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| Musou серия\Игры от KOEI |
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| Rockman Z:
я не играю вообще на пк в эти игры, единственно только в MOZ. И то PS3 возьму брошу нафиг. там считай нихила перспективы откроются! Musou Orochi Z Shin Sangokumusou Multi Raid Shin Sangokumusou 5 Empires Shin Sangokumusou 6 Shin Sangokumusou 6 Moushouden Gundam Musou 3 Sengoku Musou 3 Z Sengoku Musou 3 Empires.......уууххх!!!!! :wow: :) :) :) :) :cool: |
| sonygod:
ну я играл и прошо орочи з на пс3.понравилась очень но вот сценарии довольно однообразны.но как фану дв мне игра безусловно понравилась.что же касается св2 то он уникален по своему.вопервыхх сценарии у персов интереснее,потом есть неплохая прокачка,ну и вообщем то неплохая игра вышла местами даже хардкорнее.дв6 мне неочень понравилась хотя проходил запоем.больше всего мне нравится дв5 по одной простой причине,там персов намного больше (в том числе и лю бу).а в дв4 и 3 я к сожелению не играл.а вот относительно дв гандама тут несколько проще.первая часть мне понравилась.персов достаточно много да и оба сюжетных режима супер (оба прошол всех открыл в т.ч и мушу гандама).вторая часть откровенная бяка.в сюжетном режиме очень мало персонажей а в мишен моде назвать сюжетки как то язык не поварачивается т.к сделаны они очень скудны.вообщем вторая идет лесом.а вот третья должна понравится на голову выше !!! там больше экшены и чую я что в сюжетном режиме много персов.вообщем опробывать стоит. |
| Rockman Z:
--- Цитата: sonygod от 04 Июль 2011, 13:12:39 ---а вот третья должна понравится на голову выше !!! там больше экшены и чую я что в сюжетном режиме много персов.вообщем опробывать стоит. --- Конец цитаты --- там говорят гейплей пересобрали в некоторых моментах. одно помню могут даже за один удар грохнуть :D |
| sonygod:
Rockman Z,незнаю пока не играл.это наверно если на трудном играть. |
| Rockman Z:
Gundam Musou 3 / Gundam Warriors 3 (Dynasty Warriors: Gundam 3) Release Date(s): - (JP) December 16, 2010 (NA) June 28, 2011 (EU) July 01, 2011 Official Site: JP Player(s): 1 or 2 Player(s) Platform(s): PS3 and Xbox 360 Reviewed by, BlackKite Note: This review is based on the Japanese PS3 version. Impressions here may differ from the possible English version in the future. Gundam Musou 3 (aka. Gundam Warriors 3) is the latest sequel to the collaborative game series made by KOEI-Tecmo and Bandai-Namco. As the series’ name implies, this game combines Gundam, one of the flagship franchises of Sunrise whose games are published by Bandai, with KOEI’s familiar Musou-style game engine. This latest sequel which came 2 years after the previous game, Gundam Musou 2, included several new features. They have added 4 more Gundam series into the roster, a very aggressive enemy AI, and a new cel-shaded graphic style. Gundam Musou 3 came out for the PlayStation 3 and Xbox 360 in Japan on December 16, 2010. The game will be released as Dynasty Warriors: Gundam 3 in North America and Europe in Summer 2011. Content & Storyline: 7/10 The four new series that has been added in Gundam Musou 3 include Mobile Suit Gundam 0083: Stardust Memory, After War Gundam X (my favorite!), Mobile Suit Gundam 00, and the currently running OVA Mobile Suit Gundam Unicorn. There are new additions from the existing series, with emphasis being put on New Mobile Report Gundam W, which is having its 15th anniversary this year (2010). The long-requested Duo Maxwell with his Gundam Deathscythe Hell has finally been included, along with Trowa Barton’s Gundam Heavyarms Kai, and a rare appearance of Treize Khushrenada with his Tallgeese II! A couple of mobile suits (MS) which had limited movesets in the previous game have been promoted in this game, gaining full movesets. One of these MS include Turn X, the rival suit of Turn A Gundam. All other lower-class MS including grunt units also have moveset upgrades such as charge attacks and adding Aerial SP. With these upgrades, playing with lower-class MS will not be as tedious as before. Despite these additions and upgrades, they still did some removals in the roster, which is always a bad thing no matter which ones are removed. There are some other undesirable things, such as Gottrlatan staying at Class 2 when it should have been on the same class as Qubeley. The original crossover storyline