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Nois:
melonDS 0.7  :wow:

http://melonds.kuribo64.net/board/thread.php?id=131
Plextor:
Релиз перевода Spyro 2 ripto's rage (Спайро 2 Ярость Рипто).

http://www.spyro-realms.com/news/vyshel_polnyj_perevod_spajro_2/2018-10-31-127

P.S. Надеюсь правильно закинул пост.
pix07:
mGBA 0.7 beta 1

https://mgba.io/downloads.html


--- Цитата ---The following changes were made between 0.6.3 and 0.7 beta 1:

Features:

ELF support
Game Boy Camera support
Qt: Set default Game Boy colors
Game Boy Printer support
Super Game Boy support
Customizable autofire speed
Ability to set default Game Boy model
Map viewer
Automatic cheat loading and saving
GameShark and Action Replay button support
AGBPrint support
Debugger: Conditional breakpoints and watchpoints
Ability to select GB/GBC/SGB BIOS on console ports
Optional automatic state saving/loading
Access to ur0 and uma0 partitions on the Vita
Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
GBA: ARMIPS/A22i-style and ELF symbol table support
Initial Switch port
Bugfixes:

GB Audio: Make audio unsigned with bias (fixes #749)
GB Serialize: Fix audio state loading
GB Video: Fix dot clock timing being slightly wrong
Qt: Fix GL display when loading a game from CLI (fixes #843)
ARM: Fix MSR when T bit is set
GB Serialize: Fix game title check
GB: Revamp IRQ handling based on new information
GBA Video: Don’t mask out high bits of BLDY (fixes #899)
GB Video: Fix loading states while in mode 3
GBA DMA: Fix invalid DMA reads (fixes #142)
GBA Video: Add delay when enabling BGs (fixes #744, #752)
GB Timer: Minor accuracy improvements
GB Audio: Clock frame events on DIV
GBA Timer: Fix timers sometimes being late (fixes #1012)
GBA Hardware: Fix RTC overriding light sensor (fixes #1069)
GBA Savedata: Fix savedata modified time updating when read-only
GB Video: Fix enabling window when LY > WY (fixes #409)
GBA Video: Start timing mid-scanline when skipping BIOS
Core: Fix audio sync breaking when interrupted
Qt: Improve FPS timer stability
GBA Serialize: Fix loading channel 3 volume (fixes #1107)
GBA SIO: Fix unconnected SIOCNT for multi mode (fixes #1105)
GBA BIOS: Fix BitUnPack final byte
GB I/O: DMA register is R/W
GB Video: Fix SCX timing
GBA Video: Improve sprite cycle counting (fixes #1126)
GB, GBA Savedata: Fix savestate loading overwriting saves on reset
GBA Video: Make layer disabling work consistently
GB: Fix IRQ disabling on the same T-cycle as an assert
Core: Fix ordering events when scheduling during events
GBA: Reset WAITCNT properly
GBA Serialize: Fix loading states in Hblank
PSP2: Fix more issues causing poor audio
GBA Memory: Fix Vast Fame support (taizou) (fixes #1170)
GB, GBA Savedata: Fix unmasking savedata crash
GBA DMA: Fix temporal sorting of DMAs of different priorities
FFmpeg: Fix encoding audio/video queue issues
GB Serialize: Fix IRQ pending/EI pending confusion
GB MBC: Improve multicart detection heuristic (fixes #117)
GB Audio: Fix channel 3 reset value
GB Audio: Fix channel 4 initial LFSR
GB, GBA Video: Don’t call finishFrame twice in thread proxy
GB Audio: Fix channel 1, 2 and 4 reset timing
Util: Fix wrapping edge cases in RingFIFO
Misc:

