Эмуляция > Эмуляторы консолей 6 поколения и выше
Эмуляция Nintendo Switch
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pedro:


В этой теме рассматриваются наиболее успешно развивающиеся эмуляторы Nintendo Switch
Вся необходимая информация находится под спойлером ниже: Yuzu
Домашняя страница: Yuzu - An experimental emulator for the Nintendo Switch
Git исходники: GitHub - yuzu-emu/yuzu: Nintendo Switch Emulator
Скачать последние ревизии: Mainline builds или EmuCR: yuzu
Сборки Yuzu Early Access: ссылка
Папка user:  user_folder(Jul_2020).7z * (Файлы прошивки и ключи шифрования, необходимые для работоспособности игр)
Распространяемые пакеты: vcredist 2015-2019 или ТУТ (Для решения проблем запуска, связанных с нехваткой библиотек)
Список совместимости: ссылка

Эмулятор запустится на любом ПК с x64 OS: linux/win и видеокартой, совместимой с OpenGL 4.3, и с минимум 8Гб RAM.

* Для Windows, каталог для файлов по умолчанию: %AppData%\yuzu
Если такой вариант не устраивает можно перевести эмулятор в портативный режим, создав папку user в каталоге рядом с yuzu.exe и распаковать системные файлы туда.
Для linux: ~/.local/share/yuzu


Ryujinx
Домашняя страница: Ryujinx - Switch Emulator
Git исходники: Ryujinx/Ryujinx: Experimental Switch emulator written in C#
Скачать последние ревизии: Automatically compiled builds
Ключи шифрования и shared_font:  switchfiles.7z (Распаковать в %AppData%\Ryujinx\system)
OpenAL Core SDK для Windows: ссылка (был необходим для эмуляции звука в старых версиях)
Список совместимости: ссылка

Как запустить? (Устарело)

NSC Builder - Декомпрессор NSZ (сжатый NSP) (Требуются ключи  keys.7z внутри папки ztools)
Встраиваем патчи и DLC в игровой архив с помощью программы NSC Builder (Англ)
stalker4:
 Скоро выйдет версия Юзу с переписаным буфером кэша. И там, судя по скринам от разрабов, прирост ФПС от 20% до чуть ли не 100%
tizelius:
Люди, совместимы ли сохранения от Ryujinx к Yuzu ?
Triton:

--- Цитата: tizelius от 16 Январь 2021, 04:38:18 ---Люди, совместимы ли сохранения от Ryujinx к Yuzu ?

--- Конец цитаты ---
Игр 10 проверил: совместимы.
stalker4:

--- Цитата: stalker4 от 16 Январь 2021, 01:25:17 --- Скоро выйдет версия Юзу с переписаным буфером кэша. И там, судя по скринам от разрабов, прирост ФПС от 20% до чуть ли не 100%

--- Конец цитаты ---
Вышло. Yuzu Early Access 1332. Ссылку на скачивание ищите сами. Я б дал, так удалят же
Ogr:

