Streets of Rage R05 (1.0.3)

TL;DR;
- Online improvements: better fluidity and stability, less latency.
- New online stats display options available on the HUD section. 
- Balancing improvements for all main characters.
- Major gameplay improvements for all stages.
- Various bug fixes.
- Fixed rare random crashes.

Details and full gameplay breakdown below:

GENERAL GAMEPLAY

- Specials and Star Moves can interrupt any hitstun state on ground.
- Specials can interrupt hit freeze.
- Faster jump start for SOR4 characters.
- You can pick up an item that is in the air if it is in your character height.
- All characters can hit at point blank.
- You cannot charge a move while doing a charged move.
- Forward specials are not triggered when pressing up or down.
- Wall bounces increments the combo counter.
- A character that is in "Body Hit" mode will collide more easily with other characters.
- Fixed input bug when canceling blitz by fwd special near a wall.
- Fixing pickup bug when several items overlap.
- Damage reduced on players when comboed by enemies.
- Scoring: combo bonuses don't have a point limit now.
- Scoring: combo counters stay alive when hitting shields or guards.
- Scoring: falling into holes breaks the combo.

CHARACTERS (SOR4)

Axel Stone (SOR4):
- Faster movespeed.
- Better recovery on air special.
- Additional invincibility frames on grand upper start up.
- Added grand upper OTG (on the ground) property.
- Grand upper travels farther.
- Added neutral special OTG property.
- Neutral special has less hit freeze.
- Pipe swing has a little less recovery.
- Air special: all hits connect when OTG + ignore weight class. 
- Defensive cost lowered.
- Damage rescale on grand upper.
- Forward special bigger hit box.
- Charge kick wall damage buff.
- Infinite stun lock on enemies removed
- Special pipe going a little farther.
- Better recovery on combo.
- Better damage on normal combo and star move.
- Charge attack goes a little farther.

Cherry Hunter (SOR4):
- Can jump cancel after uppercut combo and grab uppercut.
- +2 frames stun on punches.
- Flying punch from combo is fully invincible. 
- Charged flying punch is invincible before hit.
- Full invulnerability during fall removed.
- Special forward is faster.
- Damage buff.
- Back throw works in corners.
- Pogo kick now can hit OTG.
- Cherry damages rescaled on normal combo.
- Infinite head stomping fixed.
- Cherry knee loop slightly nerfed.

Floyd Iraia (SOR4):
- Attack x3 infinite removed.
- Neutral special life cost adjustment.
- Floyd can no longer reset its grab move counter by jumping.
- Specials take less hp.
- Floyd has now a slower animation throwing a butcher knife like all SOR4 characters.

Blaze Fielding (SOR4):
- Less vertical speed on juggle neutral special.
- Less vertical speed on juggle back attack.
- Back attack now has a high bounce.
- Jump cancel on combo kick 1st hit.

Adam Hunter (SOR4)
- Infinite combo loops removed.
- Added neutral special OTG property.

CHARACTERS (SOR1)

Axel Stone (SOR1):
- Added invincibility on headbutt.

Blaze Fielding (SOR1):
- Hitting behind with flip kick.

Adam Hunter (SOR1):
- Combo more like the original.
- Added body hit property to its last kick in combo (as in original sor1).
- Infinite removed.

CHARACTERS (SOR2)

Axel Stone (SOR2):
- Fixed Star Move not recovering green health.

Max Thunder (SOR2):
- Atomic drop recovery is shorter and bigger AOE.

CHARACTERS (SOR3)

Skate Hunter (SOR3):
- Damage nerf on blitz.
- Forward special consume less hp.
- Higher hurtbox.
- Pummel inverted fixed.

Axel Stone (SOR3):
- Infinite removed.
- Run speed +10%.
- Fixed Star Move not recovering green health.
- Punch range is better.
- Jab recovery shorter.

Shiva (SOR3):
- Blitz damage nerf.
- Fixed hitbox on Star Move.

BOSSES: 

Diva:
- Bug fix Diva never going in phase 2.
- Diva’s charge slower.
- No armor on kicks.
- Electric area disappear faster.
- Diva has longer preparation for snake bite.
- Diva snake bite has less depth.

Commissioner (Stage 2):
- Balancing.
- Commissioner longer charge punch time + lower dash grab hitbox.