in the first Gundam Musou was one of the factors that charmed many Gundam fans. However, most fans were disappointed when the crossover interactions became lackluster in the second game. In Gundam Musou 3, the focus of the crossover storyline has returned but with a few changes. Due to the large amount of playable characters, the storylines are now more centered towards the factions. For those who are familiar with other games in the Musou series, the storyline has become similar to Musou Orochi. As expected with this kind of story mode, only a select number of people, such as those from newest series Unicorn & 00, get most of the spotlights while the rest seems like becoming more like sidekicks. The ‘historical’ Official Mode which appeared in the previous games has been removed, but there are still stages based on ‘official’ stages appearing in the game. Due to the limited roster, I can’t help but feel it’s getting much blander than the proper Official stages, especially with Char’s Counter Attack which suffered from major removals. Gameplay: 9/10 “So you just got pwned by the very aggressive enemies? Don't worry... ...because you can respawn! (as long as your morale gauge isn't empty)” So you have been saying that the enemy AI in Musou games are so lazy and barely move at all? Wait until you get to play Gundam Musou 3. The enemies have been made so aggressive that they will either shoot or rush towards you almost instantly. Even in the early game stages you will notice the enemy’s aggressiveness as your HP can quickly decrease. That is, if you don’t play in Easy difficulty. Due to the improved enemy behavior, there is a higher chance for the player to lose all their HP and get shot down. Instead of a game over, the player is now given the ability to respawn back into the battlefield at the cost of morale. The morale bar has been changed to be more reminiscent of another Gundam game series such as ‘Gundam Vs’. In Gundam Musou 3, the allied and enemy forces have their own morale bars. As long as these bars aren’t empty, anyone in the army including the player will be able to respawn. Gundam Musou 3 has added new gameplay features that will reward those who play the game in the correct way. The first of which is the Emergency Dash, which allows the player to instantly dash away from being juggled by enemy attacks. This feature could potentially save the player from further damage and getting shot down. “Chain Explosion looks very delicious, both in looks and also in racking up kill counts” The other new feature is the Chain Explosion, which will only activate if you deal finishing blows with stronger attacks like charges or SPs. Enemies exploding this way will do damage to nearby enemies and cause them to be shot down and explode in a similar fashion. This will be very useful in racking up scores without much hassle. Then there’s also the Partner Strike, where you can call a partner mech to temporarily assist you after fulfilling certain conditions. The assists come in various types depending on which partner mech you are bringing. At first the Partner Strike may not feel needed, but as the player moves on to the harder stages they will become important assets. The field system has also been improved, with some bases now having specific roles, such as Headquarters, Catapult, and Repair Facility. Some of these fields will be marked as important fields, and if an army loses control of all of these important fields it will greatly affect their morale. The main concern of the game is its high difficulty curve. In harder missions the damage you take will be ridiculously high. While the allies would be somewhat helpful in easier stages, they won’t in the harder ones. This is mainly due to enemy aces getting extreme buffs but the allies don’t, so they will get beaten into a pulp before you can do anything, costing you the precious morale. Graphics: 10/10 “Awesome cel-shading makes you feel like you’re actually watching a 3D anime” For Gundam Musou 3, KOEI and Bandai tried something new with the graphics. The graphic style has changed from a realistic one to a cel-shaded style in an attempt to make it more anime-like. Not only was the graphics change a success, but also the way they recreated things such as the ‘ripple’ when firing a beam rifle or the ‘afterimage’ when swinging a beam saber… it’s