Игры > Игры на персональном компьютере
Crysis 2 вылетает
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FRANKY6:
Вылетает в этом моменте

Win7 32-bit,Nvidia Gtx 550 Ti

Лог BackupNameAttachment=" Build(0) 27 Oct 12 (13 18 29)"  -- used by backup system
Log Started at 10/27/12 13:18:29
Running 32 bit version
Executable: C:\Baracuda ® Games\Crysis 2. Maximum Edition\bin32\Crysis2.exe
FileVersion: 1.9.0.0
ProductVersion: 1.9.0.0
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "C:\Baracuda ® Games\Crysis 2. Maximum Edition\bin32\Crysis2.exe"

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4

Processor 0:
  CPU: Intel        Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
  Family: 6, Model: 10, Stepping: 7
  FPU: On-Chip
  CPU Speed (estimated): 3492.1 MHz
  MMX: not present
  SSE: present
  3DNow!: not present
  Serial number not present or disabled

Processor 1:
  CPU: Intel        Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
  Family: 6, Model: 10, Stepping: 7
  FPU: On-Chip
  CPU Speed (estimated): 3492.1 MHz
  MMX: not present
  SSE: present
  3DNow!: not present
  Serial number not present or disabled

Processor 2:
  CPU: Intel        Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
  Family: 6, Model: 10, Stepping: 7
  FPU: On-Chip
  CPU Speed (estimated): 3492.1 MHz
  MMX: not present
  SSE: present
  3DNow!: not present
  Serial number not present or disabled

Processor 3:
  CPU: Intel        Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
  Family: 6, Model: 10, Stepping: 7
  FPU: On-Chip
  CPU Speed (estimated): 3492.1 MHz
  MMX: not present
  SSE: present
  3DNow!: not present
  Serial number not present or disabled