--- Цитата: stalker4 от 17 Январь 2021, 05:31:27 ---удалят же
--- Конец цитаты ---
с чего?
xttx:
В принципе, оно легко гуглится. Вот, например:
https://anonfiles.com/TfUfaeAep2/YuzuEA-1332_7z
https://www.virustotal.com/gui/file/dce5dd8ac1a2bf540437fcc51ae9b133bd204ec868e0cd53249c3776ab8595bb/detection
Triton:
Для пользователей amd gpu ничего хорошего не случилось (я про Vulkan, конечно же): то, что не бутилось, в том же статусе и осталось, а что шло нормально, теперь с морем графических артефактов (обе Xenoblade, например), либо же вылетают там, где на ранних версиях не вылетали (например, Fairy tail, Trials of mana, DX xi). Одна лишь радость для меня: Tales of Vesperia, фпс которой варьировался от 22 до 40, теперь летает на 60 фпс всё время.
Слэйер Мун:
Люди, подскажите, а где кроме https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods можно взять дельные 60FPS или там 1080p моды для игр?
Grenfers:
Animal Crossing New Horizons прям шикарно работает на последних EA версиях, бывают микро фризы и подвисания раз в два-три часа но благо игра постоянно сохраняется.
Вообщем играбельна на 100%.
Слэйер Мун:
А что нужно подкрутить чтобы текстуры нормально отображались? Такая шляпа и на OGL и на Vulkan, с кешем дисковым и без него.
stalker4:
У кого есть регресс, надо понимать что после переписания буфера это ПЕРВАЯ версия, подождите недельку хотя б, разрабы уже написали что они в курсе про регресс на разных конфигах железа и фиксят это. Так что не вешайте нос
dud:
Скачал EA-1334.Вообще ни одна игра не запускается.Эмуль просто прекращает работу.Помогите,кто понимает.Вот лог:
[   0.219074] Input <Info> input_common\gcadapter\gc_adapter.cpp:Adapter:28: GC Adapter Initialization started
[   0.271461] Input <Info> input_common\udp\client.cpp:Client:138: Udp Initialization started
[   0.271478] Input <Info> input_common\udp\client.cpp:StartCommunication:281: Starting communication with UDP input server on 127.0.0.1:26760:0
[   0.272392] Input <Info> input_common\udp\client.cpp:StartCommunication:281: Starting communication with UDP input server on 127.0.0.1:26760:1
[   0.272567] Input <Info> input_common\udp\client.cpp:StartCommunication:281: Starting communication with UDP input server on 127.0.0.1:26760:2
[   0.272742] Input <Info> input_common\udp\client.cpp:StartCommunication:281: Starting communication with UDP input server on 127.0.0.1:26760:3
[   0.321019] Frontend <Info> yuzu\main.cpp:GMainWindow:243: yuzu Version: yuzu Early Access 1334 | HEAD-070ba4943
[   0.321025] Frontend <Info> yuzu\main.cpp:GMainWindow:258: Host CPU:         Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz | AVX
[   0.321039] Frontend <Info> yuzu\main.cpp:GMainWindow:260: Host OS: Windows 7 SP 1 (6.1)
[   0.321051] Frontend <Info> yuzu\main.cpp:GMainWindow:262: Host RAM: 5.95 GB
[   0.321052] Frontend <Info> yuzu\main.cpp:GMainWindow:264: Host Swap: 16.00 GB
[   0.385616] Loader <Warning> core\loader\loader.cpp:GetLoader:261: File Oceanhorn 2 Knights of the Lost Realm [01006CB010840800][v65536].nsp has a different type than its extension.
[   0.394984] Loader <Warning> core\loader\loader.cpp:GetLoader:261: File Super Mario Odyssey [0100000000010800][v262144].nsp has a different type than its extension.
[   0.400449] Loader <Info> core\file_sys\patch_manager.cpp:PatchRomFS:433:     RomFS: Update (v0.1.0) applied successfully
[   0.402890] Loader <Warning> core\loader\loader.cpp:GetLoader:261: File The Legend of Zelda Links Awakening [01006BB00C6F0800][v65536].nsp has a different type than its extension.
[   0.417252] Loader <Warning> core\loader\loader.cpp:GetLoader:261: File Oceanhorn 2 Knights of the Lost Realm [01006CB010840800][v65536].nsp has a different type than its extension.
[   0.429816] Loader <Warning> core\loader\loader.cpp:GetLoader:261: File Super Mario Odyssey [0100000000010800][v262144].nsp has a different type than its extension.
[   0.435230] Loader <Info> core\file_sys\patch_manager.cpp:PatchRomFS:433:     RomFS: Update (v0.1.0) applied successfully
[   0.441273] Loader <Warning> core\loader\loader.cpp:GetLoader:261: File The Legend of Zelda Links Awakening [01006BB00C6F0800][v65536].nsp has a different type than its extension.
[   2.827624] Frontend <Info> yuzu\main.cpp:BootGame:1131: yuzu starting...
[   3.002315] Config <Info> core\settings.cpp:LogSettings:48: yuzu Configuration:
[   3.002320] Config <Info> core\settings.cpp:operator ():45: Controls_UseDockedMode: true
[   3.002321] Config <Info> core\settings.cpp:operator ():45: System_RngSeed: 0
[   3.002322] Config <Info> core\settings.cpp:operator ():45: System_CurrentUser: 0
[   3.002325] Config <Info> core\settings.cpp:operator ():45: System_LanguageIndex: 10
[   3.002326] Config <Info> core\settings.cpp:operator ():45: System_RegionIndex: 1
[   3.002327] Config <Info> core\settings.cpp:operator ():45: System_TimeZoneIndex: 0
[   3.002327] Config <Info> core\settings.cpp:operator ():45: Core_UseMultiCore: true
[   3.002328] Config <Info> core\settings.cpp:operator ():45: CPU_Accuracy: 0
[   3.002329] Config <Info> core\settings.cpp:operator ():45: Renderer_UseResolutionFactor: 1
[   3.002332] Config <Info> core\settings.cpp:operator ():45: Renderer_UseFrameLimit: true
[   3.002332] Config <Info> core\settings.cpp:operator ():45: Renderer_FrameLimit: 100
[   3.002333] Config <Info> core\settings.cpp:operator ():45: Renderer_UseDiskShaderCache: false
