;---------------------------------------------------- [FILES] ;---------------------------------------------------- SPR = system.sff SND = system.snd FIGHT = fight.def logo.storyboard = data/logo.def SELECT = select.def font1 = font/mk.fnt font2 = font/mkblue.fnt font3 = font/mkred.fnt font4 = font/mksmall.fnt font5 = font/mk3-name-wins.fnt font6 = font/kombat-zone.fnt font7 = font/mkn.fnt font8 = font/kombat-zone_gris.fnt logo.storyboard = intro.storyboard = mkintro.def ;---------------------------------------------------- [MUSIC] ;---------------------------------------------------- SELECT.BGM =Title.mp3 bgvolume =355 VS.BGM = =VS.mp3 vs.bgm.loop =700 title.bgm = =Title.mp3 title.bgm.loop =3000 select.bgm.loop =3000 ;---------------------------------------------------- [TITLE INFO] ;---------------------------------------------------- menu.pos = 159,112 CURSOR.MOVE.SND = 100,0 CURSOR.DONE.SND = 100,4 CANCEL.SND = 100,5 menu.item.font = 8 menu.item.active.font = 6 menu.itemname.arcade = "MORTAL KOMBAT" menu.itemname.versus = "VS" menu.itemname.teamarcade = "TEAM TOURNAMENT" menu.itemname.teamversus = "TEAM VS" menu.itemname.teamcoop = "TEAM 2P TOURNAMENT" menu.itemname.training = "TRAINING" menu.itemname.survival = "SURVIVAL" menu.itemname.survivalcoop = "SURVIVAL 2P" menu.itemname.watch = "SPECTATE" ;menu.itemname.options = "OPTIONS" ;menu.itemname.exit = "?" menu.boxcursor.visible = 0 menu.window.margins.y = 15, 10 menu.window.visibleitems = 6 fadein.time = fadeout.time = menu.item.spacing = menu.itemname.options ="OPTIONS" menu.itemname.exit ="EXIT" menu.boxcursor.coords = ;---------------------------------------------------- [TitleBGdef] ;---------------------------------------------------- bgclearcolor = 0,0,0 [TitleBG 0] type = normal spriteno = 1,0 start = -160,0 [TitleBG 0] type = normal spriteno = 1,1 start = -160,0 [TitleBG 0] type = normal spriteno = 1,2 start = -160,0 [TitleBG 0] type = normal spriteno = 1,3 start = -160,0 [TitleBG 0] type = normal spriteno = 1,4 start = -160,0 [TitleBG 0] type = normal spriteno = 1,5 start = -160,0 [TitleBG 0] type = normal spriteno = 1,6 start = -160,0 [TitleBG 0] type = normal spriteno = 1,7 start = -160,0 [TitleBG 0] type = normal spriteno = 1,8 start = -160,0 [TitleBG 0] type = normal spriteno = 1,9 start = -160,0 [TitleBG 0] type = normal spriteno = 1,10 start = -160,0 [TitleBG 0] type = normal spriteno = 1,11 start = -160,0 [TitleBG 0] type = normal spriteno = 1,12 start = -160,0 [TitleBG 0] type = normal spriteno = 1,13 start = -160,0 [TitleBG 0] type = normal spriteno = 1,14 start = -160,0 [TitleBG 0] type = normal spriteno = 1,15 start = -160,0 [TitleBG 0] type = normal spriteno = 1,16 start = -160,0 [TitleBG 0] type = normal spriteno = 1,17 start = -160,0 [TitleBG 0] type = normal spriteno = 1,18 start = -160,0 [TitleBG 0] type = normal spriteno = 1,19 start = -160,0 [TitleBG 0] type = normal spriteno = 1,20 start = -160,0 mask = 1 [TitleBG 1] type = anim actionno = 1 layerno = 0,0 start = -160,0 mask = 1 [TitleBG 2] type = anim actionno = 2 layerno = 0,0 start = 163,0 mask = 1 [Begin action 1] 2,0, 0,0, 7 2,1, 0,0, 7 2,2, 0,0, 7 2,3, 0,0, 7 2,4, 0,0, 7 2,5, 0,0, 7 [Begin action 