GBA Timer: Use global cycles for timers
GBA: Extend oddly-sized ROMs to full address space (fixes #722)
All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
Qt: Redo GameController into multiple classes
Test: Restructure test suite into multiple executables
Python: Integrate tests from cinema test suite
Util: Don’t build crc32 if the function already exists
GBA: Implement display start DMAs
Qt: Prevent window from being created off-screen
Qt: Add option to disable FPS display
GBA: Improve multiboot image detection
GB MBC: Remove erroneous bank 0 wrapping
GBA Cheats: Allow multiple ROM patches in the same slot
GB: Skip BIOS option now works
Libretro: Add frameskip option
GBA Memory: 64 MiB GBA Video cartridge support
PSP2: Use system enter key by default
3DS: Remove deprecated CSND interface
Qt: Options to mess around with layer placement
GBA Savedata: Remove ability to disable realistic timing
Qt: Add load alternate save option
GB Audio: Improved audio quality
GB, GBA Audio: Increase max audio volume
GB: Fix VRAM/palette locking (fixes #1109)
GB Video: Darken colors in GBA mode
FFmpeg: Support libswresample (fixes #1120, Bug 123)
FFmpeg: Support lossless h.264 encoding
Feature: Added loading savestates from command line
Qt: Allow pausing game at load (fixes #1129)
Wii: Move audio handling to callbacks (fixes #803)
Qt: Clean up FPS target UI (fixes #436)
Core: Remove broken option for whether rewinding restores save games
FFmpeg: Support lossless VP9 encoding
mGUI: Add fast forward toggle
--- Конец цитаты ---


Stella-5.1.3


--- Цитата ---Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL).
--- Конец цитаты ---


https://stella-emu.github.io/downloads.html



Ootake 2.9.1

http://www.ouma.jp/ootake/

Yaranga:
pix07, ну, знаете, новости за июль и за сентябрь публиковать как новости в декабре... :neznayu:
Добавлю только версии самих эмуляторов (только mGBA 0.7b1, поскольку Ootake 2.9.1 у нас и так давно есть)  в коллекции, несвежие новости как-то оформлять совсем не хочется.

Добавлено позже:
Поэтому на сайт добавлена только новость про эмулятор Stella, за что ещё раз большое спасибо Zykonу.
Zykon:
Yaranga, если честно я бы и бетку mGBA 0.7b1 выкладывать не стал, а дождался стабильного релиза, да и с момента данной бетки уже выходила куча правок последние правки от 9 декабря
Yaranga:
Zykon, выложил "до кучи", тем более что стабильные версии тоже остались на месте.
Хотя да - если злоупотреблять выкладываем альф и бет ко всему подряд - так никакого времени не хватит.
pix07:
Punes 0.102


--- Цитата ---Changelog:
0.102
- I had forgotten in release v0.101 to add support for NSF and UNIF files in compressed archives.
--- Конец цитаты ---

http://forums.nesdev.com/viewtopic.php?t=6928
pix07:
Altirra 3.10


--- Цитата ---Emulates the Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, and 5200 systems.
Full, cycle-exact emulation of all documented hardware features.
Best-in-class emulation accuracy of undocumented hardware behavior, including undocumented 6502 instructions, precise DMA timing, mid-screen register changes, hardware bugs, and cycle-precise timer IRQs.
Support for most popular 8-bit image file formats: ATR, ATX, ATZ, DCM, XFD, PRO, ARC, BAS, ROM, BIN, A52, CAS, SAP.
Contains reimplemented versions of OS, BASIC, and handler ROMs to run 8-bit software with high compatibility without needing Atari ROMs.
Emulation of over three decades of hardware expansions, including memory expansions, cartridge expansions, Parallel Bus Interface (PBI) devices, modems, and 65C02/65C816 accelerators.
Accurate emulation of multiple disk drive types with options for accelerated disk loads, realistic disk timing, and drive sounds.
Flexible display with Direct3D/OpenGL acceleration, aspect ratio options, easy resizing, and artifacting support.
Audio and video recording, cheat trainer, DOS disk explorer with drag-and-drop, and text mode copy/paste.
Powerful debugger with label decoding, source-level stepping, conditional breakpoints/tracepoints, watchpoints, execution history with loop/call/interrupt folding, and profiling.
Native Windows UI with theme support, per-monitor high DPI support, file associations, and DirectInput/XInput controllers.
Both 32-bit (x86) and 64-bit (x64) versions available.
--- Конец цитаты ---

http://www.virtualdub.org/downloads/Altirra-3.10.zip

http://www.virtualdub.org/downloads/Altirra-3.10-ARM64.zip
Yaranga:
pix07, если Вы перейдёте по этой ссылке - http://www.emu-land.net/computers/atari_8bit/emulators/windows - увидите, что Altirra 3.10 у нас имеется на сайте ещё с августа месяца, когда и была выпущена. А ещё если перейдёте вот по этой ссылке - http://www.emu-land.net/news/altirra_v310 -, увидите, что и новость на сайте была своевременно выложена.
Вот как доверять Вашим новостям? Уже ведь не первый раз это.
MetalliC:
BlastEm 0.6.0

