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Photon9:
В общем незнаю как к этому относится но смотрите сами: nullPSP может это и фейк, но вроде как до первого апреля далеко а там х.з. Вобщем ответный удар сеге за Bleem   :lol:

З.Ы. Может из-за этой шняги и нет так долго новоы версии под Винду
Le@N:
Ага, именно из-за этого. Автор зачем-то решил портировать NullDC на PSP вместо того, чтобы выпускать новую версию.
Photon9:
Добавте в новости DeSmuME он довольно таки прогресировал в последнее время, ссылка на него в теме про эмуляцию DS
Pain:
http://mamedev.org/
Новая версия МАМЕ


MAME 0.127
August 19th, 2008
After a large amount of internal changes and restructuring, release day is finally here. Grab the final MAME 0.127 release from our Latest Release page.

This release marks a new “first” in MAME history: the first officially supported laserdisc game, Cube Quest, is now up and running. This was definitely one of the more obscure and challenging games to emulate, so special kudos to Philip Bennett, Joe Magiera, and Warren Ondras for figuring it all out!

Posted in Uncategorized | Comments Off


0.127
-----


MAMETesters Bugs Fixed
----------------------
- 02105: [Graphics] qbert and clones: Misplaced graphics.
         (Aaron Giles)
- 02119: [Sound] cischeat, bigrun: no sound (Aaron Giles)
- 02121: [DIP/Input] reactor: input controls and startup tone
         (Aaron Giles)
- 02116: [Graphics] all sets in cps2.c : corrupted graphics (robiza)
- 01992: [Crash/Freeze] timecrsa, timecris: SubCPU start wait fails
         test (robiza)
- 02114: [Color/Palette] all sets in eolith.c: colors shifted to blue
         (Fabio Priuli)
- 02115: [DIP/Input] berlwall, berlwalt: Player 1 inputs not working
         (Fabio Priuli)



Source Changes
--------------
Converted adp to 4bpp rendering. [robiza]

Began implementing 68681 device in skattv. Improved hd63484 core to
support some initial graphics. [robiza]

Added correct CRCs for DOA2. [Guru]

Fixed graphics in cps2 games. [robiza]

Updated documentation in paradise.c: [Brian Troha]
 - Added PCB layout for Torus & Mad Ball
 - Corrected rom names and / or added U locations

Changed at28c16 memory handlers to 8 bits and perform the conversion
in the memory mapping. [smf]

Update the t5182.c documentation/pinout. [Lord Nightmare]

Magic10 updates: [Roberto Fresca]
 - Simulated the co-processor to pass the initial test.
 - All Inputs worked from the scratch.
 - Fixed position of tilemap layers.
 - Added scroll register preliminary support.
 - Fixed Super Pool graphics.

Added save states to 65816 CPU. [R. Belmont]

SH-2 DRC updates: [R. Belmont]
 - Moved IRQ handling front-end into recompiled code
 - Added TSTM/ANDM/XORM instructions
 - Added SH-1 CPU support, including lower precision on MAC.W and
   locking out SH-2 only instructions

Split out SH-4 non-interpreter-specific stuff to sh4comn.c.
[R. Belmont]

Identified compatible timekeeper used by Midway Zeus II. Removed all
the timekeeper memory handlers, except for 8 bit & changed the drivers
to use the conversion built into the memory system. [smf]

Added new generic laserdisc VIDEO_UPDATE handler to the laserdisc code.
This handler works for both disc-only games and those with overlays.
For disc-only games, the base macro is sufficient. For games with
overlays, an additional set of configuration macros are provided:

   MDRV_LASERDISC_OVERLAY - specifies update function, width, height,
      and bitmap format of the overlay
   MDRV_LASERDISC_OVERLAY_CLIP - specifies the visible area of the
      overlay bitmap
   MDRV_LASERDISC_OVERLAY_POSITION - specifies default x,y position
   MDRV_LASERDISC_OVERLAY_SCALE - specifies default x,y scale factors