almost as if you’re really watching the 3D anime. Sound: 10/10 "Fun Fact: Mr. Ryotaro Okiayu has now voiced characters in almost all Musou games (Orochi, SW Motochika, DW Sima Shi, and now Treize here). Only Hokuto Musou remains untouched by him yet... maybe in HM2?" The music for Gundam Musou 3 has also been changed to a familiar ‘KOEI-Rock’ music you’d often hear in other Musou games. A particular theme, Fresh Nature ~Advantageous~, is so awesome that I even hum to it. I think this is the first time I have willingly hummed to Musou game music! There is also a new feature where the BGM system actively changes to reflect the battle situation. When an ally ace is shot down the music will play in a disadvantageous, suspenseful tone. On the other hand if you defeat enemy aces the music will become lighter, as if you really are on the upper hand. As for the voices, there’s nothing short to expect here as Bandai have been faithfully using most, if not all, of the original seiyuu (voice actors) from the anime series. They tend to have conversations using mixed-up series quotes, which sometimes result in hilarious or even awkward exchanges. Replay Value: 6.5/10 “Collect MS blueprints and convert them into the real thing! ...with money of course.” A lot of the tedious things that had been done in Gundam Musou 2 has been simplified, allowing for easier game accessibility and completion. These problems are now simplified by incorporating the usage of in-game money. The money earned in-game can be used for mobile suit assembly, skill learning, and license acquisition. One thing that will please returning players is that the friendship system has been revamped. Now the friendship level only goes up and does not decrease anymore, allowing the player to defeat enemy aces without hesitation. As a Gundam fan though, my peeve with this new system is that when the friendship levels are maxed out everyone is ‘forced’ to become Newtypes, with enhancements from other universes. Coordinator and Innovator being non-existent although the game series has seemingly started to move away from its Universal Century focus. However, as interesting as this game seems it lacks variety in its content. Perhaps due to the new strategic base system, most of the maps have been redesigned. However, we end up having too few map variations despite the various base placings. Additionally, the constant theme in the game is to deplete the enemy morale bar and beat the appearing boss which can easily become monotonous. But in the end the most striking factor for me goes to the character roster. I mean who wouldn’t get bored if they only get to fight the Black Tri-Stars or Hambrabi Team all the time? And not to mention there are no new varieties in Mobile Armor battles which happened to be the spotlight of the previous game as well. With the situational BGM change system, many original battle BGMs are grouped together which makes the BGM list smaller than they actually sound. What might aid the replay value by a bit though is that they have added extra online features into the game. The first and most imminent one is online co-op which many people have been longing for. The Partner Strike system has been replaced with Partner Support, where you stack up the partner gauge and then activate it to heal the whole team. It’s very useful in dire situations, especially in harder ranks, so the teamwork factor can be really felt. And lastly, they also have Downloadable Content (DLC) to further add the contents into the game. However, they seem to be taking notes from KOEI’s Fist of the North Star: Ken’s Rage (Hokuto Musou), so every DLC pack will be priced. I know I won’t be wasting my money on the scamful paid mission DLCs, but I will be looking forward to the extra characters and mobile suits. -------------------------------------------------------------------------------- Final Remarks Positives New additions into the roster, including some fan favorites Upgrades to most of the movesets Full-blown original crossover storyline is back Enemy AI is now much more aggressive, however you can also respawn to circumvent it New gameplay features that reward those who play the game right, like Emergency Dash and Chain Explosion New cel-shaded graphic style is totally awesome The original battle BGMs are much better Various tedious systems