[   3.002334] Config <Info> core\settings.cpp:operator ():45: Renderer_GPUAccuracyLevel: 0
[   3.002335] Config <Info> core\settings.cpp:operator ():45: Renderer_UseAsynchronousGpuEmulation: true
[   3.002336] Config <Info> core\settings.cpp:operator ():45: Renderer_UseNvdecEmulation: true
[   3.002336] Config <Info> core\settings.cpp:operator ():45: Renderer_UseVsync: false
[   3.002337] Config <Info> core\settings.cpp:operator ():45: Renderer_UseAssemblyShaders: true
[   3.002338] Config <Info> core\settings.cpp:operator ():45: Renderer_UseAsynchronousShaders: false
[   3.002339] Config <Info> core\settings.cpp:operator ():45: Renderer_AnisotropicFilteringLevel: 0
[   3.002340] Config <Info> core\settings.cpp:operator ():45: Audio_OutputEngine: auto
[   3.002340] Config <Info> core\settings.cpp:operator ():45: Audio_EnableAudioStretching: true
[   3.002341] Config <Info> core\settings.cpp:operator ():45: Audio_OutputDevice: auto
[   3.002342] Config <Info> core\settings.cpp:operator ():45: DataStorage_UseVirtualSd: true
[   3.002344] Config <Info> core\settings.cpp:operator ():45: DataStorage_NandDir: E:\Yuzu Early Access 591/user/nand/
[   3.002345] Config <Info> core\settings.cpp:operator ():45: DataStorage_SdmcDir: E:\Yuzu Early Access 591/user/sdmc/
[   3.002346] Config <Info> core\settings.cpp:operator ():45: Debugging_ProgramArgs:
[   3.002347] Config <Info> core\settings.cpp:operator ():45: Services_BCATBackend: boxcat
[   3.002347] Config <Info> core\settings.cpp:operator ():45: Services_BCATBoxcatLocal: false
[   3.110282] Render.Vulkan <Info> video_core\vulkan_common\vulkan_device.cpp:Device:328: Device doesn't support float16 natively
[   3.200479] Render.OpenGL <Info> video_core\renderer_opengl\gl_device.cpp:Device:254: Renderer_VariableAOFFI: true
[   3.200484] Render.OpenGL <Info> video_core\renderer_opengl\gl_device.cpp:Device:255: Renderer_ComponentIndexingBug: false
[   3.200485] Render.OpenGL <Info> video_core\renderer_opengl\gl_device.cpp:Device:256: Renderer_PreciseBug: false
[   3.200487] Render.OpenGL <Info> video_core\renderer_opengl\gl_device.cpp:Device:258: Renderer_BrokenTextureViewFormats: false
[   3.211469] Render.OpenGL <Info> video_core\renderer_opengl\renderer_opengl.cpp:AddTelemetryFields:372: GL_VERSION: 4.6.0 NVIDIA 461.09
[   3.211475] Render.OpenGL <Info> video_core\renderer_opengl\renderer_opengl.cpp:AddTelemetryFields:373: GL_VENDOR: NVIDIA Corporation
[   3.211476] Render.OpenGL <Info> video_core\renderer_opengl\renderer_opengl.cpp:AddTelemetryFields:374: GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2
[   3.222251] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:76: Synthesizing system archive 'FontStandard' (0x0100000000000811).
[   3.222485] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:91:     - System archive generation successful!
[   3.222623] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:76: Synthesizing system archive 'FontChineseSimple' (0x0100000000000814).
[   3.222992] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:91:     - System archive generation successful!
[   3.223124] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:76: Synthesizing system archive 'FontChineseSimple' (0x0100000000000814).
[   3.223484] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:91:     - System archive generation successful!
[   3.223661] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:76: Synthesizing system archive 'FontChineseTraditional' (0x0100000000000813).
[   3.223833] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:91:     - System archive generation successful!
[   3.223965] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:76: Synthesizing system archive 'FontKorean' (0x0100000000000812).
[   3.224147] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:91:     - System archive generation successful!
[   3.224291] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:76: Synthesizing system archive 'FontNintendoExtension' (0x0100000000000810).
[   3.224309] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:91:     - System archive generation successful!
[   3.224318] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:76: Synthesizing system archive 'FontNintendoExtension' (0x0100000000000810).
[   3.224331] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:91:     - System archive generation successful!
[   3.224673] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:76: Synthesizing system archive 'TimeZoneBinary' (0x010000000000080E).
[   3.224697] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:91:     - System archive generation successful!
[   3.224908] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:76: Synthesizing system archive 'TimeZoneBinary' (0x010000000000080E).
[   3.224923] Service.FS <Info> core\file_sys\system_archive\system_archive.cpp:SynthesizeSystemArchive:91:     - System archive generation successful!
[   3.225832] Loader <Info> core\file_sys\patch_manager.cpp:PatchExeFS:127: Patching ExeFS for title_id=0100000000010000
[   3.264281] Loader <Info> core\file_sys\patch_manager.cpp:PatchExeFS:178:     ExeFS: LayeredExeFS patches applied successfully
[   3.573397] Loader <Info> core\file_sys\patch_manager.cpp:HasNSOPatch:296: Querying NSO patch existence for build_id=A75512BE30BB2A8C880177505D7A0B3E24E9D642
