  132
		@cmd	finisher2 "ANI_Pain" "ANI_Freespecial1" 40 50 3 0 0
frame  data/chars/Robinson/wk03.GIF
		offset  62  131
		@cmd dasher 0 0 0
		@cmd	finisher2 "ANI_Pain" "ANI_Freespecial1" 40 50 3 0 0
frame  data/chars/Robinson/wk02.GIF

anim  	Run
		loop  1
		delay  15
		offset  62  132
		bbox  61  93  9  26
frame  data/chars/Robinson/Run01.GIF
frame  data/chars/Robinson/Run02.GIF
frame  data/chars/Robinson/Run03.GIF
		bbox  63  94  12  23
frame  data/chars/Robinson/Run04.GIF
frame  data/chars/Robinson/Run05.GIF
		bbox  61  93  9  26
frame  data/chars/Robinson/Run03.GIF

anim  	Pain
		loop  0
		delay  10
		offset  62  132
		bbox  58  94  9  25
frame  data/chars/Robinson/Pain01.GIF
		delay  15
		bbox  57  94  11  26
frame  data/chars/Robinson/Pain02.GIF
		delay  30
		bbox  57  100  14  24
frame  data/chars/Robinson/Pain03.GIF

anim  	Pain9
		loop  0
		delay  15
		offset  62  132
		bbox  58  94  9  25
frame  data/chars/Robinson/Pain01.GIF
		delay  20
		bbox  57  94  11  26
frame  data/chars/Robinson/Pain02.GIF

anim  	Fall
@script
    void self = getlocalvar("self");
    changeentityproperty(self, "Subject_to_Wall", 1);
    changeentityproperty(self, "Subject_to_MinZ", 1);
    changeentityproperty(self, "Subject_to_MaxZ", 1);
    if(frame==2){
      setentityvar(self, 0, openborvariant("elapsed_time"));
    }
@end_script	
		loop  0
		delay  30
		offset  62  132
		bbox  0  0  0  0
		landframe 2
		quakeframe 0
frame  data/chars/Robinson/Fall01.GIF
		delay 1000
frame  data/chars/Robinson/Fall01.GIF
		delay 30
		sound  data/sounds/Double_Dragon_III/Fall1.wav
frame  data/chars/Robinson/Fall02.GIF

anim hitplatform
@script
    void self = getlocalvar("self");
    changeentityproperty(self, "Subject_to_Wall", 1);
    changeentityproperty(self, "Subject_to_MinZ", 1);
    changeentityproperty(self, "Subject_to_MaxZ", 1);
    if(frame==2){
      setentityvar(self, 0, openborvariant("elapsed_time"));
    }
@end_script	
		flipframe	0
		jumpframe  0 1 -0.3 0
		loop	0
		offset	62 132
		delay   30
		landframe 2
		quakeframe 0
frame  data/chars/Robinson/Fall01.GIF
		delay 1000
frame  data/chars/Robinson/Fall01.GIF
		delay 30
		sound  data/sounds/Double_Dragon_III/Fall1.wav
frame  data/chars/Robinson/Fall02.GIF

anim 	hitwall
@script
    void self = getlocalvar("self");
    changeentityproperty(self, "Subject_to_Wall", 1);
    changeentityproperty(self, "Subject_to_MinZ", 1);
    changeentityproperty(self, "Subject_to_MaxZ", 1);
    if(frame==2){
      setentityvar(self, 0, openborvariant("elapsed_time"));
    }
@end_script	
		flipframe	0
		jumpframe  0 1 -0.3 0
		loop	0
		offset	62 132
		delay   30
		landframe 2
		quakeframe 0
frame  data/chars/Robinson/Fall01.GIF
		delay 1000
frame  data/chars/Robinson/Fall01.GIF
		delay 30
		sound  data/sounds/Double_Dragon_III/Fall1.wav
frame  data/chars/Robinson/Fall02.GIF

anim  	Rise
@script
	if(frame==0){
	void self = getlocalvar("self");
	changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
	}
@end_script
		loop  0
		delay  30
		offset  62  132
frame  data/chars/Robinson/Rise.GIF
frame  data/chars/Robinson/Rise.GIF

anim 	Spawn
		loop  0
		delay  10
		offset  62  132
		bbox  59  93  8  28
frame  data/chars/Robinson/idle.GIF

anim  	Get
		loop  0
		delay  30
		offset  62  132
frame  data/chars/Robinson/Rise.GIF
frame  data/chars/Robinson/Rise.GIF

