| Разработка и ромхакинг > Разработка игр |
| Mario Portals |
| << < (5/5) |
| Vivi the Black Mage:
Больше мультиплеера)) |
| Asha:
Какой World of Mario прям :D, такими темпами их больше чем грибов будет и 1ой принцессы уж точно не хватит на всех ;) |
| Vivi the Black Mage:
Asha, gang bang mario? :lol: |
| Asha:
--- Цитата: Vivi the Black Mage от 05 Апрель 2012, 18:50:14 ---Asha, gang bang mario? :lol: --- Конец цитаты --- Вполне возможно, но тогда игра получит новый рейтинг :lol: |
| MASTERMAX:
осталось дождаться когда обновят :) A lot has been added to the game in the past weeks, as you can see in the changelog after the break. I am thinking of a way to show the stuff that has been added in some way, but that’s at least a few days away anyway. So head past the break for the current changelog in the meantime! * Added - Online Multiplayer * Added - Purple gel, I like to call it “VVVVVV Gel” because it flips the gravity of anything that touches it. So you can still jump and everything but remain “drawn” towards the geled surface * Added - Proper rightclick menu with lots of options for every entity * Added - Custom Mapheight, Vertical Scrolling * Added - Excursion Funnels, these blue tractor beam things * Added - Support for custom player graphics * Added - Player markers for coop and online so you can see where your friends are * Added - Tiles that reflect portals * Added - Tiles in which water physics reign * Added - Wall and ceiling mounted heavy duty super colliding super buttons * Added - Text entity, will display a text with custom color. Supports input * Added - Customization of faithplates with X and Y velocity * Added - Visible faithplate trajectory * Added - Grates through which portals, gels, lightbridges and lasers can go, but the player and enemies can’t * Added - The SMB bug where you can double jump while eating a mushroom * Added - Entity to stop players from going over the level * Added - Single fire Bulletbills on non-solid blocks * Added - Input to Gel Dispensers (On/Off) * Added - Input for emancipation grills (On/Off) * Added - Option to pick the background color with RGB sliders * Added - Platform tiles that you can jump through from the bottom * Added - Shifting walls, switch between portalable and non-portalable on input * Added - Bridge tile property, so you can have custom bridge tiles that disappear when the player touches the axe * Added - Koopa timeout after which they stand back up * Added - Support for multiple inputs (Like funnels have on/off and reverse inputs) * Added - Groundlight tool. You can drag a path for the blue/orange dotted lines * Added - Emancipation Animation for objects (turn to black, fizzle, disappear) * Added - Support for orange gel underwater * Added - Customization to those castle fire jumpers (Delay, random-add) * Added - Customization to rotating fire sticks (Speed, length) * Added - Customization to platforms (Speed, distance, width) * Added - Visible platform paths * Added - Horizontal flying koopas * Added - Square wave outputs, give out “on” for X seconds, then “off” for Y seconds, repeat * Fixed - Piranha plants killing you from inside when going through a portal on a pipe * Fixed - Koopas killing you while small if you hit them from below somehow * Fixed - Koopas now flip around when “killed” through a block from below * Fixed - Mario controls related bugs * Fixed - Death when a player comes out of a pipe with a plant when player 1 has 0 liveshttp://blog.stabyourself.net/post/24547894652/progress-update-changelog |
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