| Разработка и ромхакинг > Ромхакинг и программирование |
| [SMD]Mortal Kombat II [HACK] |
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| Nemesis_c:
Smoke, когда релиз? :) какая же Милена все-таки пучеглазая... |
| RedArcher:
Nemesis_c, все претензии к тем, кто ее такой нарисовал)). А если по теме, то таблица выбора героя стала еще лучше, особенно хорошо получился Смок в середине второго ряда. А Нуб Сайбота, мне кажется, лучше развернуть в другую сторону для большего отличия от Саб-Зиро. |
| Nemesis_c:
--- Цитата: RedArcher от 05 Февраль 2011, 20:47:25 ---Nemesis_c, все претензии к тем, кто ее такой нарисовал)). --- Конец цитаты --- я никому это в упрек не ставлю, просто на нее без улыбки не взглянешь как и на чуваков в респираторах... |
| kreeddem:
Image number 2 is what I think it should kind of look like, I could never understand why they made the deadpool green in the MD version. |
| NeoVamp:
I will try to get layered rips of the arcade backgrounds, might be interesting to convert them ourselves. |
| kreeddem:
--- Цитата: NeoVamp от 05 Февраль 2011, 22:39:35 ---I will try to get layered rips of the arcade backgrounds, might be interesting to convert them ourselves. --- Конец цитаты --- I can convert some of the megadrive art with you no problem, I have the 512 colour pallet from the megadrive. What do you think of my Deadpool version? |
| NeoVamp:
I really like it, and i wonder if it would be possible to have a red sky on the outside, like the Snes version. and we would need to look into the hooks, maybe we could even use layering to get some hooks in front of the screen. |
| kreeddem:
--- Цитата: NeoVamp от 05 Февраль 2011, 23:59:40 ---I really like it, and i wonder if it would be possible to have a red sky on the outside, like the Snes version. and we would need to look into the hooks, maybe we could even use layering to get some hooks in front of the screen. --- Конец цитаты --- I think you could have a red background in the deadpool with the blood pallet but the red sky was not in the original arcade version. as for the hooks, I think it could be possible. depends if the MD can handle anymore sprites on the scanlines which would hold them. |
| NeoVamp:
--- Цитата: kreeddem от 06 Февраль 2011, 00:27:21 ---but the red sky was not in the original arcade version. --- Конец цитаты --- I know, but it did look nice. ^_^ |
| vetalfox:
Кстати kombat mountain и бэкграунд к ней используют собственные палитры или палитру селект скрина? |
| kreeddem:
Wonder where Smoke is? Goes to play MK2U 0.7 on real hardware :). |
| vetalfox:
Оригинальная арена Wastelands для Сеги (17 цветов без лайфбаров и таймера): Новая арена Wastelands (16 цветов, во сколько раз надо уменьшать аркадные спрайты для Сеги я не знаю): Слой 1: Слой 2: |
| kreeddem:
--- Цитата: vetalfox от 06 Февраль 2011, 17:54:15 ---Оригинальная арена Wastelands для Сеги (17 цветов без лайфбаров и таймера): Новая арена Wastelands (16 цветов, во сколько раз надо уменьшать аркадные спрайты для Сеги я не знаю): Слой 1: Слой 2: --- Конец цитаты --- Good work vetalfox, but are they Megadrive colours? If so, Probe are jackasses for making a fuck up of this port. Good job we have a dedicated programmer (hacker) and artists. |
| chameleoncyborg:
Модераторам будет весело почитать предыдущий пост. :lol: |
| vetalfox:
--- Цитата: kreeddem от 06 Февраль 2011, 18:55:46 ---Good work vetalfox, but are they Megadrive colours? --- Конец цитаты --- Yes. |
| kreeddem:
--- Цитата: chameleoncyborg от 06 Февраль 2011, 21:08:46 ---Модераторам будет весело почитать предыдущий пост. :lol: --- Конец цитаты --- haha just translated it back to english and that sounded very wrong haha. edited so I don't get banned. |
| NeoVamp:
Great job vetalfox! looks very colorful. :wow: Edit : I just noticed that the floor in Probe's version repeats, must have been done to save space. |
| kreeddem:
Neovamp, can I ask you a question? Are the characters 16 colours each? if thats the case 32 colours for characters, that leaves 32 left. How many colours are left for the actual level, excluding the life bar and stuff? |
| NeoVamp:
that would be 31 colors including lifebar, and 27 without that stuff, i always just add the lifebar/etc to the pics i convert so i know the colors are in. (i'm not totally sure about this number though, i have spotted a darker grey color in there somewhere so it could be 26. like this. I also don't seem to understand how MKII handles the palette, because i noticed that the sprite layer is used for the character names, so either it uses the bg palette or the characters have a yellow color in their palette. (or worse, there's 2 yellow colors, which means one wasted palette entry) Too bad Smoke isn't here, i'm sure he could answer this better then me. ^_^ |
| RT:
Guys, you are all made out of 100% certified awesome. |
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