#Основа-----------------------------------------------------------#

#Прыжок-----------------------------------------------------------#

anim  	JumpLand
@script
	if(frame==0){
	void self = getlocalvar("self");
	changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
	}
@end_script
		loop  0
		delay  20
		offset  62  132
frame  data/chars/Robinson/Rise.gif

anim  Jump
@script
	if(frame==0){
	void self = getlocalvar("self");
	changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
	}
@end_script
		loop  0
		delay  8
		offset  62  132
		bbox  58  94  9  25
frame  data/chars/Robinson/Jump.GIF
frame  data/chars/Robinson/Jump.GIF
frame  data/chars/Robinson/Jump.GIF
frame  data/chars/Robinson/Jump.GIF

anim  Freespecial1
@script
	if(frame==0){
	void self = getlocalvar("self");
	changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 0, 200, 0);
	}
@end_script
		loop  0
		range 55 60
		rangez	0 1
		Rangea	0 0
		delay  15
		offset  62  132
		bbox  58  94  9  25
		Jumpframe	1 2.3 1 0 
frame  data/chars/Robinson/Rise.GIF
		delay  20
		sound	data/sounds/Jump.wav
frame  data/chars/Robinson/Jump.GIF
		@cmd	finisher 	"ANI_Idle" 			"ANI_Follow40" 	0 30 3 0 1
		@cmd	finisher 	"ANI_Walk" 			"ANI_Follow40" 	0 30 3 0 1
		@cmd	finisher2 	"ANI_Idle" 			"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Walk" 			"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_UP" 			"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Attack1" 		"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Attack9" 		"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Freespecial1" 	"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Run" 			"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Forwardjump" 	"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Jump" 			"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Freespecial4" 	"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher 	"ANI_Idle" 			"ANI_Follow5" 	0 30 3 0 1
		@cmd	finisher 	"ANI_Walk" 			"ANI_Follow5" 	0 30 3 0 1
		@cmd	finisher 	"ANI_Follow5" 		"ANI_Follow5" 	0 30 3 0 1
		@cmd	finisher2 	"ANI_Pain" 			"ANI_Follow4" -50 60 3 0 0
frame  data/chars/Robinson/Jump.GIF
		@cmd	finisher 	"ANI_Idle" 			"ANI_Follow40" 	0 30 3 0 1
		@cmd	finisher 	"ANI_Walk" 			"ANI_Follow40" 	0 30 3 0 1
		@cmd	finisher2 	"ANI_Idle" 			"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Walk" 			"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_UP" 			"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Attack1" 		"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Attack9" 		"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Freespecial1" 	"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Run" 			"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Forwardjump" 	"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Jump" 			"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher2 	"ANI_Freespecial4" 	"ANI_Follow4" -500 600 3 0 0
		@cmd	finisher 	"ANI_Idle" 			"ANI_Follow5" 	0 30 3 0 1
		@cmd	finisher 	"ANI_Walk" 			"ANI_Follow5" 	0 30 3 0 1
		@cmd	finisher 	"ANI_Follow5" 		"ANI_Follow5" 	0 30 3 0 1
		@cmd	finisher2 	"ANI_Pain" 			"ANI_Follow4" -50 60 3 0 0
frame  data/chars/Robinson/Jump.GIF
frame  data/chars/Robinson/Rise.GIF