The update function provided to MDRV_LASERDISC_OVERLAY is identical to
a normal VIDEO_UPDATE callback, so a standard one can be used. All
existing laserdisc drivers have been updated to support this new
rendering mechanism, removing much duplicated code. [Aaron Giles]

Added the ability to configure the overlay position and scale
parameters at runtime. Added OSD menus to control them. Added logic
to save/restore the data in the game's configuration file.
[Aaron Giles]

Added new macros MDRV_LASERDISC_SCREEN_ADD_NTSC and _PAL, which
defines a standard screen with the correct video timing characteristics
and update function for laserdiscs. Updated all drivers to use these
macros instead of defining their own screens. [Aaron Giles]

Added DISK_REGIONS to all laserdisc drivers. [Aaron Giles]

Added DISK_IMAGE_READONLY_OPTIONAL to support games (like Cube Quest)
where the disk is non-essential to the game's operation. [Aaron Giles]

Fixed bug in identifying the custom sound driver for the laserdisc.
[Aaron Giles]

Updated ldverify to identify blank regions of the disc for post-
processing. [Aaron Giles]

Fixed rendering 16bpp with alpha using bilinear filters (fixes
screenshots of laserdisc games with overlays). [Aaron Giles]

Included support for parsing .gdi files in chdman. [ElSemi]

Added new driver for Cube Quest. This includes CPU cores for the three
bitslice processors, as well as laserdisc support for the hacked
laserdisc that was used to drive the games.
[Philip Bennett, Joe Magiera, Warren Ondras]

Updated cps1 to use proper gfx ROMs (+ PALs) for varthj, and to load
correct A-Board PALs for QSound games. [Nicola Salmoria]

Added address decode prom 5e to dkong3/dkong3j. [couriersud]

Reduced YM2612 DAC level relative to FM. This better matches real
hardware. [R. Belmont]

Added validity check to ensure that AM_READ_PORT() macros reference
valid ports. Fixed several cases where the check failed. [Aaron Giles]

Added new Guru readme for namcos22 driver. [Guru]

Added validity check to ensure that ports referenced by a condition
actually exist. Fixed a case where this was violated. [Aaron Giles]

Added DIP locations to dooyong.c. [Guy Hufkens]

Added cheat functions frombcd() and tobcd() to convert numbers to/from
BCD format. Changed "Activate" to "Set" in the menus. [Aaron Giles]

A couple of minor cleanups: [Oliver Stoenberg]
 - removed obsolete ENABLE_DEBUGGER occurance
 - removed more unprintable characters in SH-2 disassembler
 - memset() usage cleanups
 - removed duplicated TMS5110 entry in sound.mak
 - use machine in uigfx.c where it's already available

Removed included "profiler.h" from files that do not use profiling
functions. [Christophe Jaillet]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cube Quest [Philip Bennett, Joe Magiera, Warren Ondras]
WW III [Stefan Lindberg, Couriersud]



New clones added
----------------
Red Hawk (Haedong Corp.) [David Haywood, Tirino73 / Mame Italia]
Snow Bros. - Nick & Tom (Dooyong license) [Tirino73 / Mame Italia]
Shogun Warriors (Europe Rev.xx)(Kaneko 1992) [Pythagoras573]



New games marked as GAME_NOT_WORKING
------------------------------------
Hot Slot (ver 05.01) [Roberto Fresca]
Magic Colors (ver 1.7a) [Roberto Fresca]
I P M Invader (Incomplete Dump) [unknown dumper, Couriersud]
Astro Wars [MASH]
0.127
-----


MAMETesters Bugs Fixed
----------------------
- 02105: [Graphics] qbert and clones: Misplaced graphics.
         (Aaron Giles)
- 02119: [Sound] cischeat, bigrun: no sound (Aaron Giles)
- 02121: [DIP/Input] reactor: input controls and startup tone
         (Aaron Giles)
- 02116: [Graphics] all sets in cps2.c : corrupted graphics (robiza)
- 01992: [Crash/Freeze] timecrsa, timecris: SubCPU start wait fails
         test (robiza)
- 02114: [Color/Palette] all sets in eolith.c: colors shifted to blue
         (Fabio Priuli)
- 02115: [DIP/Input] berlwall, berlwalt: Player 1 inputs not working
         (Fabio Priuli)