[   3.575146] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.0.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.0.0 Disable Dynamic Resolution - made by theboy181
[   3.575154] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.0.0.pchtxt')] Parsing patch 'Disable Dynamic Resolution' (enabled)
[   3.575190] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.3.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.3.0 Disable Dynamic Resolution - made by theboy181, port by M&M
[   3.575204] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.3.0.pchtxt')] Parsing patch 'Disable Dynamic Resolution' (enabled)
[   3.575705] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.0.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.0.0 - Patatoe
[   3.575710] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.0.0.pchtxt')] Parsing patch 'Patatoe' (enabled)
[   3.575718] Loader <Info> core\file_sys\ips_layer.cpp:Parse:299: [IPSwitchCompiler ('1.0.0.pchtxt')]     - Patching value at offset 0x00A4D288 with byte string '35000014'
[   3.783676] Loader <Info> core\file_sys\patch_manager.cpp:HasNSOPatch:296: Querying NSO patch existence for build_id=3CA12DFAAF9C82DA064D1698DF79CDA1
[   3.785675] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.0.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.0.0 Disable Dynamic Resolution - made by theboy181
[   3.785683] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.0.0.pchtxt')] Parsing patch 'Disable Dynamic Resolution' (enabled)
[   3.785715] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.3.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.3.0 Disable Dynamic Resolution - made by theboy181, port by M&M
[   3.785719] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.3.0.pchtxt')] Parsing patch 'Disable Dynamic Resolution' (enabled)
[   3.786147] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.0.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.0.0 - Patatoe
[   3.786153] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.0.0.pchtxt')] Parsing patch 'Patatoe' (enabled)
[   3.786158] Loader <Info> core\file_sys\ips_layer.cpp:Parse:299: [IPSwitchCompiler ('1.0.0.pchtxt')]     - Patching value at offset 0x00A4D288 with byte string '35000014'
[   3.803271] Loader <Info> core\file_sys\patch_manager.cpp:PatchNSO:253: Patching NSO for name=main, build_id=3CA12DFAAF9C82DA064D1698DF79CDA1
[   3.804974] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.0.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.0.0 Disable Dynamic Resolution - made by theboy181
[   3.804982] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.0.0.pchtxt')] Parsing patch 'Disable Dynamic Resolution' (enabled)
[   3.805012] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.3.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.3.0 Disable Dynamic Resolution - made by theboy181, port by M&M
[   3.805016] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.3.0.pchtxt')] Parsing patch 'Disable Dynamic Resolution' (enabled)
[   3.805434] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.0.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.0.0 - Patatoe
[   3.805439] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.0.0.pchtxt')] Parsing patch 'Patatoe' (enabled)
[   3.805443] Loader <Info> core\file_sys\ips_layer.cpp:Parse:299: [IPSwitchCompiler ('1.0.0.pchtxt')]     - Patching value at offset 0x00A4D288 with byte string '35000014'
[   3.822195] Loader <Info> core\file_sys\patch_manager.cpp:PatchNSO:276:     - Applying IPSwitch patch from mod "Disable Dynamic Resolution"
[   3.822234] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.0.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.0.0 Disable Dynamic Resolution - made by theboy181
[   3.822239] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.0.0.pchtxt')] Parsing patch 'Disable Dynamic Resolution' (enabled)
[   3.892888] Loader <Info> core\file_sys\patch_manager.cpp:PatchNSO:276:     - Applying IPSwitch patch from mod "Potato-Mod"
[   3.892940] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.0.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.0.0 - Patatoe
[   3.892947] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.0.0.pchtxt')] Parsing patch 'Patatoe' (enabled)
[   3.892956] Loader <Info> core\file_sys\ips_layer.cpp:Parse:299: [IPSwitchCompiler ('1.0.0.pchtxt')]     - Patching value at offset 0x00A4D288 with byte string '35000014'
[   4.051542] Loader <Info> core\file_sys\patch_manager.cpp:HasNSOPatch:296: Querying NSO patch existence for build_id=798C30E126697F2222CF843F78F5C1406287619A
[   4.053325] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.0.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.0.0 Disable Dynamic Resolution - made by theboy181
[   4.053339] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.0.0.pchtxt')] Parsing patch 'Disable Dynamic Resolution' (enabled)
[   4.053371] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.3.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.3.0 Disable Dynamic Resolution - made by theboy181, port by M&M
[   4.053374] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.3.0.pchtxt')] Parsing patch 'Disable Dynamic Resolution' (enabled)
[   4.053824] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.0.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.0.0 - Patatoe