[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
Windows XP 32 bit SP 2 (build 5.1.2600)
System language: Russian
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 13:18:31 10/27/12, system running for 243 minutes
3319MB physical memory installed, 1770MB available, 2047MB virtual memory installed, 46 percent of memory in use
PageFile usage: 57MB, Working Set: 48MB, Peak PageFile usage: 58MB,
Current display mode is 1920x1080x32, VGA
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Jun 16 2011 19:55:30
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 3
<Sound> Available drivers:
   1.   8=0<8:8 (ASUS Xonar D1 Audio Device)
   2.   8=0<8:8 (Avnex Virtual Audio Device)
   3.   S/PDIF Pass-through Device (ASUS Xonar D1 Audio Device)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 8:@>D>= (ASUS Xonar D1 Audio Device) !
<Sound> Available record drivers: 1 MIDI (Avnex Virtual Audio Device) !
<Sound> Available record drivers: 2 Wave (ASUS Xonar D1 Audio Device) !
<Sound> Available record drivers: 3 Aux (ASUS Xonar D1 Audio Device) !
<Sound> Available record drivers: 4 8=. 2E>4 (ASUS Xonar D1 Audio Device) !
<Sound> Available record drivers: 5 Stereo Mix (ASUS Xonar D1 Audio Device) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00043307 and internal 00043307!
<Sound> Initializing SoundSystem now!
Renderer initialization
 used GeomInstancingThreshold is 8
Network initialization
[net] using iocp socket io management
network hostname: Henry
  ip:192.168.1.20
  ip:5.116.155.153
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'default' for user '2'
username 2 signedIn 1 userIndex -1
ActivateProfile profileName default
[Game Version]: RELEASE PURE CLIENT
[Lobby] Creating socket on port 64100
[Lobby] Failed to create socket on port 64100
[Lobby] Creating socket on port 64101
[Lobby] Failed to create socket on port 64101
[Lobby] Creating socket on port 64102
[Lobby] Failed to create socket on port 64102
[Lobby] Creating socket on port 64103
[Lobby] Failed to create socket on port 64103
[Lobby] Creating socket on port 64104
[Lobby] Failed to create socket on port 64104
[Lobby] Creating socket on port 64105
[Lobby] Failed to create socket on port 64105
[Lobby] Creating socket on port 64106
[Lobby] Failed to create socket on port 64106
[Lobby] Creating socket on port 64107
[Lobby] Failed to create socket on port 64107
[Lobby] Creating socket on port 64108
[Lobby] Failed to create socket on port 64108
[Lobby] Creating socket on port 64109
[Lobby] Failed to create socket on port 64109
[Lobby] Creating socket on port 64110
[Lobby] Failed to create socket on port 64110
[Lobby] Creating socket on port 64111
[Lobby] Failed to create socket on port 64111
[Lobby] Creating socket on port 64112
[Lobby] Failed to create socket on port 64112
[Lobby] Creating socket on port 64113
[Lobby] Failed to create socket on port 64113
[Lobby] Creating socket on port 64114
[Lobby] Failed to create socket on port 64114
[Lobby] Creating socket on port 64115
[Lobby] Failed to create socket on port 64115
[Lobby] Creating socket on port 64116
[Lobby] Failed to create socket on port 64116
[Lobby] Creating socket on port 64117
[Lobby] Failed to create socket on port 64117
[Lobby] Creating socket on port 64118
[Lobby] Failed to create socket on port 64118
[Lobby] Creating socket on port 64119
[Lobby] Failed to create socket on port 64119
[Lobby] Creating socket on port 64120
[Lobby] Failed to create socket on port 64120
[Lobby] Creating socket on port 64121
[Lobby] Failed to create socket on port 64121
[Lobby] Creating socket on port 64122
[Lobby] Failed to create socket on port 64122
[Lobby] Creating socket on port 64123
[Lobby] Failed to create socket on port 64123
[Lobby] Creating socket on port 64124
[Lobby] Failed to create socket on port 64124
[Lobby] Creating socket on port 64125
[Lobby] Failed to create socket on port 64125
[Lobby] Creating socket on port 64126
[Lobby] Failed to create socket on port 64126
[Lobby] Creating socket on port 64127
[Lobby] Failed to create socket on port 64127
[Lobby] Creating socket on port 64128
[Lobby] Failed to create socket on port 64128
[Lobby] Creating socket on port 64129
[Lobby] Failed to create socket on port 64129
[Lobby] Creating socket on port 64130
[Lobby] Failed to create socket on port 64130
[Lobby] Creating socket on port 64131
[Lobby] Failed to create socket on port 64131
[Lobby] Creating socket on port 64132
[Lobby] Failed to create socket on port 64132
[Lobby] Creating socket on port 64133
[Lobby] Failed to create socket on port 64133
[Lobby] Creating socket on port 64134
[Lobby] Failed to create socket on port 64134
[Lobby] Creating socket on port 64135
[Lobby] Failed to create socket on port 64135
[Lobby] Creating socket on port 64136
[Lobby] Failed to create socket on port 64136
[Lobby] Creating socket on port 64137
[Lobby] Failed to create socket on port 64137
[Lobby] Creating socket on port 64138
[Lobby] Failed to create socket on port 64138
[Lobby] Creating socket on port 64139
[Lobby] Failed to create socket on port 64139
[Lobby] Creating socket on port 64140
[Lobby] Failed to create socket on port 64140
[Lobby] Creating socket on port 64141
[Lobby] Failed to create socket on port 64141
[Lobby] Creating socket on port 64142
[Lobby] Failed to create socket on port 64142
[Lobby] Creating socket on port 64143
[Lobby] Failed to create socket on port 64143
[Lobby] Creating socket on port 64144
[Lobby] Failed to create socket on port 64144
[Lobby] Creating socket on port 64145
[Lobby] Failed to create socket on port 64145
[Lobby] Creating socket on port 64146
[Lobby] Failed to create socket on port 64146
[Lobby] Creating socket on port 64147
[Lobby] Failed to create socket on port 64147
[Lobby] Creating socket on port 64148
[Lobby] Failed to create socket on port 64148
[Lobby] Creating socket on port 64149
[Lobby] Failed to create socket on port 64149
[Lobby] Creating socket on port 64150
[Lobby] Failed to create socket on port 64150
[Lobby] Creating socket on port 64151
[Lobby] Failed to create socket on port 64151
[Lobby] Creating socket on port 64152
[Lobby] Failed to create socket on port 64152
[Lobby] Creating socket on port 64153
[Lobby] Failed to create socket on port 64153
[Lobby] Creating socket on port 64154
[Lobby] Failed to create socket on port 64154
[Lobby] Creating socket on port 64155
[Lobby] Failed to create socket on port 64155
[Lobby] Creating socket on port 64156
[Lobby] Failed to create socket on port 64156
[Lobby] Creating socket on port 64157
[Lobby] Failed to create socket on port 64157
[Lobby] Creating socket on port 64158
[Lobby] Failed to create socket on port 64158
[Lobby] Creating socket on port 64159
[Lobby] Failed to create socket on port 64159
[Lobby] Creating socket on port 64160
[Lobby] Failed to create socket on port 64160
[Lobby] Creating socket on port 64161
[Lobby] Failed to create socket on port 64161
[Lobby] Creating socket on port 64162
[Lobby] Failed to create socket on port 64162
[Lobby] Creating socket on port 64163
[Lobby] Failed to create socket on port 64163
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_Tesselation' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_UsePom' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterTessellationHW' is no registered console variable
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/terminal_encore/buildings/grand_central_terminal/central_station_basement.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/terminal_encore/buildings/grand_central_terminal/central_station_basement_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/subway/subway_modules/subwaytrack_elev_a_30_straight.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/subway/subway_modules/subwaytrack_elev_a_30_straight_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/subway/subway_modules/subwaytrack_elev_a_30_straight_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/subway/subway_modules/subwaytrack_elev_a_support.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/heavy/jelly_destroyed_mike.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/hammer/hammer_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/jackal/jackal_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scar_v2/scar_v2_fp.chr': faces are too small or have stretched mapping
Registering TPS Extensions...
========  is loaded in 14711.7 sec ========
~Scorpion-:
Скорее, дело в видеодровах. Последние не рекомендую.