anim 	Follow4	#JumpAttack
@script
	if(frame==0){
	void self = getlocalvar("self");
	changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
	}
@end_script
		rangez    0 1
		rangea    0 0
		loop	0
		JumpFrame	0 0 1 0
		delay  35
		offset  62  142
		bbox	62 93 7 24
		attack  72 110 20 15  3  1  0  0  0  3
		dropv	1.3 0.5
		sound	data/sounds/Double_Dragon_III/Punch.wav
		hitfx	data/sounds/Double_Dragon_III/Kick.wav
frame  data/chars/Robinson/JumpAttack.GIF
		Delay	1
		offset	62 132
		bbox	59 95 11 25
		attack  0
frame  data/chars/Robinson/Jump.GIF
		bbox	0
		@cmd	anichange	"ANI_Rise"
		Delay	30
frame  data/chars/Robinson/Rise.GIF

anim  	Follow5	#ThrowJump
@script
    void vSelf = getlocalvar("self");	

    if(frame==0){
      int  iTime = openborvariant("elapsed_time");

      changeentityproperty(vSelf, "velocity", 0, 0 , 0); // This is to stop entity from moving forward
      changeentityproperty(vSelf, "tosstime", iTime + 200);
    }
@end_script
		loop  0
		offset  62 132
		bbox  0
		flipframe     0
		jumpframe 1 1.5 1.4
		landframe 2
		Delay	40
frame  data/chars/Robinson/WallJump.GIF
		sound	data/sounds/Double_Dragon_III/Punch.wav
		hitfx	data/sounds/Double_Dragon_III/Kick.wav
		delay  100
		attack  62 121 23 12  5  1  0  0  0  3
		dropv	1.3 0.5
frame  data/chars/Robinson/JumpAttack.GIF
		attack	0
	    @cmd    anichange "ANI_rise"
		Delay	30
frame  data/chars/Robinson/Rise.GIF

anim  	Walkoff
@script
	if(frame==0){
	void self = getlocalvar("self");
	changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
	}
@end_script
		loop  0
		delay  10
		offset  62  132
		bbox  58  94  9  25
		Jumpframe	0 0.6 0.2 0
frame  data/chars/Robinson/Jump.GIF

#Захват-----------------------------------

anim   	grabbed
		loop  0
		delay  5
		offset  60  132
		bbox  59 100 17 33
frame  data/chars/Robinson/Grabbed01.GIF
		delay  35
		offset  61  132
		bbox  54 107 31 25
frame  data/chars/Robinson/Grabbed02.GIF

anim  	Pain4
		loop  0
		delay  20
		offset  61  132
		bbox  54  107  31  25
frame  data/chars/Robinson/Grabbed02.GIF
		delay  15
frame  data/chars/Robinson/Grabbedpain.GIF

anim  	Pain5
		loop  0
		delay  20
		offset  61  132
		bbox  59  100  22  32
frame  data/chars/Robinson/Grabbed01.GIF

#Захват----------------------------------------------------#

#Атаки-----------------------------------------------------#

anim 	attack1	#Kick
		range   5 25
		rangez    0 1
		rangea    0 0
		loop	0
		delay	10
		offset	62 132
		bbox	62 93 8 27
		sound	data/sounds/Double_Dragon_III/Punch.wav
		hitfx	data/sounds/Double_Dragon_III/Damage_Punch.wav
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
frame	data/chars/Robinson/Kick01.GIF
		bbox	61 94 7 24
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
frame	data/chars/Robinson/Kick02.GIF
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
		delay  20
		bbox	0
		attack  70 105 18 10  5  0  0  0  0  3
		dropv	1 0.5
frame	data/chars/Robinson/Kick03.GIF 
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
		delay  10
		attack  0
		bbox	61 94 7 24
frame	data/chars/Robinson/Kick02.GIF