Estel:
- Police attacks are easier to dodge.

Barbon:
- Barbon kicks can hit another player after impact.

Shiva:
- Smaller hitbox on palm moves.
- Shiva double has a chance to align with the player (instead of being full random).

Commissioner (Stage 7):
- A lot less armor moves.

Riha & Beyo:
- Beyo is a little faster.
- No more armor moves for Beyo.
- Armor finishes sooner for Riha's moves.
- Less fire ponds (lesser time and bigger cooldown).
- Riha fire aoe moves are slower.

Max:
- Throw aoe damage nerf.
- Some ai fixes.
- Can't combo the player anymore with 3 shoulder tackles.

Ms.Y:
- Harder.
- Elite Shadow reinforcements during fight.

Mr. Y: 
- MrY stage 11 harder.
- MrY stage 12 evades more.

Robot:
- MrY + MsY's last fight is longer before robot appearance.
- Some robot hitboxes are smaller.
- Legs positions changed.
- Twin getting into the robot regains full life.
- Additional damages on robot. 
- Fixed a bug preventing MrY from throwing grenades.
- Spider robot now has the same attacks in phase 1 & 2.
- Fix a bug with MsY not grabbing in stage 12 last fight.

STAGES / ENEMIES / ITEMS:

General:
- Shorter electric vial time.
- Steam hazards hitbox reduced.
- Lots of enemies rising armor moves removed/nerfed.
- Lowered number of hits to destroy bikes down to 3.
- Enemies hurtbox while jumping on screen is bigger.
- Added 10 frames of stun after vault jump.
- Pummel moves fix preventing some infinites.
- Weapons start flashing in red at 1/3 life (instead of 1/2).
- Better reinforcements spawn code preventing some reinforcements from spawning out of bounds.
- Throwing knives does 36 damage instead of 35 preventing some weird 0hp enemy situations.
- Sledgehammer freeze reduced a bit.
- Fixed a bug where you could infinite combo an enemy and refill his life.

Galsia:
- Weapon hitbox nerf.

Stage 1:
- Faster transition on stage 1_2.

Stage 3:
- Donovan with a hammer on stage 3_1.

Stage 5:
- Fixed some scripting issues in 5-2 bar fight.
- Walking upward in front of Roo makes spawn 3 vials.

Stage 6:
- Bikes are now breakable in Stage 6.

Stage 9:
- Apple added in the changing room.
- 1 apple upgraded to chicken.

Stage 10:
- Fixing Grenade throwers on roof throwing their grenades out of bounds.
- Some K-washi shield issues fixed.
- Gold reinforcements on stage 10 boss.

Stage 11:
- More score items on the plane.

Stage 12:
- Less green life at beginning.
- Ninja floor changed a little (removed spike ball, added Big Bens).

Battle Mode:
- In Battle Mode, special burst would be very annoying, so it is deactivated.

Boss Rush:
- Barbon clone bug fixed.
- MrY & MsY robot trigger threshold as in Story Mode.

Pheasant, Sparrow:
- Fixed pheasant and sparrow rising move not triggering properly.

Goro:
- Longer parry recovery time.
- Easier massive punch dodge.

Caramel, Candy:
- Headbutt nerf: hitbox + hitbox depth nerf.
- Lower hp.

Diamond / palettes:
- Jump kick track less.
- Slap is slower.

Dylan, Kevin, Francis, Brandon:
- No armor.

Raven / palettes:
- Slower kicks.
- Slower knee while rising.
- Turn toward the target when rising.

Ferocio, Dick, Barney, Lou:
- Slower start up.
- Smaller hitbox height.
- Less HP.

Donovan:
- Donovan can hold a hammer.
- Donovan and palettes have a slower jab punch.

Big Ben / Gourmand: 
- Gourmand jump attack tracks less.
- Gourmand doesn't do 2 hits anymore with air attack.
- Armor removed on Big Ben fire attack.

Murphy (Elite Cop):
- Slower shield regeneration.
- Slower attack.

Signal R & D:
- Faster walk speed before grab.

Nora / palettes:
- Nora palettes aren't armor anymore.

Koobo:
- Lowered Koobo control weapons number (2 flying at the same time).

Agent:
- Bronze Agent is not armor anymore during his attack.

Retro:
- Retro Shiva boss fight reworked.

