[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = Resolution
path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution" 
description = Changes the resolution of the game.
version = 3

[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 256x144
$width = 256
$height = 144
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 427x240
$width = 427
$height = 240
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 854x480
$width = 854
$height = 480
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720

// Quality

[Preset]
name = 1920x1080 (HD)
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 2560x1440 (Native x2)
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 2732x1536
$width = 2732
$height = 1536
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 3840x2160 (4k - Native x3)
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720

// Enthusiast

[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720

[Preset]
name = 10240x5760
$width = 10240
$height = 5760
$gameWidth = 1280
$gameHeight = 720

[TextureRedefine]
width = 1280
height = 720
#formats = 0x80e,0x031,0x001,0x01a
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine]
width = 1280
height = 256
formats = 0x80e,0x01a
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 256

[TextureRedefine]
width = 864
height = 480
#formats = 
formatsExcluded = 0x431,0x035,0x034,0x033,0x031
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480

[TextureRedefine]
width = 854
height = 480
#formats = 
formatsExcluded = 0x431,0x035,0x034,0x033,0x031
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480

[TextureRedefine]
width = 640
height = 368
#formats = 0x80e,0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368

[TextureRedefine]
width = 640
height = 360
#formats = 0x80e,0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360

[TextureRedefine]
width = 320
height = 192
#formats = 
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192

[TextureRedefine]
width = 320
height = 180
#formats = 
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180

[TextureRedefine]
width = 256
height = 128
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 128

[TextureRedefine]
width = 160
height = 185
#formats = 
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 185

[TextureRedefine]
width = 160
height = 184
#formats = 
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 184

[TextureRedefine]
width = 160
height = 96
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96

[TextureRedefine]
width = 160
height = 90
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90

[TextureRedefine]
width = 64
height = 96
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 96
