Игры > Игры на консолях 7-9 поколений
Перезапуск Killer Instinct.
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The GR:
А тем временем игра становится более казуальной дружелюбной.

Раньше зафейлив комбо-брейкер над персонажем загорался перечёркнутый восклицательный знак: оранжевый если не угадали с таймингом, красный если не угадали с силой удара.
Теперь будет так:

L,M и H будут показывать силу пропущенного удара, часы - неверный тайминг, а восклицательный знак появится если вы нарвётесь на контр-брейкер. Кроме того, время нокдауна теперь можно будет отслеживать по исчезающему кресту:

Комбо-брейкер теперь тоже будет показывать силу перехваченного удара:

Добавились сообщения Reversal и Punishment:

Reversal срабатывает когда вы атакуете вставая после падения, а Punishment когда противник атакует вас во время recovery после промахнувшейся атаки.

Ну и наконец появилась возможность включать удвоенную экспу за деньги (для ускоренного открытия шмоток).
Sumac:

--- Цитата: The GR ---А тем временем игра становится более казуальной дружелюбной.
--- Конец цитаты ---

Я бы не сказал, что добавление обозначений это "оказуаливание" чего-либо.
Они носят исключительно вспомогательный характер.
Sumac:
Трейлер Теневого Яго:

Сюжет Спайнала:

--- Цитата ---In clearer moments, when the insanity of his ancient bane isn’t fully in control, Spinal remembers snippets of his previous existence, before he was cursed, when he was human, feared, and rich….

Recruited by a scheming vizier in ancient Babylon, Spinal and his bandit network were hired to disrupt the city’s flow of resources—one small move of the Vizier to lessen the King’s power by constricting his wealth. The monarch proved too wise however, and the conspirators were rooted out, captured, and subjected to sorcery. Each was burdened with a curse that would unravel their bodies and minds in unique and diabolical ways.

As punishment for his rebellion against rule, Spinal was shackled to a powerful artifact of control: the Mask of the Ancients. This accursed veil turned Spinal into an unthinking arm of the King’s will, bound to protect and serve the potentate, with no ability to question even the most suicidal of orders. The Mask did not prevent rebellious thoughts and free will; but it overrode any attempt to disobey the King’s commands.

Trapped inside his own head, Spinal went mad as his body carried out more and more brash and dangerous tasks at the behest of the king. He felt every cut, break, and wound his body endured, but he could not act against the all-powerful will of the Mask. He had become a mere automaton wielding dark magicks.

After a time, the King grew bored with this torment and ordered Spinal to burn himself alive as a final rite of purification in penance for his crimes. While his flesh melted away, Spinal’s skeleton remained, and even when the Mask was removed from his seared and smoking skull, there yet persisted a will and a force that moved the bones, however feeble it might be.

Fearing that this punishment would backfire on him, the King ordered the wretch’s remains sealed in a lead coffer and the Mask thrown into the sea. Over centuries of isolation and imprisonment in that confined space, Spinal slowly gained control of his body, able to once again exert a will on his bones and form them back into a human skeleton, held together by ghostly sinews.

The cost on his undying mind, however, was grave; and most of what was the man was now burned away to insanity and unquenched desire. But he was finally strong enough to break out of his coffer, and Spinal wandered beneath the oceans and seas, searching fruitlessly for the Mask, scouring the wrecks of ships for any trace of it.

Washing up in the Caribbean centuries later (and drawn by a pull he could not understand) Spinal took up a pirate’s life as a way to track and plunder precious items moving around the continents, always focused on finding the Mask. Many stories were told of the skeletal pirate and his dread galleon sinking vessels full of treasure and gold without ever looting a single coin—the demented marauder laughing with mad glee as he preyed on his victims. For Spinal had finally embraced his insanity…and he felt a primal joy as he wreaked havoc and chaos with rediscovered magicks.

What he did not know was that the sought-after relic had not been thrown into the deep as the Babylonian King had commanded. Through the years the fabled Mask of the Ancients had moved from collector to collector until finally, it had fallen into the hands of Ultratech and ARIA. Researching its origins, the AI gleaned its connection to this strange undead creature wandering the seas, and used it to lure Spinal to her side. ARIA dangled the Mask as a reward for entering the Killer Instinct tournament…and so Spinal agreed.

While ARIA did indeed manipulate Spinal to serve her needs, she granted him the Mask once the tournament had ended. Spinal donned it with an insane glee, hoping to augment his power and spread pandemonium throughout the world. But he found the Mask’s power had been utterly stripped.