[   4.053830] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.0.0.pchtxt')] Parsing patch 'Patatoe' (enabled)
[   4.053841] Loader <Info> core\file_sys\ips_layer.cpp:Parse:299: [IPSwitchCompiler ('1.0.0.pchtxt')]     - Patching value at offset 0x00A4D288 with byte string '35000014'
[   4.116526] Loader <Info> core\file_sys\patch_manager.cpp:HasNSOPatch:296: Querying NSO patch existence for build_id=AE34E75D02925F4417B24499AD80C39412FC76DB
[   4.118286] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.0.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.0.0 Disable Dynamic Resolution - made by theboy181
[   4.118294] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.0.0.pchtxt')] Parsing patch 'Disable Dynamic Resolution' (enabled)
[   4.118324] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.3.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.3.0 Disable Dynamic Resolution - made by theboy181, port by M&M
[   4.118327] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.3.0.pchtxt')] Parsing patch 'Disable Dynamic Resolution' (enabled)
[   4.118769] Loader <Info> core\file_sys\ips_layer.cpp:Parse:228: [IPSwitchCompiler ('1.0.0.pchtxt')] Forced output comment:  Super Mario Odyssey v1.0.0 - Patatoe
[   4.118774] Loader <Info> core\file_sys\ips_layer.cpp:Parse:242: [IPSwitchCompiler ('1.0.0.pchtxt')] Parsing patch 'Patatoe' (enabled)
[   4.118779] Loader <Info> core\file_sys\ips_layer.cpp:Parse:299: [IPSwitchCompiler ('1.0.0.pchtxt')]     - Patching value at offset 0x00A4D288 with byte string '35000014'
[   4.130040] Frontend <Info> yuzu\main.cpp:BootGame:1217: Booting game: 0100000000010000 | SUPER MARIO ODYSSEY | 1.0.0
[   4.509609] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[   4.525541] Service.AM <Warning> core\hle\service\am\am.cpp:GetCurrentFocusState:699: (STUBBED) called
[   4.526623] Service.AM <Warning> core\hle\service\am\am.cpp:AcquireForegroundRights:97: (STUBBED) called
[   4.527831] Service.AM <Warning> core\hle\service\am\am.cpp:SetFocusHandlingMode:426: (STUBBED) called. unknown0=0, unknown1=0, unknown2=1
[   4.528646] Service.AM <Warning> core\hle\service\am\am.cpp:SetOutOfFocusSuspendingEnabled:445: (STUBBED) called enabled=false
[   4.531567] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[   4.532944] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[   4.558012] Service.AM <Warning> core\hle\service\am\am.cpp:InitializeGamePlayRecording:1470: (STUBBED) called
[   4.559136] Service.AM <Warning> core\hle\service\am\am.cpp:SetGamePlayRecordingState:1477: (STUBBED) called
[   4.695527] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[   4.695984] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[   4.700341] Loader <Info> core\file_sys\patch_manager.cpp:PatchRomFS:411: Patching RomFS for title_id=0100000000010000, type=01
[   7.467845] Loader <Info> core\file_sys\patch_manager.cpp:ApplyLayeredFS:401:     RomFS: LayeredFS patches applied successfully
[   7.478115] Loader <Info> core\file_sys\patch_manager.cpp:PatchRomFS:411: Patching RomFS for title_id=0100000000010000, type=01
[  10.248789] Loader <Info> core\file_sys\patch_manager.cpp:ApplyLayeredFS:401:     RomFS: LayeredFS patches applied successfully
[  10.278188] Service.NVDRV <Warning> core\hle\service\nvdrv\interface.cpp:Initialize:148: (STUBBED) called
[  10.280252] Service <Warning> core\hle\service\sm\controller.cpp:CloneCurrentObjectEx:37: (STUBBED) called, using CloneCurrentObject
[  10.281775] Service.NVDRV <Warning> core\hle\service\nvdrv\interface.cpp:SetAruid:193: (STUBBED) called, pid=0x51
[  10.282760] Service.NVDRV <Warning> core\hle\service\nvdrv\interface.cpp:SetGraphicsFirmwareMemoryMarginEnabled:201: (STUBBED) called
[  10.288517] Service.VI <Warning> core\hle\service\vi\vi.cpp:GetManagerDisplayService:968: (STUBBED) called
[  10.289672] Service.VI <Warning> core\hle\service\vi\vi.cpp:GetSystemDisplayService:960: (STUBBED) called
[  10.290468] Service.VI <Warning> core\hle\service\vi\vi.cpp:GetRelayService:952: (STUBBED) called
[  10.297752] Service.VI <Warning> core\hle\service\vi\vi.cpp:OpenDisplay:984: (STUBBED) called
[  10.299421] Service.AM <Warning> core\hle\service\am\am.cpp:CreateManagedDisplayLayer:459: (STUBBED) called
[  10.306068] Service.VI <Warning> core\hle\service\vi\vi.cpp:AdjustRefcount:659: (STUBBED) called id=1, addval=00000001, type=00000000
[  10.306934] Service.VI <Warning> core\hle\service\vi\vi.cpp:AdjustRefcount:659: (STUBBED) called id=1, addval=00000001, type=00000001
[  10.310527] Service.VI <Warning> core\hle\service\vi\vi.cpp:GetNativeHandle:670: (STUBBED) called id=1, unknown=0000000F
[  10.318904] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  10.324821] Service.VI <Warning> core\hle\service\vi\vi.cpp:GetDisplayVsyncEvent:1188: (STUBBED) called. display_id=0x0000000000000000
[  10.354548] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  10.375298] Service.NVDRV <Warning> core\hle\service\nvdrv\interface.cpp:QueryEvent:161: (STUBBED) called, fd=1, event_id=2
[  10.377832] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_as_gpu.cpp:InitalizeEx:85: (STUBBED) called, big_page_size=0x1
[  10.378062] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_as_gpu.cpp:GetVARegions:276: (STUBBED) called, buf_addr=0, buf_size=0
[  10.379007] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_as_gpu.cpp:GetVARegions:276: (STUBBED) called, buf_addr=100B903730, buf_size=30