Source Changes
--------------
Converted adp to 4bpp rendering. [robiza]

Began implementing 68681 device in skattv. Improved hd63484 core to
support some initial graphics. [robiza]

Added correct CRCs for DOA2. [Guru]

Fixed graphics in cps2 games. [robiza]

Updated documentation in paradise.c: [Brian Troha]
 - Added PCB layout for Torus & Mad Ball
 - Corrected rom names and / or added U locations

Changed at28c16 memory handlers to 8 bits and perform the conversion
in the memory mapping. [smf]

Update the t5182.c documentation/pinout. [Lord Nightmare]

Magic10 updates: [Roberto Fresca]
 - Simulated the co-processor to pass the initial test.
 - All Inputs worked from the scratch.
 - Fixed position of tilemap layers.
 - Added scroll register preliminary support.
 - Fixed Super Pool graphics.

Added save states to 65816 CPU. [R. Belmont]

SH-2 DRC updates: [R. Belmont]
 - Moved IRQ handling front-end into recompiled code
 - Added TSTM/ANDM/XORM instructions
 - Added SH-1 CPU support, including lower precision on MAC.W and
   locking out SH-2 only instructions

Split out SH-4 non-interpreter-specific stuff to sh4comn.c.
[R. Belmont]

Identified compatible timekeeper used by Midway Zeus II. Removed all
the timekeeper memory handlers, except for 8 bit & changed the drivers
to use the conversion built into the memory system. [smf]

Added new generic laserdisc VIDEO_UPDATE handler to the laserdisc code.
This handler works for both disc-only games and those with overlays.
For disc-only games, the base macro is sufficient. For games with
overlays, an additional set of configuration macros are provided:

   MDRV_LASERDISC_OVERLAY - specifies update function, width, height,
      and bitmap format of the overlay
   MDRV_LASERDISC_OVERLAY_CLIP - specifies the visible area of the
      overlay bitmap
   MDRV_LASERDISC_OVERLAY_POSITION - specifies default x,y position
   MDRV_LASERDISC_OVERLAY_SCALE - specifies default x,y scale factors

The update function provided to MDRV_LASERDISC_OVERLAY is identical to
a normal VIDEO_UPDATE callback, so a standard one can be used. All
existing laserdisc drivers have been updated to support this new
rendering mechanism, removing much duplicated code. [Aaron Giles]

Added the ability to configure the overlay position and scale
parameters at runtime. Added OSD menus to control them. Added logic
to save/restore the data in the game's configuration file.
[Aaron Giles]

Added new macros MDRV_LASERDISC_SCREEN_ADD_NTSC and _PAL, which
defines a standard screen with the correct video timing characteristics
and update function for laserdiscs. Updated all drivers to use these
macros instead of defining their own screens. [Aaron Giles]

Added DISK_REGIONS to all laserdisc drivers. [Aaron Giles]

Added DISK_IMAGE_READONLY_OPTIONAL to support games (like Cube Quest)
where the disk is non-essential to the game's operation. [Aaron Giles]

Fixed bug in identifying the custom sound driver for the laserdisc.
[Aaron Giles]

Updated ldverify to identify blank regions of the disc for post-
processing. [Aaron Giles]

Fixed rendering 16bpp with alpha using bilinear filters (fixes
screenshots of laserdisc games with overlays). [Aaron Giles]

Included support for parsing .gdi files in chdman. [ElSemi]

Added new driver for Cube Quest. This includes CPU cores for the three
bitslice processors, as well as laserdisc support for the hacked
laserdisc that was used to drive the games.
[Philip Bennett, Joe Magiera, Warren Ondras]

Updated cps1 to use proper gfx ROMs (+ PALs) for varthj, and to load
correct A-Board PALs for QSound games. [Nicola Salmoria]