anim 	attack2	#Kick
		range   5 20
		rangez    0 1
		rangea    0 0
		loop	0
		delay	10
		offset	62 132
		bbox	62 93 8 27
		sound	data/sounds/Double_Dragon_III/Punch.wav
		hitfx	data/sounds/Double_Dragon_III/Damage_Punch.wav
		@cmd	finisher2 "ANI_Pain" "ANI_Attack1" 0 40 3 0 0
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
frame	data/chars/Robinson/Kick01.GIF
		bbox	61 94 7 24
		@cmd	finisher2 "ANI_Pain" "ANI_Attack1" 0 40 3 0 0
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 40 55 3 0 0
frame	data/chars/Robinson/Kick02.GIF
		@cmd	finisher2 "ANI_Pain" "ANI_Attack1" 0 40 3 0 0
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
		delay  20
		bbox	0
		attack  70 105 18 10  5  0  0  0  0  3
		dropv	1 0.5
frame	data/chars/Robinson/Kick03.GIF
		@cmd	finisher2 "ANI_Pain" "ANI_Attack1" 0 40 3 0 0
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
		delay  10
		attack  0
		bbox	61 94 7 24
frame	data/chars/Robinson/Kick02.GIF

anim  	Attack4
		range   0 20
		rangez    0 0
		rangea    0 0
		loop  0
		delay  15
		offset  63  132
		bbox  58  95  9  22
		sound	data/sounds/Double_Dragon_III/Punch.wav
		hitfx	data/sounds/Double_Dragon_III/Damage_Punch.wav
		@cmd	finisher2 "ANI_Pain9" "ANI_Follow2" 0 40 3 0 0
frame  data/chars/Robinson/Attack01.GIF
		@cmd	finisher2 "ANI_Pain9" "ANI_Follow2" 0 40 3 0 0
		delay  25
		Attack9	69 101 16 9 3 0 0 0 0 3
		dropv	1 0.5
frame  data/chars/Robinson/Attack02.GIF
		@cmd	finisher2 "ANI_Pain9" "ANI_Follow2" 0 40 3 0 0
		delay  15
		Attack9	0
frame  data/chars/Robinson/Attack01.GIF

anim  	Follow2	#Attack1 Loop 1
		range   0 20
		rangez    0 0
		rangea    0 0
		loop  0
		delay  15
		offset  63  132
		bbox  58  95  9  22
		sound	data/sounds/Double_Dragon_III/Punch.wav
		hitfx	data/sounds/Double_Dragon_III/Damage_Punch.wav
		@cmd	finisher2 "ANI_Pain9" "ANI_Follow2" 0 40 3 0 0
frame  data/chars/Robinson/Attack01.GIF
		@cmd	finisher2 "ANI_Pain9" "ANI_Follow2" 0 40 3 0 0
		delay  25
		Attack	69 101 16 9 3 0 0 0 0 3
		dropv	1 0.5
frame  data/chars/Robinson/Attack02.GIF
		@cmd	finisher2 "ANI_Pain9" "ANI_Follow2" 0 40 3 0 0
		delay  15
		Attack	0
frame  data/chars/Robinson/Attack01.GIF

anim  	Attack5
		range   0 20
		rangez    0 0
		rangea    0 0
		loop  0
		delay  15
		offset  63  132
		bbox  58  95  9  22
		sound	data/sounds/Double_Dragon_III/Punch.wav
		hitfx	data/sounds/Double_Dragon_III/Damage_Punch.wav
		@cmd	finisher2 "ANI_Pain9" "ANI_Follow2" 0 40 3 0 0
frame  data/chars/Robinson/Attack10.GIF
		@cmd	finisher2 "ANI_Pain9" "ANI_Follow2" 0 40 3 0 0
		delay  15
frame  data/chars/Robinson/Attack11.GIF
		@cmd	finisher2 "ANI_Pain9" "ANI_Follow2" 0 40 3 0 0
		delay  25
		Attack9	68 101 16 7 3 0 0 0 0 3
		dropv	1 0.5
frame  data/chars/Robinson/Attack12.GIF
		delay	15
frame  data/chars/Robinson/Attack10.GIF