[  10.415201] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_as_gpu.cpp:BindChannel:265: (STUBBED) called, fd=4
[  10.415802] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_gpu.cpp:AllocGPFIFOEx2:158: (STUBBED) called, num_entries=8000, flags=1, unk0=0, unk1=0, unk2=0, unk3=0
[  10.416035] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_gpu.cpp:AllocateObjectContext:172: (STUBBED) called, class_num=B197, flags=0
[  10.416869] Service.NVDRV <Warning> core\hle\service\nvdrv\interface.cpp:QueryEvent:161: (STUBBED) called, fd=4, event_id=3
[  10.417408] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_gpu.cpp:SetErrorNotifier:138: (STUBBED) called, offset=0, size=1000, mem=4
[  10.446527] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  10.460432] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.460439] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.460441] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.460442] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.460443] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.460445] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.460926] Service <Warning> core\hle\service\nvflinger\buffer_queue.cpp:Query:178: (STUBBED) called type=2
[  10.463249] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463255] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463256] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463258] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463259] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463260] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463262] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463263] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463264] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463266] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463268] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463269] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463270] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463271] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463272] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463273] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463274] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463275] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463276] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463278] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463279] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463280] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.463281] HW.GPU <Warning> video_core\engines\maxwell_3d.cpp:ProcessFirmwareCall4:404: (STUBBED) called
[  10.467795] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvmap.cpp:IocGetId:145: called
[  10.474299] Service <Warning> core\hle\service\nvflinger\buffer_queue.cpp:SetPreallocatedBuffer:26: Adding graphics buffer 0
[  10.475764] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvmap.cpp:IocGetId:145: called
[  10.475879] Service <Warning> core\hle\service\nvflinger\buffer_queue.cpp:SetPreallocatedBuffer:26: Adding graphics buffer 1
[  10.475956] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvmap.cpp:IocGetId:145: called
[  10.476054] Service <Warning> core\hle\service\nvflinger\buffer_queue.cpp:SetPreallocatedBuffer:26: Adding graphics buffer 2
[  10.649944] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  10.650793] Service.ACC <Warning> core\hle\service\acc\acc.cpp:InitializeApplicationInfoBase:732: ApplicationInfo init required
[  10.670373] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  10.684574] Service.FS <Info> core\hle\service\filesystem\fsp_srv.cpp:OpenSaveDataFileSystem:841: called.
[  12.217837] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  12.224334] Service.HID <Warning> core\hle\service\hid\hid.cpp:SetNpadJoyAssignmentModeDual:858: (STUBBED) called, npad_id=0, applet_resource_user_id=81
[  12.224775] Service.HID <Warning> core\hle\service\hid\hid.cpp:SetNpadJoyAssignmentModeDual:858: (STUBBED) called, npad_id=1, applet_resource_user_id=81
[  12.535378] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  12.536135] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.536214] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.536239] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.542460] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  12.596634] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  12.597869] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  12.598347] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.598377] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.598397] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.606945] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  12.608068] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.609353] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.609390] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.609425] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.609461] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.609481] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.609516] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.609535] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.609554] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.609594] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.609613] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.609649] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.609692] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.610639] Service <Warning> core\hle\service\sockets\bsd.cpp:RegisterClient:131: (STUBBED) called