Added address decode prom 5e to dkong3/dkong3j. [couriersud]

Reduced YM2612 DAC level relative to FM. This better matches real
hardware. [R. Belmont]

Added validity check to ensure that AM_READ_PORT() macros reference
valid ports. Fixed several cases where the check failed. [Aaron Giles]

Added new Guru readme for namcos22 driver. [Guru]

Added validity check to ensure that ports referenced by a condition
actually exist. Fixed a case where this was violated. [Aaron Giles]

Added DIP locations to dooyong.c. [Guy Hufkens]

Added cheat functions frombcd() and tobcd() to convert numbers to/from
BCD format. Changed "Activate" to "Set" in the menus. [Aaron Giles]

A couple of minor cleanups: [Oliver Stoenberg]
 - removed obsolete ENABLE_DEBUGGER occurance
 - removed more unprintable characters in SH-2 disassembler
 - memset() usage cleanups
 - removed duplicated TMS5110 entry in sound.mak
 - use machine in uigfx.c where it's already available

Removed included "profiler.h" from files that do not use profiling
functions. [Christophe Jaillet]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cube Quest [Philip Bennett, Joe Magiera, Warren Ondras]
WW III [Stefan Lindberg, Couriersud]



New clones added
----------------
Red Hawk (Haedong Corp.) [David Haywood, Tirino73 / Mame Italia]
Snow Bros. - Nick & Tom (Dooyong license) [Tirino73 / Mame Italia]
Shogun Warriors (Europe Rev.xx)(Kaneko 1992) [Pythagoras573]



New games marked as GAME_NOT_WORKING
------------------------------------
Hot Slot (ver 05.01) [Roberto Fresca]
Magic Colors (ver 1.7a) [Roberto Fresca]
I P M Invader (Incomplete Dump) [unknown dumper, Couriersud]
Astro Wars [MASH]
0.127
-----


MAMETesters Bugs Fixed
----------------------
- 02105: [Graphics] qbert and clones: Misplaced graphics.
         (Aaron Giles)
- 02119: [Sound] cischeat, bigrun: no sound (Aaron Giles)
- 02121: [DIP/Input] reactor: input controls and startup tone
         (Aaron Giles)
- 02116: [Graphics] all sets in cps2.c : corrupted graphics (robiza)
- 01992: [Crash/Freeze] timecrsa, timecris: SubCPU start wait fails
         test (robiza)
- 02114: [Color/Palette] all sets in eolith.c: colors shifted to blue
         (Fabio Priuli)
- 02115: [DIP/Input] berlwall, berlwalt: Player 1 inputs not working
         (Fabio Priuli)



Source Changes
--------------
Converted adp to 4bpp rendering. [robiza]

Began implementing 68681 device in skattv. Improved hd63484 core to
support some initial graphics. [robiza]

Added correct CRCs for DOA2. [Guru]

Fixed graphics in cps2 games. [robiza]

Updated documentation in paradise.c: [Brian Troha]
 - Added PCB layout for Torus & Mad Ball
 - Corrected rom names and / or added U locations

Changed at28c16 memory handlers to 8 bits and perform the conversion
in the memory mapping. [smf]

Update the t5182.c documentation/pinout. [Lord Nightmare]

Magic10 updates: [Roberto Fresca]
 - Simulated the co-processor to pass the initial test.
 - All Inputs worked from the scratch.
 - Fixed position of tilemap layers.
 - Added scroll register preliminary support.
 - Fixed Super Pool graphics.