Knowing there are greater powers at work, Spinal sets out to find what robbed his relic of its faculties, hoping to defeat that entity and absorb its might so that he can infect the world with a glorious and maniacal frenzy.

Spinal’s ability to curse his victims has been diminishing, and he suspects it is due to the Mask’s loss of power. His control over the magicks that bind him, however, are increasing. His instinct tells him to embrace his life as an agent of chaos and to do anything necessary to master these magicks and grant himself insane new abilities.
--- Конец цитаты ---
Источник
The GR:

--- Цитата: Sumac от 02 Декабрь 2015, 04:27:04 ---Трейлер Теневого Яго:

--- Конец цитаты ---

Есть намёк на Ultimate для всех в третьем сезоне  :wow: (выключив бэкраунд, как в МК5-6)
The GR:

--- Цитата: The GR от 02 Декабрь 2015, 18:31:27 ---Есть намёк на Ultimate для всех в третьем сезоне  :wow: (выключив бэкраунд, как в МК5-6)

--- Конец цитаты ---



"Шаго единственный, у кого будет Ultimate в третьем сезоне" - IG :wall:

The GR:
Ещё больше дружелюбия - Combo Assist Mode

В двух словах:
раньше было так
теперь можно включить так:

Видео-пример:
поговаривают, что в данном видео играют на ПК  :shifty:
Demonyx:
Весь январь первый сезон KI раздают бесплатно подписчикам XBL Gold. Помнится , майки говорили, что если вы приобретете KI для XBO, то для ПК его приобретать не нужно. Возможно, активация бесплатной версии для Хуана проканает и на ПК его покупать не придется :lol: Хуан для этого не нужен, "купить" можно с сайта.
Аким:
Скачал, пробежал Фулгором сюжетку... Не фан КИ и никогда особо в него не заигрывался. Ну что можно сказать, комбо выглядят впечатляющие, но делаются тупой долбёжкой по одной кнопке. Прямо - пресс х ту вин. Не знаю может там по умолчанию какие-нибудь облегчающие настройки стоят. Но это пожалуй самый легкий файтинг, который мне попадался в последнее время, чтобы так прямо с лёту пройти стандартный режим без единой смерти... Хотя это, конечно, первое поверхностное впечатление. Надо будет потом онлайн попробовать - пусть профи мне бока намнут, может тогда пойму почём фунт лиха.
Cinder:

--- Цитата ---Летом, но портировать игру будет та же контора, что портировала последнего Бэтмена
--- Конец цитаты ---
А что, я не против... после определённых танцев с бубном тот же Бэтмен перестал тормозить.
Sumac:
Cinder, контора, которая делал Arkham Knight, Iron Galaxy, и есть разработчики Killer Instinct для XBox One.
Cheshire Kotovsky:

--- Цитата: Аким от 02 Январь 2016, 21:00:10 ---Скачал, пробежал Фулгором сюжетку... Не фан КИ и никогда особо в него не заигрывался. Ну что можно сказать, комбо выглядят впечатляющие, но делаются тупой долбёжкой по одной кнопке. Прямо - пресс х ту вин. Не знаю может там по умолчанию какие-нибудь облегчающие настройки стоят. Но это пожалуй самый легкий файтинг, который мне попадался в последнее время, чтобы так прямо с лёту пройти стандартный режим без единой смерти... Хотя это, конечно, первое поверхностное впечатление. Надо будет потом онлайн попробовать - пусть профи мне бока намнут, может тогда пойму почём фунт лиха.

--- Конец цитаты ---
у тебя включен облегченный режим для нубов, смотри пост выше твоего.
Sumac:

--- Цитата ---A member of a secretive and ancient clan of monster hunters called the Night Guard, Maya has lived her entire life with the knowledge that the world is a much scarier place than most will ever see. While humans believe themselves to have grown beyond childish boogeymen and creatures of myth, Maya and her order know that they indeed exist, and travel the globe to hunt and eliminate these threats as they attempt to prey on humanity.

Maya and her twin sister Mira grew up in the Guard’s timeworn citadel in the Andes—the only home they’d ever known. They listened with rapt attention to the stories of adventure and intrigue from the Guard’s members after they had returned from their missions. They learned that monsters wear many faces…sometimes even human ones.