[  12.611537] Service <Warning> core\hle\service\sockets\bsd.cpp:StartMonitoring:140: (STUBBED) called
[  12.631210] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  12.631866] IPC <Warning> core\hle\kernel\hle_ipc.cpp:ParseCommandBuffer:118: Domain request has no DomainMessageHeader!
[  12.636177] Service.NIFM <Warning> core\hle\service\nifm\nifm.cpp:GetSystemEventReadableHandles:107: (STUBBED) called
[  12.638899] Service.NIFM <Warning> core\hle\service\nifm\nifm.cpp:Submit:80: (STUBBED) called
[  12.639673] Service.NIFM <Warning> core\hle\service\nifm\nifm.cpp:GetRequestState:87: (STUBBED) called
[  12.640159] Service.NIFM <Warning> core\hle\service\nifm\nifm.cpp:GetResult:100: (STUBBED) called
[  13.437121] Service.Audio <Warning> core\hle\service\audio\audren_u.cpp:QuerySystemEvent:125: (STUBBED) called
[  13.456330] Service.Audio <Warning> core\hle\service\audio\audren_u.cpp:Start:109: (STUBBED) called
[  21.050668] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  21.053196] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  21.053952] Service.Audio <Warning> core\hle\service\audio\audren_u.cpp:SetAudioDeviceOutputVolume:254: (STUBBED) called. name=AudioStereoJackOutput, volume=1
[  21.054737] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  21.054764] Service.Audio <Warning> core\hle\service\audio\audren_u.cpp:SetAudioDeviceOutputVolume:254: (STUBBED) called. name=AudioBuiltInSpeakerOutput, volume=1
[  21.055176] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  21.055202] Service.Audio <Warning> core\hle\service\audio\audren_u.cpp:SetAudioDeviceOutputVolume:254: (STUBBED) called. name=AudioTvOutput, volume=0.401
[  21.055541] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  21.055565] Service.Audio <Warning> core\hle\service\audio\audren_u.cpp:SetAudioDeviceOutputVolume:254: (STUBBED) called. name=AudioUsbDeviceOutput, volume=1
[  21.058323] Service.Audio <Warning> core\hle\service\audio\audren_u.cpp:QueryAudioDeviceSystemEvent:287: (STUBBED) called
[  21.059340] Service.Audio <Warning> core\hle\service\audio\audren_u.cpp:GetActiveChannelCount:297: (STUBBED) called
[  21.060495] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  21.060831] Service.Audio <Warning> core\hle\service\audio\audren_u.cpp:GetActiveAudioDeviceName:272: (STUBBED) called
[  21.201006] Service.AM <Warning> core\hle\service\am\am.cpp:SetRestartMessageEnabled:433: (STUBBED) called
[  21.201329] Service.AM <Warning> core\hle\service\am\am.cpp:SetOperationModeChangedNotification:397: (STUBBED) called flag=true
[  21.201627] Service.AM <Warning> core\hle\service\am\am.cpp:SetPerformanceModeChangedNotification:407: (STUBBED) called flag=true
[  21.201925] Service.AM <Warning> core\hle\service\am\am.cpp:SetFocusHandlingMode:426: (STUBBED) called. unknown0=0, unknown1=0, unknown2=1
[  21.202057] Service.AM <Warning> core\hle\service\am\am.cpp:SetOutOfFocusSuspendingEnabled:445: (STUBBED) called enabled=true
[  21.205960] Service.APM <Info> core\hle\service\apm\controller.cpp:SetClockSpeed:84: called, mhz=000003FC
[  23.181348] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  23.185031] Service.AM <Warning> core\hle\service\am\am.cpp:NotifyRunning:1484: (STUBBED) called
[  23.210696] Service.Audio <Warning> core\hle\service\audio\audren_u.cpp:GetActiveChannelCount:297: (STUBBED) called
[  23.211910] Service <Warning> core\hle\service\sm\controller.cpp:QueryPointerBufferSize:43: (STUBBED) called
[  23.212163] Service.Audio <Warning> core\hle\service\audio\audren_u.cpp:GetActiveAudioDeviceName:272: (STUBBED) called
[  23.310034] Render.OpenGL <Info> video_core\renderer_opengl\gl_shader_cache.cpp:BuildShader:163: VS2F3D83CFA19975FE
[  23.310707] Render.OpenGL <Info> video_core\renderer_opengl\gl_shader_cache.cpp:BuildShader:163: FS647C213141887EF2
[  23.326295] Service.NVDRV <Warning> core\hle\service\nvdrv\interface.cpp:QueryEvent:161: (STUBBED) called, fd=5, event_id=0
[  23.427555] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
[  23.528264] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
[  23.631314] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
[  23.732073] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
[  23.832363] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
[  23.933097] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
[  24.033335] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
[  24.134302] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
[  24.235348] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
[  24.336326] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
[  24.437388] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
[  24.538311] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
[  24.638503] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
[  24.739167] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
[  28.189994] Service.NVDRV <Warning> core\hle\service\nvdrv\devices\nvhost_ctrl.cpp:IocCtrlClearEventWait:185: cleared event wait on, event_id: 0
gandalfthewhite:

--- Цитата: Vochatrak от 15 Январь 2021, 22:49:46 ---Народ, а Diablo 3 на юзу нормально работает?
--- Конец цитаты ---
Норм, но не последние версии, в конце ноября сломали.
Позже более точно скажу.
Doctor1101:
А как себя ведет Animal Crossing на новых версиях? Лучше или хуже, чем на старых?
MasteRainstorm:
Прогресс есть на Yuzu 1339 XC 2 стала постабильнее и явно пошустрее в OpenGl даже на моем ведре, жаль только dlc не грузятся. XC 1 тоже прибавила.
stalker4:
MasteRainstorm, разрабы написали типа к концу месяца наверно они доведут систему до ума, имеется ввиду система нового буфера, который они переписали, он сейчас в бете по сути. Откуда инфа? Из дискорда, куда сливают эксклюзивы с патреона, который только для донатеров.
Кароче пару недель подождать.
dud:
Скажите,а у всех новые билды Early Access на Win7 не работают?
Grenfers:

--- Цитата: Doctor1101 от 18 Январь 2021, 13:37:14 ---А как себя ведет Animal Crossing на новых версиях? Лучше или хуже, чем на старых?

--- Конец цитаты ---
Играю на версии 1342 (OpenGL) всё отлично, фризы с подвисанием пропали. Версия игры 1.6.0
Doctor1101:

--- Цитата: Grenfers от 20 Январь 2021, 01:38:06 --- фризы с подвисанием пропали
--- Конец цитаты ---
Что-то мне не везет с этим. Может нужны какие-либо особые настройки для игры (у меня все по умолчанию), или моды на ухудшение графики/улучшение производительности есть?
Grenfers:

--- Цитата: Doctor1101 от 20 Январь 2021, 14:51:55 ---Что-то мне не везет с этим. Может нужны какие-либо особые настройки для игры (у меня все по умолчанию), или моды на ухудшение графики/улучшение производительности есть?

--- Конец цитаты ---
Вот мои настройки, драйвера на видеокарту крайние:
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