of the previous game got fixed for the better like License, Skill, and Friendship Addition of online co-op, which is playable even with sub-par internet connection Extra Character & MS DLCs that will further improve the roster Concerns Only a select number of characters get the main spotlight due to the faction-based storylines Too many explosion blurs may not be good for eyes in prolonged play Lack of map varieties Actual amount of battle themes may be too few (might be more apparent in localized version?) Monotonous mission flow [Deplete morale then defeat boss] Online co-op not having enough varieties of missions Negatives Various Roster Issues History Missions feel too bland, partly due to the point above Difficulty curve is too high Only Newtype is explicitly recognized as human enhancement Mobile Armor battles feel like neglected with no new additions All DLCs are now priced, especially including the Mission DLCs Gundam Musou 3 has fixed many of the features in the prequels that didn’t go well. However, they have made the repetitiveness a factor which is often complained about in the Musou series, more apparent with the lack of varieties on various aspects. As with the prequels, this game will be enjoyed more by fans who mainly come from the Gundam fanbase, however some people who come as a Musou fan may also find it interesting as the game is fast-paced and the music now resembles the ones they often hear in other Musou titles. Fans of the game series who have played either of the previous installments or those who are new to Gundam Musou are recommended to get this game. In order to fully enjoy this game though, make sure you don’t play it too hastily, otherwise you’ll end up finding yourself getting bored sooner than you thought. At this point they have gotten most of the gameplay features correct. If KOEI-Tecmo and Bandai-Namco are still together to make another sequel, I hope they will improve the series representations so that it will be at least half as decent as a G Generation game. Overall Score: 8.5/10 |
| sonygod:
Rockman Z,блин заинтриговал.но я щас дурную репутацию 2 прохожу и неохота отвелакатся. |
| ShiningSbun:
Ааа всё нашел Samurai Warriors 2 на ПК+русификатор от ЗоГа-шик.Пошёл качать,потом в ВО,в конце ДВ6 и 4 попробую наверное! |
| Romanchik:
Что это вы так претесь от этой игровой серии то??? o_0 Можно ли мне узнать вразумительный ответ? И не надо говорить -"а ты сам поиграй",я то играл |
| Rockman Z:
--- Цитата: Romanchik от 04 Июль 2011, 14:29:03 ---Что это вы так претесь от этой игровой серии то??? o_0 Можно ли мне узнать вразумительный ответ? И не надо говорить -"а ты сам поиграй",я то играл --- Конец цитаты --- друг это трудно обьяснить. самое главное чтобы твой мозг эти игры принял. вот видишь твой мозг не принял, значит больше не пытайся. Я вот пытался с эмулем сеги подружится и тамошними играми, но мой мозг не захотел дружить с мегадрайвом и всё, поэтому я больше не берусь за это. Я просто сажусь за эти игры и всё. Мне это любо больше чем всякие гадофворы,дэвилмакраи. хотя я бы щас в баёнэтту сыграл бы ^_^ Добавлено позже: есть ещё такие кто начинает и бросает потом через какое-то время и не возвращается. я же играю всегда. мне это интересно. |
| Romanchik:
Отличный ответ ,наверное так и есть. Я играл в Династи вориорс в 3 игры, орочи в одну и про гандамы в одну и надолго меня не хватало. Играл еще в Девил кингс игра на подобие только от капком и тоже не вкатило . |
| ShiningSbun:
Ну меня вставляют персонажи и музыка,ну и размах. Я конечно не понимаю здесь некторых личностей,которые фапают на какую нибудь там +Гипер Ремикс Экстрим,но пару основных игр позадротить можно,да и кстати,как то незаметно было,а сейчас вижу как KOEI умеет перевыпускать одну и туже игру(уже кстати года этак с 2000го) ,по сути не особо то её и меняя,а потом с каждой новой частью ,через пол года\год обновлять её персами,режимами,бонусами опять косить бабло. Кстати что странно,что японцы делают игру про историю Китая,ведь они не особо то и любили друг друга и мягко говоря постоянно враждовали на протяжении всей истории. Как к примеру Франция и Германия. |
| Kurtis Stryker:
--- Цитата: ShiningSbun от 05 Июль 2011, 01:25:01 ---Кстати что странно,что японцы делают игру про историю Китая,ведь они не особо то и любили друг друга и мягко говоря постоянно враждовали на протяжении всей истории. Как к примеру Франция и Германия. --- Конец цитаты --- Имхо, не самый удачный пример :). Веке в XX так и было, но в наше время всё больше заключается франко-германских браков, да и что там, порой и бывает, что человек живёт в Германии, а на работу во Францию ездит. Скорее уж Франция и Великобритания больше подойдут. А, ну и свои пять копеек по теме надо бы вставить. Играл только в Dynasty Warriors 4+Xtreme Legends и Fist of the North Star: Ken's Rage. Последний больше понравился: сама стилистика больше впёрла, ну и геймплей как-то получше, персонажей хоть и стократ меньше, зато приёмов на каждого побольше будет. |
| Rockman Z:
--- Цитата: Kurtis Stryker от 05 Июль 2011, 01:47:14 ---Fist of the North Star: Ken's Rage. --- Конец цитаты --- поговаривают что с геймдизайном они облажались Добавлено позже: --- Цитата: ShiningSbun от 05 Июль 2011, 01:25:01 ---Я конечно не понимаю здесь некторых личностей,которые фапают на какую нибудь там +Гипер Ремикс Экстрим, --- Конец цитаты --- а ты сам попробуй. вот например. Samurai Warriors 2 Xtreme Legends. After around 1 ½ years after Samurai Warriors 2 finally the Xtreme Legends expansion pack is available (which for the first time in KOEI games history is after an Empires expansion pack). Featuring all the elements and characters we witnessed in Samurai Warriors 2 plus much more. This game is available on PS2 (also on Xbox 360 as downloadable only…eventually). What’s new? • A host of new playable characters including Toshiie Maeda, Katsuie Shibata, Kojiro Sasaki, Motochika Chosokabe, Gracia & the return of Yoshimoto Imagawa (from Samurai Warriors: Xtreme Legends and Warriors Orochi). • Two new stages, the Battle of Okehazama featuring Yoshimoto’s downfall and Hideyoshi’s campaign against the Chosokabe at Shikoku. • Ability to collect 5th weapons and level your characters from 50 to 70 for all your original Samurai Warriors 2 characters and new characters. • New Mercenary Mode, a unique new mode where you embark on a number of missions living the life of a mercenary. Story Review: The additions to this title significantly add value to the story, particularly by adding the early Imagawa battle at Okehazama, a battle of which was previously dearly missed from Samurai Warriors 2. This title has opened up the range of characters and battles to participate from the original title putting it back up on par with the original Samurai Warriors, but with even more. Sadly however those that are hoping for large additions from an historic point of view will be a little disappointed; only really Toshiie & Katsuie have any true historic significance. The remainder play key roles in one-two battles at best, and then the rest is pretty much “what could have been”. On the positive side however all the new story modes are very well done, so if historical content is not that high on your list you should find all the new story modes unique and enjoyable. New Characters: Here is a brief review of all the new characters: Toshiie Maeda: A young man of the Shibata and Oda army whom is trying to prove his worth as a warrior and make a name for himself to impress his idol lord Shibata. Katsuie Shibata: Katsuie is a most loyal subject to the Oda army, and will do anything for Nobunaga, he is also somewhat of an adoptive father to Toshiie who will go to extreme lengths to teach Toshiie the way of the Samurai. Kojiro Sasaki: Much like his role in Samurai Warriors 2 he is entranced by Musashi Miyomoto’s ability and wishes for nothing more then to compare himself to Musashi, as either an ally or an opponent. Gracia: A curious young girl who after caught in a tight situation was rescued by Magoichi or rather “Mago”, from here she decides to follow Mago to broaden her horizons and learn as much about the world as she can. Yoshimoto Imagawa: A man who rates himself and Kemari, a ball game higher than all else. He searches all corners of Japan to try building friendships and help restore peace to the land to allow for more Kemari time. Motochika Chosokabe: A heroic and adored leader who is unafraid to make a stance against the tides of history to make a name for himself. Even against such odds he desires nothing more than to be remembered in the pages of history. New Mercenary Mode: Here you assume the role of a Mercenary (as any one of your favourite Samurai Warriors 2 