| Игры > Игры на персональном компьютере |
| Crysis 2 вылетает |
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| FRANKY6:
Вылетает в этом моменте Win7 32-bit,Nvidia Gtx 550 Ti Лог BackupNameAttachment=" Build(0) 27 Oct 12 (13 18 29)" -- used by backup system Log Started at 10/27/12 13:18:29 Running 32 bit version Executable: C:\Baracuda ® Games\Crysis 2. Maximum Edition\bin32\Crysis2.exe FileVersion: 1.9.0.0 ProductVersion: 1.9.0.0 Using STLport C++ Standard Library implementation Added MOD directory <engine> to CryPak Executable Command Line: "C:\Baracuda ® Games\Crysis 2. Maximum Edition\bin32\Crysis2.exe" Total number of logical processors: 8 Number of available logical processors: 8 Total number of system cores: 4 Number of cores available to process: 4 Processor 0: CPU: Intel Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz Family: 6, Model: 10, Stepping: 7 FPU: On-Chip CPU Speed (estimated): 3492.1 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled Processor 1: CPU: Intel Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz Family: 6, Model: 10, Stepping: 7 FPU: On-Chip CPU Speed (estimated): 3492.1 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled Processor 2: CPU: Intel Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz Family: 6, Model: 10, Stepping: 7 FPU: On-Chip CPU Speed (estimated): 3492.1 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled Processor 3: CPU: Intel Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz Family: 6, Model: 10, Stepping: 7 FPU: On-Chip CPU Speed (estimated): 3492.1 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled [Warning] Unknown command: sys_game_folder [Warning] Unknown command: sys_dll_game [Warning] Unknown command: sys_user_folder [Warning] Unknown command: r_ShaderCompilerServer [Warning] Unknown command: log_IncludeTime [Warning] Unknown command: log_verbosity [Warning] Unknown command: sys_PakLogInvalidFileAccess [Warning] Unknown command: sys_float_exceptions [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default Windows XP 32 bit SP 2 (build 5.1.2600) System language: Russian Windows Directory: "C:\Windows" Prerequisites... * Installation of KB940105 hotfix required: no! (either not needed or already installed) Local time is 13:18:31 10/27/12, system running for 243 minutes 3319MB physical memory installed, 1770MB available, 2047MB virtual memory installed, 46 percent of memory in use PageFile usage: 57MB, Working Set: 48MB, Peak PageFile usage: 58MB, Current display mode is 1920x1080x32, VGA IBM enhanced (101/102-key) keyboard and 16+ button mouse installed -------------------------------------------------------------------------------- [Warning] Unknown command: sys_game_folder [Warning] Unknown command: sys_dll_game [Warning] Unknown command: sys_user_folder [Warning] Unknown command: r_ShaderCompilerServer [Warning] Unknown command: log_IncludeTime [Warning] Unknown command: log_verbosity [Warning] Unknown command: sys_PakLogInvalidFileAccess [Warning] Unknown command: sys_float_exceptions Stream Engine Initialization GameName: Crysis 2 (TM) BuildTime: Jun 16 2011 19:55:30 Font initialization Physics initialization Sound initialization <Sound> Initializing AudioDevice now! <Sound> Initialize FMOD with dynamic memory callbacks <Sound> Starting to initialize Windows Audio Session API output! <Sound> Drivers found: 3 <Sound> Available drivers: 1. 8=0<8:8 (ASUS Xonar D1 Audio Device) 2. 8=0<8:8 (Avnex Virtual Audio Device) 3. S/PDIF Pass-through Device (ASUS Xonar D1 Audio Device) <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO <Sound> Initializing FMOD-EX now! <Sound> Initialized FMOD-EX <Sound> Available record drivers: 0 8:@>D>= (ASUS Xonar D1 Audio Device) ! <Sound> Available record drivers: 1 MIDI (Avnex Virtual Audio Device) ! <Sound> Available record drivers: 2 Wave (ASUS Xonar D1 Audio Device) ! <Sound> Available record drivers: 3 Aux (ASUS Xonar D1 Audio Device) ! <Sound> Available record drivers: 4 8=. 