Added save states to 65816 CPU. [R. Belmont]

SH-2 DRC updates: [R. Belmont]
 - Moved IRQ handling front-end into recompiled code
 - Added TSTM/ANDM/XORM instructions
 - Added SH-1 CPU support, including lower precision on MAC.W and
   locking out SH-2 only instructions

Split out SH-4 non-interpreter-specific stuff to sh4comn.c.
[R. Belmont]

Identified compatible timekeeper used by Midway Zeus II. Removed all
the timekeeper memory handlers, except for 8 bit & changed the drivers
to use the conversion built into the memory system. [smf]

Added new generic laserdisc VIDEO_UPDATE handler to the laserdisc code.
This handler works for both disc-only games and those with overlays.
For disc-only games, the base macro is sufficient. For games with
overlays, an additional set of configuration macros are provided:

   MDRV_LASERDISC_OVERLAY - specifies update function, width, height,
      and bitmap format of the overlay
   MDRV_LASERDISC_OVERLAY_CLIP - specifies the visible area of the
      overlay bitmap
   MDRV_LASERDISC_OVERLAY_POSITION - specifies default x,y position
   MDRV_LASERDISC_OVERLAY_SCALE - specifies default x,y scale factors

The update function provided to MDRV_LASERDISC_OVERLAY is identical to
a normal VIDEO_UPDATE callback, so a standard one can be used. All
existing laserdisc drivers have been updated to support this new
rendering mechanism, removing much duplicated code. [Aaron Giles]

Added the ability to configure the overlay position and scale
parameters at runtime. Added OSD menus to control them. Added logic
to save/restore the data in the game's configuration file.
[Aaron Giles]

Added new macros MDRV_LASERDISC_SCREEN_ADD_NTSC and _PAL, which
defines a standard screen with the correct video timing characteristics
and update function for laserdiscs. Updated all drivers to use these
macros instead of defining their own screens. [Aaron Giles]

Added DISK_REGIONS to all laserdisc drivers. [Aaron Giles]

Added DISK_IMAGE_READONLY_OPTIONAL to support games (like Cube Quest)
where the disk is non-essential to the game's operation. [Aaron Giles]

Fixed bug in identifying the custom sound driver for the laserdisc.
[Aaron Giles]

Updated ldverify to identify blank regions of the disc for post-
processing. [Aaron Giles]

Fixed rendering 16bpp with alpha using bilinear filters (fixes
screenshots of laserdisc games with overlays). [Aaron Giles]

Included support for parsing .gdi files in chdman. [ElSemi]

Added new driver for Cube Quest. This includes CPU cores for the three
bitslice processors, as well as laserdisc support for the hacked
laserdisc that was used to drive the games.
[Philip Bennett, Joe Magiera, Warren Ondras]

Updated cps1 to use proper gfx ROMs (+ PALs) for varthj, and to load
correct A-Board PALs for QSound games. [Nicola Salmoria]

Added address decode prom 5e to dkong3/dkong3j. [couriersud]

Reduced YM2612 DAC level relative to FM. This better matches real
hardware. [R. Belmont]

Added validity check to ensure that AM_READ_PORT() macros reference
valid ports. Fixed several cases where the check failed. [Aaron Giles]

Added new Guru readme for namcos22 driver. [Guru]

Added validity check to ensure that ports referenced by a condition
actually exist. Fixed a case where this was violated. [Aaron Giles]

Added DIP locations to dooyong.c. [Guy Hufkens]

Added cheat functions frombcd() and tobcd() to convert numbers to/from
BCD format. Changed "Activate" to "Set" in the menus. [Aaron Giles]

A couple of minor cleanups: [Oliver Stoenberg]
 - removed obsolete ENABLE_DEBUGGER occurance
 - removed more unprintable characters in SH-2 disassembler
 - memset() usage cleanups
 - removed duplicated TMS5110 entry in sound.mak
 - use machine in uigfx.c where it's already available

Removed included "profiler.h" from files that do not use profiling
functions. [Christophe Jaillet]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cube Quest [Philip Bennett, Joe Magiera, Warren Ondras]
WW III [Stefan Lindberg, Couriersud]



New clones added
----------------
Red Hawk (Haedong Corp.) [David Haywood, Tirino73 / Mame Italia]
Snow Bros. - Nick & Tom (Dooyong license) [Tirino73 / Mame Italia]
Shogun Warriors (Europe Rev.xx)(Kaneko 1992) [Pythagoras573]