characters, including SW2 originals) and take on missions from various Daimyo across the land, at times with special conditions such as 2x attack for everyone in the battle. As you battle your way through a selection of missions you will collect Gems which are essentially a monetary value which allow you to hire bodyguards, take on special missions to try collect Precious Swords and more. This new mode shows some resemblance to that of an Empires title, although not as epic of course. It also shows signs of Xtreme Mode/Destiny Mode from DW5. It’s different and something worth looking into at the very least. A note of caution however is that is tends to be easier then regular story modes, you may wish to put the game on hard or higher to get a decent challenge from it. Voice acting: Firstly, you’ll notice quickly that Katsuie no longer has his voice-actor from the original Samurai Warriors 2 where he of course was a unique NPC. However all the new voice acting suits the characters well enough, and is more than sufficient for the roles in the game, also pleasing is the majority of other SW2 character voices are the same, or at the least very similar. You won’t be getting any Warriors Orochi heart attacks here, like Hideyoshi. On another note, the narrator voice actor has changed; I’ve become quite used to the same voice actor introducing the battles in both Kessen and several Warriors games. You’ll probably get an initial shock by the change, but the new voice actor is good too, just quite surprising and will take a little getting used to. Replay Value: If you are not a collector the replay value of the game is unfortunately lacking beyond the six new story modes, although admittedly that is expected from an Xtreme Legends title. After you complete the new story modes there is not much left at all unless you are a hardcore Warriors fan, you might want to have a look at Mercenary mode as well but again, it’s really for the more Warriors game addict or collector, and for the casual gamer the life of the game won’t be that great. Although for true Warriors game fans this is an absolute must addition to your collection, the brilliance of Samurai Warriors 2 just got bigger & better! Final Thoughts: If you loved the stand alone version of Samurai Warriors 2 then this is a must buy, if you are more of a casual gamer that doesn’t mind the Warriors title you still may wish to rent the game to feel out the new characters at the least, as we will see them again in future, such as Warriors Orochi 2. One thing however I’m left with is a doubled edged feeling. I would have loved to have these new guys and battlefields available in Empires (which for the first time came before an Xtreme Legends title) while at the same time, this is in my opinion, this is the best Xtreme Legends package to date in fact. Having the ability to further develop and gain new weapons for all the original SW2 characters is a collectors dream, add that with 6 new characters & story modes, and finally with an all new Mercenary Mode there is certainly enough to stick your teeth into. Also considering this style of a hack n’ slash game may well be a dying breed due to next gen titles I find it all the more reason to get your hands on a copy while you can! Rating: 7/10 |
| Pain:
Не гони рокманчик. На ПК тоже история с 6 людьми. ;) Или на пс2 ещё 6? 0_0 |
| Rockman Z:
Еще +6 персонажей. Ты обзор что мельком даже не читал? |
| Lares:
--- Цитата: ShiningSbun от 05 Июль 2011, 01:25:01 ---Я конечно не понимаю здесь некторых личностей,которые фапают на какую нибудь там +Гипер Ремикс Экстрим --- Конец цитаты --- Зависит от того, что в них добавляют. Если есть новые персонажи, то какой смысл в оригинал играть? |
| sonygod:
Fist of the North Star: Ken's Rage я прошол полностью и все ачивки выбил. |
| Rockman Z:
Lares, точняк. |
| sonygod:
всеже соблапзн переборол и я качнул двг3 на бокс (пс3 версия тоже на торрентах но там проша нуна новее).щас заливаю на винт и отпишусь как игра. |
| ShiningSbun:
НАчал играть в Samurai Warriors 2 на ПК ,круто. Хотя порой ощущение- что тупо просераю время,но блин как только пройдёшь миссию,открываются комбы,оружие и прочее,то тянет пройти следующую и так до конца :) Хотя время порядком много отнимает игра(как и вся серия).А учитывая сколько атм персонажей.... |
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