2] 2,3, 0,0, 7, H 2,4, 0,0, 7, H 2,5, 0,0, 7, H 2,0, 0,0, 7, H 2,1, 0,0, 7, H 2,2, 0,0, 7, H [Begin Action 160] ;added -DavidGee 160,0,0,0,6 160,1,0,0,6 [Begin Action 170];added -DavidGee 170,0,0,0,6 170,1,0,0,6 ;---------------------------------------------------- [SELECT INFO] ;---------------------------------------------------- ROWS = 11 COLUMNS = 17 WRAPPING = 1 POS = 8,3 SHOWEMPTYBOXES = 0 MOVEOVEREMPTYBOXES = 0 CELL.SIZE=18,25 CELL.SPACING=0 ;CELL.BG.SPR= 150,0 ;CELL.RANDOM.SPR=180,0 ;CELL.RANDOM.SWITCHTIME=15 P1.CURSOR.STARTCELL=8,0 P1.CURSOR.ACTIVE.SPR = 160,2 P1.CURSOR.ACTIVE.ANIM = 160 P1.CURSOR.DONE.SPR=171,0 P1.CURSOR.MOVE.SND=100,6 P1.CURSOR.DONE.SND=100,1 P2.CURSOR.STARTCELL=8,16 P2.CURSOR.ACTIVE.SPR = 170,2 P2.CURSOR.ACTIVE.ANIM = 170 P2.CURSOR.DONE.SPR=171,0 P2.CURSOR.BLINK=1 P2.CURSOR.MOVE.SND=100,6 P2.CURSOR.DONE.SND=100,3 CANCEL.SND=100,2 PORTRAIT.OFFSET=-1000,-1000 PORTRAIT.SCALE=1.26,1.67 TITLE.OFFSET=159,-103 TITLE.FONT=4,0 P1.FACE.OFFSET=0,0 P1.FACE.SCALE=.5,.5 P1.FACE.FACING = 1 P2.FACE.OFFSET=320,0 P2.FACE.SCALE=.5,.5 P2.FACE.FACING = -1 P1.NAME.OFFSET=75,237 P1.NAME.FONT=6,0,0 P2.NAME.OFFSET=255,237 P2.NAME.FONT=6,0,0 STAGE.POS=160,10 STAGE.ACTIVE.FONT=6,0 STAGE.ACTIVE2.FONT=6,0 STAGE.DONE.FONT=6,0 STAGE.DONE.SND=100,1 ;---------------------------------------------------- ; Team Menu - 2001.04.01 NEW* for below ;---------------------------------------------------- teammenu.move.wrapping =1 ;---------------------------------------------------- ; P1 Team ;---------------------------------------------------- p1.teammenu.pos =65,65 ;p1.teammenu.bg.spr = p1.teammenu.selftitle.font =6,0,0 p1.teammenu.selftitle.text =Select team mode p1.teammenu.enemytitle.font =6,0,0 p1.teammenu.enemytitle.text =Opponent team mode p1.teammenu.move.snd =100,0 p1.teammenu.value.snd =100,0 p1.teammenu.done.snd =100,1 p1.teammenu.item.offset =0,15 p1.teammenu.item.spacing =0,11 p1.teammenu.item.font =6,0,0 p1.teammenu.item.active.font =6,0,0 p1.teammenu.item.active2.font =7,0,0 ;Second font color for blinking p1.teammenu.item.cursor.offset =-155,5 p1.teammenu.item.cursor.anim =180 p1.teammenu.value.icon.offset =10,1 p1.teammenu.value.icon.spr =181,0 p1.teammenu.value.empty.icon.offset =10,5 p1.teammenu.value.empty.icon.spr =160,10 p1.teammenu.value.spacing =16,0 ;---------------------------------------------------- ; P2 Team ;---------------------------------------------------- p2.teammenu.pos =255,65 ;p2.teammenu.bg.spr = p2.teammenu.selftitle.font = 6,0,0 p2.teammenu.selftitle.text = Select team mode p2.teammenu.enemytitle.font =6,0,0 p2.teammenu.enemytitle.text =opponent team mode p2.teammenu.move.snd =100,0 p2.teammenu.value.snd =100,0 p2.teammenu.done.snd =100,1 p2.teammenu.item.offset =0,15 p2.teammenu.item.spacing =0,11 p2.teammenu.item.font =6,0,0 p2.teammenu.item.active.font =6,0,0 p2.teammenu.item.active2.font =7,0,0 ;Second font color for blinking p2.teammenu.item.cursor.offset =160,5 p2.teammenu.item.cursor.anim =190 p2.teammenu.value.icon.offset =-10,1 p2.teammenu.value.icon.spr =181,0 p2.teammenu.value.empty.icon.offset =-10,0 p2.teammenu.value.empty.icon.spr =160,10 p2.teammenu.value.spacing =-16,0 