anim 	attack3	#Kick
		range   0 20
		rangez    0 1
		rangea    0 0
		loop	0
		delay	10
		offset	62 132
		bbox	62 93 8 27
		sound	data/sounds/Double_Dragon_III/Punch.wav
		hitfx	data/sounds/Double_Dragon_III/Damage_Punch.wav
		@cmd	finisher2 "ANI_Pain" "ANI_Follow3" 0 40 3 0 0
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
frame	data/chars/Robinson/Kick01.GIF
		bbox	61 94 7 24
		@cmd	finisher2 "ANI_Pain" "ANI_Follow3" 0 40 3 0 0
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
frame	data/chars/Robinson/Kick02.GIF
		@cmd	finisher2 "ANI_Pain" "ANI_Follow3" 0 40 3 0 0
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
		delay  20
		bbox	0
		attack  70 105 18 10  5  0  0  0  0  3
		dropv	1 0.5
frame	data/chars/Robinson/Kick03.GIF
		@cmd	finisher2 "ANI_Pain" "ANI_Follow3" 0 40 3 0 0
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
		delay  10
		attack  0
		bbox	61 94 7 24
frame	data/chars/Robinson/Kick02.GIF
	
anim 	Follow3	#Kick knockout
		range   0 20
		rangez    0 1
		rangea    0 0
		loop	0
		delay	10
		offset	62 132
		bbox	62 93 8 27
		sound	data/sounds/Double_Dragon_III/Punch.wav
		hitfx	data/sounds/Double_Dragon_III/Damage_Punch.wav
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
frame	data/chars/Robinson/Kick01.GIF
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
		bbox	61 94 7 24
frame	data/chars/Robinson/Kick02.GIF
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
		delay  20
		bbox	0
		attack  70 105 18 10  7  1  0  0  0  3
		dropv	1.5 0.5
frame	data/chars/Robinson/Kick03.GIF
		@cmd	finisher2 "ANI_Pain" "ANI_Follow6" 0 30 3 0 0
		delay  10
		attack  0
		bbox	61 94 7 24
frame	data/chars/Robinson/Kick02.GIF

#Атаки-----------------------------------------------------#

#Jumpgrab------------------------------------------------------------

anim 	pain2
		loop	0
        delay   1
		offset  62  132
		bbox  52  96  16  36
	frame	data/chars/Robinson/idle.gif
		delay	5
		@cmd    anichange "ANI_FOLLOW6"
	frame	data/chars/Robinson/idle.gif
	
anim 	Follow6
		loop	0
        delay   10
		offset  62  132
		bbox  52  96  16  36
	frame	data/chars/Robinson/idle.gif
	delay	15
	frame	data/chars/Robinson/idle.gif
	
anim pain11
	loop	0
        delay   100
		offset  62  132
	frame	Data/chars/Robinson/jumpgrab01.GIF
	frame	Data/chars/Robinson/Jumpgrab02.GIF
	frame	Data/chars/Robinson/Jumpgrab03.GIF
	frame  data/chars/Robinson/Fall01.GIF
	
anim Fall11
	loop	0
        delay   100
		offset  62  132
	frame	Data/chars/Robinson/Jumpgrab01.GIF
	frame	Data/chars/Robinson/Jumpgrab02.GIF
	frame	Data/chars/Robinson/Jumpgrab03.GIF
	frame  data/chars/Robinson/Fall01.GIF

anim pain12
	loop	0
        delay   40
		offset  62  132
	frame	Data/chars/Robinson/Jumpgrab02.GIF
	frame	Data/chars/Robinson/Jumpgrab03.GIF
	frame  data/chars/Robinson/Fall01.GIF
	delay	100
	frame  data/chars/Robinson/Fall02.GIF
	
anim Fall12
	loop	0
        delay   40
		offset  62  132
	frame	Data/chars/Robinson/Jumpgrab02.GIF
	frame	Data/chars/Robinson/Jumpgrab03.GIF
	frame  data/chars/Robinson/Fall01.GIF
	delay	100
	frame  data/chars/Robinson/Fall02.GIF
	
#Jumpgrab------------------------------------------------------------------

#JumpKick_Throw---------------------------------------------

anim Follow40
	loop	0
	delay	40
	offset	63 132
	bbox	58 95 9 22
	frame	data/chars/Robinson/idle.gif
	offset	61	132
	Delay	20
	frame  data/chars/Robinson/Unknow03.GIF
	frame  data/chars/Robinson/Unknow03.GIF
	
#JumpKick_Throw---------------------------------------------