Both girls loved the honeycomb of maze-like passages below the temples, and spent countless hours exploring them, much to the chagrin of their father and the rest of the order, who repeatedly warned them of the dangers of the many arcane items and antiquities kept deep in the dark places below the headquarters. Maya became fascinated by a certain set of golden daggers uncovered in the vaults after the destruction and immolation of the horror—the sorcerer Kan-Ra—who once ruled the Andean citadel.

When they were of appropriate age, the sisters apprenticed with other Night Guard members on hunts, eventually maturing into capable agents of the order. The young women worked well together, and Maya and Mira became one of the Guard’s best duos, travelling the world and hunting evil wherever it reared its many ugly heads.

While tracking down an age-old evil in vaults deep within the Siberian Mountains, Mira was forced to sacrifice herself to save her sister. In the days and years that followed Maya’s recovery from that mission, she became increasingly enraged at her failure to protect her beloved sister, resulting in poorly executed missions that exposed her and the Guard to the public. This carelessness eventually drew the attention of ARIA—the artificial mind running Ultratech.

Under ARIA’s orders (and led by the fiery plasma creature known as Cinder), an Ultratech army stormed the citadel to raid the Night Guard’s headquarters for its secrets. During this battle, the sorcerer Kan-Ra was accidentally released from a vault where he’d been imprisoned for centuries. Kan-Ra escaped with a collection of tomes documenting an ancient battle with an entity known as a “Shadow Lord.”

Maya, wielding the set of forbidden daggers, was the only order member to emerge from the conflict alive. Her order decimated and multiple evil forces freed once again, she set out to first recapture the sorcerer and bring Ultratech to justice for the murders of the Guard’s members.

Maya finally faced down Kan-Ra, defeating him and discovering his recent manipulations of dimensions through powerful portals. Peering into this other plane, Maya was touched by the Astral entities there, gaining insight into the nefarious plans of a malevolent being called Gargos…but with no clear idea as to how this mighty creature could be thwarted.

She then recruited a number of the heroes in order to plan how best to act against these two growing threats when Ultratech attacked yet again, bent on wiping out the heroes before they could move against the sinister megacorporation. But right before killing Maya and her comrades ARIA withdrew her forces as a new and potentially apocalyptic threat suddenly appeared on the Earth—a demonic force led by Gargos: the master of the Shadow Lords.

In the few moments during which Maya is separated from her golden daggers Temperance and Vengeance, a perhaps clearer mind forces her to wonder if she is gaining mastery over their magicks, or if the magicks are gaining mastery over her. Is she losing access to the daggers’ most powerful techniques, or are those techniques transforming into something greater?
--- Конец цитаты ---
История Майи.
Sumac:
В эту субботу расскажут об изменениях в балансе в третьем сезоне КИ и покажут нового персонажа.
Источник
The GR:
Оказывается помимо Раша будет ещё один гостевой персонаж.
Неужто Мастер Чиф  :?
Sumac:
История Кан-Ра:

--- Цитата ---Kan-Ra was a vizier in Babylonian times—an extremely handsome man with a powerful magnetism and ability to sway peoples’ minds. His hubris led him to orchestrate a conspiracy against his monarch that involved a wealthy noble, a general, a bandit, and himself. The King, much wiser than the conspirators, was well prepared for this betrayal. He used all the powers at his disposal and the darkest magicks he could conjure to curse each of the four, damning them with unique punishments.

The King utterly stripped away Kan-Ra’s ability to influence people and exiled him from the realm. Nobody would follow him ever again of their own free will. But Kan-Ra was determined to break this curse. Desperate in his thirst for knowledge, he sought out every magician, alchemist and mad hermit he could find, undergoing brutal treatments, horrific surgeries, and dark corrupting magicks. In his obsessive quest, the dark arts that Kan-Ra invoked and embraced slowly consumed him. His body rotted, withered and became desiccated; but he found he could not die.

Learning of Kan-Ra’s survival and nefarious corruption, the Babylonian King sent the ancient sentient war golem Aganos to hunt him across the globe, but neither one was able to defeat the other, a recurring personal war waged every century or so whenever Aganos managed to track Kan-Ra down yet again. But Kan-Ra would always escape. Centuries went by as the sorcerer traveled the Mediterranean and Africa, always on the run, always hiding his decomposed face in rags; and using his magicks to secure positions with the rulers of a plethora of city-states and kingdoms, causing death and mayhem wherever he alighted.