2E>4 (ASUS Xonar D1 Audio Device) ! <Sound> Available record drivers: 5 Stereo Mix (ASUS Xonar D1 Audio Device) ! <Sound> Record config is set to autodetect using record driver 0 <Sound> Using FMOD version: 00043307 and internal 00043307! <Sound> Initializing SoundSystem now! Renderer initialization used GeomInstancingThreshold is 8 Network initialization [net] using iocp socket io management network hostname: Henry ip:192.168.1.20 ip:5.116.155.153 [Network Version]: RELEASE PURE CLIENT MovieSystem initialization Console initialization Time initialization Input initialization AI initialization Initializing Animation System Initializing 3D Engine Script System Initialization Entity system initialization Initializing AI System [Error] [Tweaks] Cannot locate active profile table [GameProfiles]: Successfully activated profile 'default' for user '2' username 2 signedIn 1 userIndex -1 ActivateProfile profileName default [Game Version]: RELEASE PURE CLIENT [Lobby] Creating socket on port 64100 [Lobby] Failed to create socket on port 64100 [Lobby] Creating socket on port 64101 [Lobby] Failed to create socket on port 64101 [Lobby] Creating socket on port 64102 [Lobby] Failed to create socket on port 64102 [Lobby] Creating socket on port 64103 [Lobby] Failed to create socket on port 64103 [Lobby] Creating socket on port 64104 [Lobby] Failed to create socket on port 64104 [Lobby] Creating socket on port 64105 [Lobby] Failed to create socket on port 64105 [Lobby] Creating socket on port 64106 [Lobby] Failed to create socket on port 64106 [Lobby] Creating socket on port 64107 [Lobby] Failed to create socket on port 64107 [Lobby] Creating socket on port 64108 [Lobby] Failed to create socket on port 64108 [Lobby] Creating socket on port 64109 [Lobby] Failed to create socket on port 64109 [Lobby] Creating socket on port 64110 [Lobby] Failed to create socket on port 64110 [Lobby] Creating socket on port 64111 [Lobby] Failed to create socket on port 64111 [Lobby] Creating socket on port 64112 [Lobby] Failed to create socket on port 64112 [Lobby] Creating socket on port 64113 [Lobby] Failed to create socket on port 64113 [Lobby] Creating socket on port 64114 [Lobby] Failed to create socket on port 64114 [Lobby] Creating socket on port 64115 [Lobby] Failed to create socket on port 64115 [Lobby] Creating socket on port 64116 [Lobby] Failed to create socket on port 64116 [Lobby] Creating socket on port 64117 [Lobby] Failed to create socket on port 64117 [Lobby] Creating socket on port 64118 [Lobby] Failed to create socket on port 64118 [Lobby] Creating socket on port 64119 [Lobby] Failed to create socket on port 64119 [Lobby] Creating socket on port 64120 [Lobby] Failed to create socket on port 64120 [Lobby] Creating socket on port 64121 [Lobby] Failed to create socket on port 64121 [Lobby] Creating socket on port 64122 [Lobby] Failed to create socket on port 64122 [Lobby] Creating socket on port 64123 [Lobby] Failed to create socket on port 64123 [Lobby] Creating socket on port 64124 [Lobby] Failed to create socket on port 64124 [Lobby] Creating socket on port 64125 [Lobby] Failed to create socket on port 64125 [Lobby] Creating socket on port 64126 [Lobby] Failed to create socket on port 64126 [Lobby] Creating socket on port 64127 [Lobby] Failed to create socket on port 64127 [Lobby] Creating socket on port 64128 [Lobby] Failed to create socket on port 64128 [Lobby] Creating socket on port 64129 [Lobby] Failed to create socket on port 64129 [Lobby] Creating socket on port 64130 [Lobby] Failed to create socket on port 64130 [Lobby] Creating socket on port 64131 [Lobby] Failed to create socket on port 64131 [Lobby] Creating socket on port 64132 [Lobby] Failed to create socket on port 64132 [Lobby] Creating socket on port 64133 [Lobby] Failed to create socket on port 64133 [Lobby] Creating socket on port 64134 [Lobby] Failed to create socket on port 64134 [Lobby] Creating socket on port 64135 [Lobby] Failed to create socket on port 64135 [Lobby] Creating socket on port 64136 [Lobby] Failed to create socket on port 64136 [Lobby] Creating socket on port 64137 [Lobby] Failed to create socket on port 64137 [Lobby] Creating socket on port 64138 [Lobby] Failed to create socket on port 64138 [Lobby] Creating socket on port 64139 [Lobby] Failed to create socket on port 64139 [Lobby] Creating socket on port 64140 [Lobby] Failed to create socket on port 64140 [Lobby] Creating socket on port 64141 [Lobby] Failed to create socket on port 64141 [Lobby] Creating socket on port 64142 [Lobby] Failed to create socket on port 64142 [Lobby] Creating socket on port 64143 [Lobby] Failed to create socket on port 64143 [Lobby] Creating socket on port 64144 [Lobby] Failed to create socket on port 64144 [Lobby] Creating socket on port 64145 [Lobby] Failed to create socket on port 64145 [Lobby] Creating socket on port 64146 [Lobby] Failed to create socket on port 64146 [Lobby] Creating socket on port 64147 [Lobby] Failed to create socket on port 64147 [Lobby] Creating socket on port 64148 [Lobby] Failed to create socket on port 64148 [Lobby] Creating socket on port 64149 [Lobby] Failed to create socket on port 64149 [Lobby] Creating socket on port 64150 [Lobby] Failed to create socket on port 64150 [Lobby] Creating socket on port 64151 [Lobby] Failed to create socket on port 64151 [Lobby] Creating socket on port 64152 [Lobby] Failed to create socket on port 64152 [Lobby] Creating socket on port 64153 [Lobby] Failed to create socket on port 64153 [Lobby] Creating socket on port 64154 [Lobby] Failed to create socket on port 64154 [Lobby] Creating socket on port 64155 [Lobby] Failed to create socket on port 64155 [Lobby] Creating socket on port 64156 [Lobby] Failed to create socket on port 64156 [Lobby] Creating socket on port 64157 [Lobby] Failed to create socket on port 64157 [Lobby] Creating socket on port 64158 [Lobby] Failed to create socket on port 64158 [Lobby] Creating socket on port 64159 [Lobby] Failed to create socket on port 64159 [Lobby] Creating socket on port 64160 [Lobby] Failed to create socket on port 64160 [Lobby] Creating socket on port 64161 [Lobby] Failed to create socket on port 64161 [Lobby] Creating socket on port 64162 [Lobby] Failed to create socket on port 64162 [Lobby] Creating socket on port 64163 [Lobby] Failed to create socket on port 64163 [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx] [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx] [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx] [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx] [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx] Initializing default materials... [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/terminal_encore/buildings/grand_central_terminal/central_station_basement.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/terminal_encore/buildings/grand_central_terminal/central_station_basement_lod1.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/props/subway/subway_modules/subwaytrack_elev_a_30_straight.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/props/subway/subway_modules/subwaytrack_elev_a_30_straight_lod1.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/props/subway/subway_modules/subwaytrack_elev_a_30_straight_lod2.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/props/subway/subway_modules/subwaytrack_elev_a_support.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/heavy/jelly_destroyed_mike.chr': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/hammer/hammer_fp.chr': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/jackal/jackal_fp.chr': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scar_v2/scar_v2_fp.chr': faces are too small or have stretched mapping Registering TPS Extensions... ======== is loaded in 14711.7 sec ======== |
| ~Scorpion-:
Скорее, дело в видеодровах. Последние не рекомендую. З.Ы. Ты пишешь, что у тебя винда 7, а в логе написано Windows XP 32 bit SP 2 (build 5.1.2600) <_< |
| Photon9:
--- Цитата: ~Scorpion- ---Ты пишешь, что у тебя винда 7, а в логе написано Windows XP 32 bit SP 2 (build 5.1.2600) --- Конец цитаты --- Раздвоение личности :D А по вопросу либо репак-кряк кривой, либо дровишки в системе шалят |
| FRANKY6:
~Scorpion-, Да,последние дрова шалят сильно, в Company of Heroes вылетало каждые 20 минут,а как обновил,все нормально,зато в Crysis стало невыносимо. Попробую спасибо. :) Photon9, Уверяю вас,у меня 7 :). Пробовал другие репаки,также. |
| Photon9:
--- Цитата: FRANKY6 --- ~Scorpion-, Да,последние дрова шалят сильно, --- Конец цитаты --- Если дрова бета то весьма вероятно |
| ~Scorpion-:
--- Цитата: Photon9 ---Если дрова бета то весьма вероятно --- Конец цитаты --- У меня некоторые беты лучше законченных релизов работают. ;) |
| Photon9:
--- Цитата: ~Scorpion- ---У меня некоторые беты лучше законченных релизов работают. --- Конец цитаты --- Значит везёт, или мне не везло, но с бетами косяки постоянно |
| ~Scorpion-:
304.79 и 306.02 лучшие версии драйверов для зеленых на данный момент. Обе - беты. |
| ParagonUnits:
--- Цитата ---304.79 и 306.02 лучшие версии драйверов для зеленых на данный момент. Обе - беты. --- Конец цитаты --- Может они у тебя и лучшие, хотя в чём это заключается не понятно! У меня от версии к версии вообще различий никаких, иногда проскакивают какие-то глюки на некоторых версиях, но редко! |
| ~Scorpion-:
Вертикальная синхронизация лучше работает (меньше дерганей), и вообще игры лучше идут (меньше тормозов), нет зависаний на пустом месте, артефактов в некоторых играх. Что ещё надо? У меня глюки более чувствительны. Карта менее мощная и слабый процессор, который не всегда вытягивает. |
| Photon9:
У меня стоят 306.23 whql никаких проблем пока нет, разве что о них я не в курсе, да и особо за новизной не гонюсь, дрова обновляю раз в полтора-два месяца. VSYNC отключаю всегда, чаще всего пользы в играх мало от неё, а порой ещё и тупить начинают |
| ParagonUnits:
--- Цитата ---У меня стоят 306.23 whql никаких проблем пока нет, разве что о них я не в курсе, да и особо за новизной не гонюсь, дрова обновляю раз в полтора-два месяца. VSYNC отключаю всегда, чаще всего пользы в играх мало от неё, а порой ещё и тупить начинают --- Конец цитаты --- У меня 306.97, проблемы если и были, то очень давно! Vsync включена всегда, чтобы разрыв кадра глаза не мозолил! |
| ~Scorpion-:
--- Цитата: Photon9 --- VSYNC отключаю всегда --- Конец цитаты --- С ним обязательно тройной буффер нужно врубать. |
| ParagonUnits:
--- Цитата ---С ним обязательно тройной буффер нужно врубать. --- Конец цитаты --- И тройная буферизация всегда включена! Вот такие настройки у меня всегда, проблем серьёзных не было! Ну бывает со сглаживанием в некоторых играх беда, типа полосы какие-то по экрану, или чёрный экран, или прозрачные текстуры некорректно сглаживает! Тогда просто в профиле этой игры сглаживание определяется приложением ставлю и всё! |
| Photon9:
--- Цитата: ParagonUnits --- Vsync включена всегда, чтобы разрыв кадра глаза не мозолил! --- Конец цитаты --- Ну это я замечал чаще в эмулях, в играх пользы особой нет |
| ParagonUnits:
--- Цитата ---Ну это я замечал чаще в эмулях, в играх пользы особой нет --- Конец цитаты --- В OGL очень заметно! Например в Q3! |
| ~Scorpion-:
Photon9, В Deus EX HR, но только не в дровах, а в игре, когда ставишь vsync + triple buffering игра идет плавно без дерганий, глаз радуется. |
| Photon9:
Ну игр сделанных при помощи данной технологии не так много Добавлено позже: --- Цитата: ~Scorpion- ---Photon9, В Deus EX HR, но только не в дровах, а в игре, когда ставишь vsync + triple buffering игра идет плавно без дерганий, глаз радуется. --- Конец цитаты --- Хм, да :? не знал? А то есть в ней баг временами фризы, очень редко правда, а синхронизацию я всегда отрубал |
| ~Scorpion-:
Photon9, Теперь попробуй, как я сказал. Комбо обязательное. |
| Photon9:
--- Цитата: ~Scorpion- ---Photon9, Теперь попробуй, как я сказал. Комбо обязательное. --- Конец цитаты --- Может как при случае проверю, я просто игру за пол года прошёл раз 7 на всех сложностях и без оружия, нужно отдохнуть :lol: |
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