З.Ы.
Ты пишешь, что у тебя винда 7, а в логе написано Windows XP 32 bit SP 2 (build 5.1.2600)  <_<
Photon9:

--- Цитата: ~Scorpion- ---Ты пишешь, что у тебя винда 7, а в логе написано Windows XP 32 bit SP 2 (build 5.1.2600) 
--- Конец цитаты ---


Раздвоение личности  :D

А по вопросу либо репак-кряк кривой, либо дровишки в системе шалят
FRANKY6:
 ~Scorpion-, Да,последние дрова шалят сильно,
в Company of Heroes вылетало каждые 20 минут,а как обновил,все нормально,зато в Crysis стало невыносимо.
Попробую спасибо. :)
Photon9, Уверяю вас,у меня 7  :).
Пробовал другие репаки,также.
Photon9:

--- Цитата: FRANKY6 --- ~Scorpion-, Да,последние дрова шалят сильно,
--- Конец цитаты ---


Если дрова бета то весьма вероятно
~Scorpion-:

--- Цитата: Photon9 ---Если дрова бета то весьма вероятно
--- Конец цитаты ---

У меня некоторые беты лучше законченных релизов работают.  ;)
Photon9:

--- Цитата: ~Scorpion- ---У меня некоторые беты лучше законченных релизов работают. 
--- Конец цитаты ---


Значит везёт, или мне не везло, но с бетами косяки постоянно
~Scorpion-:
304.79 и 306.02 лучшие версии драйверов  для зеленых на данный момент. Обе - беты.
ParagonUnits:

--- Цитата ---304.79 и 306.02 лучшие версии драйверов  для зеленых на данный момент. Обе - беты.
--- Конец цитаты ---

Может они у тебя и лучшие, хотя в чём это заключается не понятно! У меня от версии к версии вообще различий никаких, иногда проскакивают какие-то глюки на некоторых версиях, но редко!
~Scorpion-:
Вертикальная синхронизация лучше работает (меньше дерганей), и вообще игры лучше идут (меньше тормозов), нет зависаний на пустом месте, артефактов в некоторых играх. Что ещё надо? У меня глюки более чувствительны. Карта менее мощная и слабый процессор, который не всегда вытягивает.
Photon9:
У меня стоят 306.23 whql никаких проблем пока нет, разве что о них я не в курсе, да и особо за новизной не гонюсь, дрова обновляю раз в полтора-два месяца. VSYNC отключаю всегда, чаще всего пользы в играх мало от неё, а порой ещё и тупить начинают
ParagonUnits:

--- Цитата ---У меня стоят 306.23 whql никаких проблем пока нет, разве что о них я не в курсе, да и особо за новизной не гонюсь, дрова обновляю раз в полтора-два месяца. VSYNC отключаю всегда, чаще всего пользы в играх мало от неё, а порой ещё и тупить начинают
--- Конец цитаты ---

У меня 306.97, проблемы если и были, то очень давно! Vsync включена всегда, чтобы разрыв кадра глаза не мозолил!
~Scorpion-:

--- Цитата: Photon9 --- VSYNC отключаю всегда
--- Конец цитаты ---

С ним обязательно тройной буффер нужно врубать.
ParagonUnits:

--- Цитата ---С ним обязательно тройной буффер нужно врубать.
--- Конец цитаты ---

И тройная буферизация всегда включена!
Вот такие настройки у меня всегда, проблем серьёзных не было! Ну бывает со сглаживанием в некоторых играх беда, типа полосы какие-то по экрану, или чёрный экран, или прозрачные текстуры некорректно сглаживает! Тогда просто в профиле этой игры сглаживание определяется приложением ставлю и всё!
Photon9:

--- Цитата: ParagonUnits --- Vsync включена всегда, чтобы разрыв кадра глаза не мозолил!
--- Конец цитаты ---


Ну это я замечал чаще в эмулях, в играх пользы особой нет
ParagonUnits:

--- Цитата ---Ну это я замечал чаще в эмулях, в играх пользы особой нет
--- Конец цитаты ---

В OGL очень заметно! Например в Q3!
~Scorpion-:
Photon9, В Deus EX HR, но только не в дровах, а в игре, когда ставишь vsync + triple buffering игра идет плавно без дерганий, глаз радуется.
Photon9:
Ну игр сделанных при помощи данной технологии не так много
Добавлено позже:

--- Цитата: ~Scorpion- ---Photon9, В Deus EX HR, но только не в дровах, а в игре, когда ставишь vsync + triple buffering игра идет плавно без дерганий, глаз радуется.
--- Конец цитаты ---


Хм, да  :? не знал? А то есть в ней баг временами фризы, очень редко правда, а синхронизацию я всегда отрубал
~Scorpion-:
Photon9, Теперь попробуй, как я сказал. Комбо обязательное.
Photon9:

--- Цитата: ~Scorpion- ---Photon9, Теперь попробуй, как я сказал. Комбо обязательное.
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Может как при случае проверю, я просто игру за пол года прошёл раз 7 на всех сложностях и без оружия, нужно отдохнуть  :lol:
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