During the 4th century BC he was serving the ruler of the Phoenician city of Tyre when Alexander the Great invaded the land and demanded to make a sacrifice inside the city’s famous temple of Melqart. Here were kept two sacred and magical Egyptian daggers named Temperance and Vengeance—golden daggers that were guarded day and night by armed warriors. Kan-Ra lusted after these weapons and knew that if Alexander saw them he would seize them for himself. Kan-Ra convinced the ruler of Tyre to have Alexander’s envoys beheaded, causing the enraged Macedonian king to put the city under siege. After seven months the starved population could no longer resist Alexander’s army and the walls were breached. In the chaos of the slaughter that followed, Kan-Ra slew the guards in the temple of Melqart, took the daggers and escaped the city.

The sorcerer eventually found his way across the Atlantic Ocean to the New World, and a remote citadel nestled deep in the Andes Mountains. He used his powers to trick the people living there into thinking that he was a messenger of Viracocha—the Inca god of creation. The Inca worshipped the mummified bodies of their ancestors, and so they believed that Kan-Ra was one of these forefathers come back to life. The sorcerer reigned as a petty tyrant in this little kingdom, terrorizing the locals and earning the citadel the name “The Mountain of the Dead.”

Kan-Ra delved deep into his studies, poring over arcane tomes that he had collected in his travels, trying to figure out a way to open a doorway to the Astral Plane—the home of celestial beings and powerful gods. He also had the fragments of a papyrus document recounting a great battle waged by creatures called Shadow Lords. The Astral Plane, he knew, was the key to gaining unlimited might.

Centuries went by before Aganos was able to track down Kan-Ra again, but this time, the Night Guard—an Inca order of monster hunters—appeared, turning the tide on Kan-Ra and preventing his escape. Unable to kill the sorcerer who had plagued their land and enslaved and murdered their people, the order burned Kan-Ra alive and sealed away his corrupted ashes in a vault deep beneath the citadel. The order claimed this place as their base of operations and kept watch over the sorcerer’s remains, along with his massive collection of powerful and dangerous artifacts. Kan-Ra, unable to die, swirled for centuries as a formless dust.

Over five hundred years later, when Ultratech attacked the Night Guard’s citadel, Kan-Ra’s spirit was accidentally set free. The sorcerer fled from the temple, reforming into his current physical manifestation once again. Now he sought the power to rule the world which he felt he so rightly deserved, in a new age that was unaware of his gifts, and unprepared for the magicks he wielded.

In a quest to control the Astral beings and the forces that gathered beyond a portal that he finally managed to create, Kan-Ra baited Aganos into a final battle. Subduing the immortal machine, he tapped into its connection to the Astral plane and drew tremendous energies through it, imbuing himself with enough power to create a stable connection to this other realm.

Drunk on power, Kan-Ra realized too late that the obsession to trap and control that which lay in wait on the other side of the portal was not of his own doing, for he’d been tricked into these actions by a malevolent Astral entity—one of the Shadow Lords he had read about long ago. Given a brief vision of the true power of the thing beyond, Kan-Ra recoiled in fear, realizing that he was nothing but a speck when compared to the might that was waiting to invade the Earth. Regaining his senses, he commanded all the energies at his disposal to shut the portal, but it was too late. A connection was made, and soon the shadow beast would come for them all.

Undaunted, Kan-Ra knows the world is not without balance, and for every evil creature and dark desire, there are opposing forces and ideas that will rise up to face such threats. He turns his attention towards finding and studying these saviors, so that he can take their powers for his own, and then subjugate all with control over both forces.

He is constantly searching for rare and sacred artifacts; and is always managing the symmetry between curses and boons as he seeks more power. Death is not an obstacle for him, and he believes that there will always be yet another chance to tip the scales in his favor.
--- Конец цитаты ---
Источник
Sumac:
Новым персонажем третьего сезона КИ стала Ким Ву.

UPD:
Трейлер:

Предположу, что её внешность "подтянут" к релизу:
Sumac:
Намёк на гостевого персонажа из вселенной Halo:
Demonyx:

--- Цитата: Sumac от 31 Январь 2016, 13:34:43 ---Намёк на гостевого персонажа из вселенной Halo:

--- Конец цитаты ---
Намек на него
Cheshire Kotovsky:
а в версии для ПК будет Зератул)
The GR:
Заговор против членоносцев продолжает свою работу.
Ретро-костюм Ким Ву будет идентичен оригиналу:
Но при этом на неё наденут шорты  :crazy:

Видимо, что бы не травмировать психику современного подростка чем-то вроде этого:
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