Разработка и ромхакинг > Разработка игр
Mario Portals
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Vivi the Black Mage:
Больше мультиплеера))
Asha:
Какой World of Mario прям  :D, такими темпами их больше чем грибов будет и 1ой принцессы уж точно не хватит на всех ;)
Vivi the Black Mage:
Asha, gang bang mario? :lol:
Asha:

--- Цитата: Vivi the Black Mage от 05 Апрель 2012, 18:50:14 ---Asha, gang bang mario? :lol:

--- Конец цитаты ---
Вполне возможно, но тогда игра получит новый рейтинг :lol:
MASTERMAX:
осталось дождаться когда обновят :)
A lot has been added to the game in the past weeks, as you can see in the changelog after the break. I am thinking of a way to show the stuff that has been added in some way, but that’s at least a few days away anyway.

So head past the break for the current changelog in the meantime!

* Added - Online Multiplayer
* Added - Purple gel, I like to call it “VVVVVV Gel” because it flips the gravity of anything that touches it. So you can still jump and everything but remain “drawn” towards the geled surface
* Added - Proper rightclick menu with lots of options for every entity
* Added - Custom Mapheight, Vertical Scrolling
* Added - Excursion Funnels, these blue tractor beam things
* Added - Support for custom player graphics
* Added - Player markers for coop and online so you can see where your friends are
* Added - Tiles that reflect portals
* Added - Tiles in which water physics reign
* Added - Wall and ceiling mounted heavy duty super colliding super buttons
* Added - Text entity, will display a text with custom color. Supports input
* Added - Customization of faithplates with X and Y velocity
* Added - Visible faithplate trajectory
* Added - Grates through which portals, gels, lightbridges and lasers can go, but the player and enemies can’t
* Added - The SMB bug where you can double jump while eating a mushroom
* Added - Entity to stop players from going over the level
* Added - Single fire Bulletbills on non-solid blocks
* Added - Input to Gel Dispensers (On/Off)
* Added - Input for emancipation grills (On/Off)
* Added - Option to pick the background color with RGB sliders
* Added - Platform tiles that you can jump through from the bottom
* Added - Shifting walls, switch between portalable and non-portalable on input
* Added - Bridge tile property, so you can have custom bridge tiles that disappear when the player touches the axe
* Added - Koopa timeout after which they stand back up
* Added - Support for multiple inputs (Like funnels have on/off and reverse inputs)
* Added - Groundlight tool. You can drag a path for the blue/orange dotted lines
* Added - Emancipation Animation for objects (turn to black, fizzle, disappear)
* Added - Support for orange gel underwater
* Added - Customization to those castle fire jumpers (Delay, random-add)
* Added - Customization to rotating fire sticks (Speed, length)
* Added - Customization to platforms (Speed, distance, width)
* Added - Visible platform paths
* Added - Horizontal flying koopas
* Added - Square wave outputs, give out “on” for X seconds, then “off” for Y seconds, repeat
* Fixed - Piranha plants killing you from inside when going through a portal on a pipe
* Fixed - Koopas killing you while small if you hit them from below somehow
* Fixed - Koopas now flip around when “killed” through a block from below
* Fixed - Mario controls related bugs
* Fixed - Death when a player comes out of a pipe with a plant when player 1 has 0 liveshttp://blog.stabyourself.net/post/24547894652/progress-update-changelog
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