New games marked as GAME_NOT_WORKING
------------------------------------
Hot Slot (ver 05.01) [Roberto Fresca]
Magic Colors (ver 1.7a) [Roberto Fresca]
I P M Invader (Incomplete Dump) [unknown dumper, Couriersud]
Astro Wars [MASH]

Скачать:http://mamedev.org/release.html
Pain:
Как видно это первая версия оффициально поддерживающая игры на дисках.
P.S. Я вернулся!
Йобан Матич:
18/07/08 Jpcsp - эмулятор PSP написанный на Java запустил первую демку - minifire.

скрин - http://jpcsp.org/Untitled1.jpg
Pain:
Вышла новая версия NullDC
nullDC 1.0.3 Released!
Изменения:
* VMU/VMS support added.
* Fog emulation added on nullPVR. (Note: This requires a shader model 2 video card for now)
* Experimental DSP emulation support added on nullAICA.
* Image reader can load real CDs now too.
* Added a (hidden) option to get rid of the console window since some people seem to hate it.
* Various bugs and problems fixed. More stuff became compatible. Less issues on already supported stuff.
* NAOMI version of the emulator (not posted yet, just wait a bit).
Источник и скачать - http://forums.ngemu.com/nulldc-discussion/110114-nulldc-1-0-3-released.html#post1428867
Photon9:
iDeaS 1.0.2.6 beta
Обновился эмулятор Nintendo DS Win32

добавлена поддержка для 2D render PlugIn
добавлена поддержка Guitar Hero Grip
исправлены ошибки

http://upwap.ru/109596
Yaranga:
Photon9, сию новость Iron опубликовал на сайте на пол-часа раньше тебя... :)
Photon9:
Yaranga, я просто на сайте почти не бываю :) в основном на форуме
Pain:
Предлагаю выкладывать на сайте хоть иногда новости про Dolphin.
Например с этой: Вышла новая промежуточная версия эмулятора GameCube - Dolphin SVN Revision 396
Также вышла новая XEBRA 08/08/30;
SNESGT Ver0.230 beta6

и FB Alpha 0.2.96.95
http://www.barryharris.me.uk/
Эмулятор Neo-Geo, CPS-1/2/3, PGM, Cave и прочего для Windows.
Изменения:
Added driver for Zero Zone and Las Vegas Girl [iq_132]
Added a clone of Three Wonders to the CPS-1 driver [Barry]
Changed the FD1089 module to use the external keys [Barry]
Set CPS-3 back to 60fps [Barry]
Matched all sets to MAME 0.127u1 [Barry]
Morphium:
Вышел ScummVM 0.12.0   :wow: - http://scummvm.org/
pedro:
вышел новый iDeaS 1.0.2.7 Alpha Version

    * Fixed a bug in Optimize Loops.
    * Fixed a bug in mode4 rendering.
    * Fixed a bug in SaveState routines.
    * Fixed a bug in Alpha Blending with 3D layer.
    * Added support for EFS Lib.
    * Added support for external bioses and firmware.
    * Added support for NinjaDS SD adapter.
    * Added support for Textures's Palette.

источник http://ideasemu.org/
Yaranga:
pedro, спасибо, добавил. :)
Pain:
Dolphin SVN 1185
2008-11-16
Dolphin SVN 1185 is released.
Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Well finally you can test this version aswell, however there are a few general notes:
- Remember that this version is a PRIVATE BETA version.
- This means it is less stable than Dolphin 1.02, USE AT OWN RISK.
- This version requires a 64bit operating system (either Windows XP64 or Vista64)
- SO IT WILL NOT WORK ON A 32BIT OS (GOT THAT?)
- The graphics/audio plugins haven't been upgraded.
- Due core changes some games might run better, some might run worse or not at all
- Speed is now CPU dependant, dualcore is obviously helps a lot.