fadein.time= fadeout.time= cell.bg.spr= cell.random.spr= cell.random.switchtime= p1.random.move.snd= p2.random.move.snd= random.move.snd.cancel=0 stage.move.snd= p1.face.facing= p2.face.facing= p1.teammenu.bg.spr= p2.teammenu.bg.spr= p2.teammenu.selftitle.font= p2.teammenu.selftitle.text= ;---------------------------------------------------- [SelectBGdef] ;---------------------------------------------------- ;spr = graphics/selectbg.sff ;Filename of sprite data [SelectBG 1] type = normal spriteno = 28,0 start = 0,8 delta = 1,1 ;---------------------------------------------------- ; Cursor Animation ;---------------------------------------------------- [Begin Action 160] 160, 0, 0, 0, 6 160, 1, 0, 0, 6 [Begin Action 170] 170, 0, 0, 0, 6 170, 1, 0, 0, 6 ;---------------------------------------------------- [VS SCREEN] ;---------------------------------------------------- TIME = 200 P1.POS = -22,-10 P2.POS = 341,-10 P1.NAME.POS = 80,-25 P1.NAME.FONT = 5,0,0 P2.NAME.POS = 240,-25 P2.NAME.FONT = 5,0,0 fadein.time = fadeout.time = p1.facing = p1.scale = 1,1 p2.facing = p2.scale = 1,1 ;---------------------------------------------------- [VersusBGdef] ;---------------------------------------------------- [VersusBG 1] type = normal spriteno = 300,0 start = 0,0 layerno = 0 [VersusBG 2] type = anim actionno = 123 layerno = 0 [VersusBG 3] type = anim actionno = 321 layerno = 0 start = -1,0 [VersusBG 4] ;VS Logo type = anim actionno = 3 layerno = 1 ; Front start = -4,95 mask = 1 ;---------------------------------------------------- [Begin Action 123] 200, 0, 0, 0, 5 200, 1, 0, 0, 5 200, 2, 0, 0, 5 200, 3, 0, 0, 5 200, 4, 0, 0, 5 200, 5, 0, 0, 5 200, 6, 0, 0, 5 200, 7, 0, 0, 5 200, 8, 0, 0, 5 200, 9, 0, 0, 5 200, 10, 0, 0, 5 200, 11, 0, 0, 5 200, 12, 0, 0, 5 200, 13, 0, 0, 5 200, 14, 0, 0, 5 200, 15, 0, 0, 5 200, 16, 0, 0, 5 200, 17, 0, 0, 5 200, 18, 0, 0, 5 200, 19, 0, 0, 5 [Begin Action 321] 200, 0, 0, 0, 5, H 200, 1, 0, 0, 5, H 200, 2, 0, 0, 5, H 200, 3, 0, 0, 5, H 200, 4, 0, 0, 5, H 200, 5, 0, 0, 5, H 200, 6, 0, 0, 5, H 200, 7, 0, 0, 5, H 200, 8, 0, 0, 5, H 200, 9, 0, 0, 5, H 200, 10, 0, 0, 5, H 200, 11, 0, 0, 5, H 200, 12, 0, 0, 5, H 200, 13, 0, 0, 5, H 200, 14, 0, 0, 5, H 200, 15, 0, 0, 5, H 200, 16, 0, 0, 5, H 200, 17, 0, 0, 5, H 200, 18, 0, 0, 5, H 200, 19, 0, 0, 5, H [Begin Action 3] 201, 1, 0, 0, 2 201, 2, 0, 0, 2 201, 3, 0, 0, 2 201, 4, 0, 0, 2 201, 5, 0, 0, 2 201, 6, 0, 0, 2 201, 7, 0, 0, 2 201, 8, 0, 0, 2 201, 9, 0, 0, 2 201, 10, 0, 0, 2 201, 11, 0, 0, 2 201, 12, 0, 0, 2 201, 13, 0, 0, 2 201, 14, 0, 0, 2 201, 15, 0, 0, 2 201, 16, 0, 0, 2 201, 17, 0, 0, 2 201, 18, 0, 0, 2 201, 19, 0, 0, 2 201, 20, 0, 0, 2 201, 21, 0, 0, 2 201, 22, 0, 0, 2 201, 23, 0, 0, 2 201, 24, 0, 0, 2 201, 25, 0, 0, 2 201, 26, 0, 0, 2 201, 27, 0, 0, 2 201, 28, 0, 0, -1 ;---------------------------------------------------- [Demo Mode] ;Demo mode definition ;---------------------------------------------------- enabled = 1 ;Set to 1 to enable demo mode, 0 to disable select.enabled = 1 ;Set to 1 to display select screen, 0 to disable vsscreen.enabled = 1 ;Set to 1 to display versus screen, 0 to disable title.waittime = 700 ;Time to wait at title before starting demo mode fight.endtime = 1500 ;Time to display the fight before returning to title fight.playbgm = 1 ;Set to 1 to enable in-fight BGM, 0 to disable fight.bars.display = 1 ;Set to 1 to display lifebar, 0 to disable intro.waitcycles = 1 ;Cycles to wait before intro cutscene is played again debuginfo = 0 ;Set to 0 to hide debugging info (debug mode only) ;---------------------------------------------------- [Continue Screen] ;Continue screen definition ;---------------------------------------------------- enabled = 1 ;Set to 1 to show continue screen, 0 to disable ;---------------------------------------------------- [Game Over Screen] ;Game over screen definition ;---------------------------------------------------- enabled = 1 ;Set to 1 to show game over screen, 0 to disable storyboard = Data/gameover.def ; Game over storyboard filename ;----------------------------------------------------- ;Win screen definition ;This is the screen that is shown when you win in arcade mode. [Default Ending] ;---------------------------------------------------- enabled = 1 ;Set to 1 to show credits, 0 to disable storyboard = Data/intro.def ;---------------------------------------------------- ;Ending credits screen definition ;This screen shows up after the Win Screen and Ending [End Credits] ;---------------------------------------------------- enabled = 1 ;Set to 1 to show credits, 0 to disable storyboard = mkend.def ;Credits storyboard filename ;---------------------------------------------------- [Option Info] ;Options screen definition ;---------------------------------------------------- cursor.move.snd = 100,6 cursor.done.snd = 100,1 cancel.snd = 100,2 [OptionBGdef] [optionBG 0,haze] type = normal layerno = 0 spriteno = 100,1 start = 0,0 mask = 0 ;trans = add ;velocity = 4.11125 ;0.8125 ;tile = 0,0 ;width = 100,20 ;400,25 yscalestart = 100 ; Starting y-scale (float, in percent) (def: 100) yscaledelta = 0 ;? Change in y-scale per unit (float, in percent) (def: 0) ;---------------------------------------------------- [Info] ;---------------------------------------------------- name ="" author ="" displayname="" versiondate=07.01.2007 mugenversion= pal.defaults=1,2,3,4,5 [Win Screen] enabled = 0 wintext.text = wintext.font = wintext.offset = wintext.displaytime = wintext.layerno = fadein.time = pose.time = fadeout.time = [Survival Results Screen] enabled = 0 wintext.text = wintext.font = wintext.offset = wintext.displaytime = wintext.layerno = fadein.time = show.time = fadeout.time = roundstowin = ;---------------------------------------------------- [Begin Action 1000] Loopstart 1000, 0, 0, 0, 60 1000, 1, 0, 0, 5 1000, 2, 0, 0, 5 1000, 3, 0, 0, 5 1000, 4, 0, 0, 5 1000, 5, 0, 0, 5 1000, 6, 0, 0, 5 1000, 7, 0, 0, 5 1000, 8, 0, 0, 60 1000, 7, 0, 0, 5 1000, 6, 0, 0, 5 1000, 5, 0, 0, 5 1000, 4, 0, 0, 5 1000, 3, 0, 0, 5 1000, 2, 0, 0, 5 1000, 1, 0, 0, 5 1000, 0, 0, 0, 120 1000, 9, 0, 0, 5 1000, 10, 0, 0, 5 1000, 11, 0, 0, 5 1000, 12, 0, 0, 5 1000, 13, 0, 0, 5 1000, 14, 0, 0, 5 1000, 15, 0, 0, 5 1000, 16, 0, 0, 60 1000, 15, 0, 0, 5 1000, 14, 0, 0, 5 1000, 13, 0, 0, 5 1000, 12, 0, 0, 5 1000, 11, 0, 0, 5 1000, 9, 0, 0, 5 1000, 0, 0, 0, 120 [Arcade] ending.storyboard=Data/mkend/mkend.def