r1185 -dist is now -distToSend nakeee
r1184 DC "fix": "Better" watchdogThread. Need to be tested on others PC specs. Everything works with for me (nice Q6600 + 8800GT owners :p ). We may have to put some hardcoded value in GUI for helping debug on other PCs. If it doesn't work and if someone have time, tweak a bit the threshold "FourMsCount" in "GPWatchdogThread" and let me know. memberTwo.mb2
r1183 more porting nakeee
r1182 porting 1180 to linux nakeee
r1181 Edited wiki page through web user interface. nakeee
r1180 let dsp null build in debug mode. fixed typo(?) in wiimote emu, so now left click=A, right click=B. Fixed up ConfigMain to write to the correct offset for changing wii language, and the dialog doesn't get extremely wide anymore. Also ignore rcdefs.h. godisgovernment
r1179 Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis Added a check on both video plugins to prevent crashing when Memory_GetPtr retuns null pointer at ExecuteDisplayList (invalid address? Dave Mirra BMX 2 crashes there ...) drkiiraziel
r1178 DC fix/hack: 1) now a GP-watchdog thread on core 2 locks CPU in gatherpipe (TODO better). 2) Video_SendFifoData send full fifo to GP (should be faster by avoiding the decoder to stall). memberTwo.mb2

Добавлено позже:
Уже пора его выставлять.
Yaranga:
Откуда новость, ссылки на оф. сайт и на сам эмулятор где?

Добавлено позже:
Лан, сам счас найду.

Добавлено позже:
Поместил. Ну ладно я не занимаюсь сим предметом, но ты-то в курсе. Мог бы и от себя пару слов добавить а не просто тупо копипастить.
Ми ПсЫх:
А Айдеас добавить???а то у вас там тока бетка..........
Yaranga:

--- Цитата: Ми ПсЫх ---А Айдеас добавить???а то у вас там тока бетка..........
--- Конец цитаты ---
Сейчас займусь. Новость про Dolphin SVN 1185 пожалуй уберу из главных.

Добавлено позже:
Добавил новость и обновил эмулятор лежащий на сайте до последней версии.
Morphium:
Yaranga
Кстати, несколько моментов, по поводу главной страницы.
Неплохо было бы Game Cube переименовать на более правильное Nintendo GameCube, а то глаза мозолит  :)
Также, Fairchild не совсем верно - это имя компании-создателя, а приставка называлась Channel F, или Fairchild Channel F
Еще можно было бы перенести Virtual Boy из "консоли" в "портативные"

Ну, и еще одна проблема, у многих эмуляторов есть уже более новые версии, а на сайте, висят старые, годичной или более давности - неплохо бы их привести к стандарту :)

Назову несколько навскидку (подумать, в разы больше будет)

Портативные

Watara Supervision - Potator - на сайте версия 0.6, хотя давно есть 0.7
Bandai WonderSwan - лучший эмулятор, Oswan, на сайте версия 1.30, хотя уже скоро два года исполнится 1.73

Консоли

Atari 2600, на сайте, Stella 2.4.2, а уже есть 2.6.1; PC Atari 2.6, хотя давно вышла 2.7
Atari 5200, на сайте, Kat5200 0.4.0, есть 0.6.1
Atari 7800, на сайте, отличный EMU7800 версии 0.71, а уже давненько вышедшая 0.88 забыта.
Microsoft MSX и ColecoVision, на сайте, blueMSX 2.71 - наверное, полгода как существующий, blueMSX 2.8 чем-то плох?
Еще, для ColecoVision, не мешало обновить ColEm с версии 2.4 на 2.5
GCE Vectrex, на сайте, ParaJVE версии 0.3.0, хотя недавно вышла уже 0.6.0








BmpCorp:

--- Цитата: Morphium ---Ну, и еще одна проблема, у многих эмуляторов есть уже более новые версии, а на сайте, висят старые, годичной или более давности - неплохо бы их привести к стандарту
--- Конец цитаты ---
Да, ещё я добавлю к списку No$Gba. А то все уже давно играют на 2.6a, а на сайте лежит 2.5с... Прогресс между ними довольно значительный :-\
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