https://www.retrodev.com/blastem/changes.html#v0.6.0


--- Цитата ---New Features
•New Nuklear UI with almost complete access to configuration options
•Added support for creating SDL2 mappings from inside the emulator
•Loading ROMs from ZIP archives is now supported
•Loading gzip compressed ROMs is now supported
•Internal screenshots can now be in PNG format
•New VDP plane debug view
•VDP debug views are now in separate windows
•Experimental support for sync to video (not enabled by default)
•Preliminary support for MegaWifi cart emulation

Bugfixes
•Fixed a number of 68K decoder bugs (mostly illegal instruction decoding)
•Fixed a number of memory leaks

Accuracy/Completeness Improvements
•Added support for J-Cart emulation
•Implemented Z80 interrupt mode 2
•Fixed the timing of a number of 68K instructions
•Fixed the timing of the Z80 JP cc, nn instruction
•Fixed the order bytes of a word are written to VRAM from the FIFO (fixes minor corruption in Road Rash 3 bike menu)

Other Changes
•Added support for Open GL ES in addition to the existing desktop GL support
•Some small optimizations

--- Конец цитаты ---
Yaranga:
MetalliC, спасибо, добавлено! С новым годом!
evgs:
Спустя 9 лет с момента последнего stable-релиза обновился Nintendulator
https://www.qmtpro.com/~nes/nintendulator/

Stable-версия 0.980:

Unicode Binaries
ANSI Binaries
Sources
Mapper Sources

WIP-версия получила номер 0.985, и теперь доступна в i386 и AMD64 исполнениях:

0.985-wip-x86-bin
0.985-wip-x64-bin


--- Цитата ---0.980
- Overall:
   Adjusted code to use C++ memory allocation routines where possible.
   Added support for 64-bit builds.
   Various code cleanup and bugfixes.
- APU:
   Added separate logic for power-on and soft-reset events.
   Updated various counters to more closely match actual hardware
      behavior.
   Upgraded audio playback code to use DirectSound 8.0.
- CPU:
   Improved DMA emulation logic to properly handle both Sprite and PCM
      operations happening concurrently.
   Removed all inline assembly for 64-bit support.
   Fixed interrupt timing for branch instructions without page crosses.
   Added a configuration setting to suppress Debug statements for
      invalid opcodes.
   Added support for undefined opcodes AAC, ASR, ARR, ATX, and AXS.
- Controllers:
   Renamed "Alternate Keyboard" to "Subor Keyboard".
   Updated Family Basic and Subor Keyboards to support movie recording
      and playback.
   Updated controllers to use Save/Load routines instead of exposing
      their internal state as packed byte arrays.
   Updated Arkanoid paddles to support axis configuration and adjusted
      range of valid positions.
   Added support for SNES Mouse.
   Fixed support for configuring POV triggers as axes versus buttons.
- Debugger:
   Updated CPU debugger and trace log output to include total elapsed
      CPU cycles since reset.
   Improved breakpoint support to properly handle intermediate reads.
   Improved PPU debugger to only redraw pattern tables and sprites when
      their corresponding palettes actually changed.
- Graphics:
   Added separate default palettes for each region.
   Improved fullscreen code to attempt to select a resolution which
      matches your monitor's aspect ratio.
   Fix a bug with Zapper emulation while in fullscreen mode.
   Added an alternative Playchoice-10 palette.
   Added a configuration setting for Playchoice-10 palettes to control
      whether or not extra gray colors should be added at 1D/2D/3D.
   Fixed color emphasis to swap the Red/Green bits on PAL and Dendy.
   Updated NTSC palette generation.
   Added an option to horizontally stretch the window to produce the
      correct aspect ratio.
- iNES Header Editor:
   Moved header editor into its own source file.
   Added support for editing NES 2.0 format fields.
- Mapper Interface:
   Updated Mapper Interface version from 3.7 to 3.9.
   Reordered several enumerated types to be more consistent.
   Added support for debug-safe read handlers which do not trigger side
      effects.
   Improved handling of multiple DLLs supporting the same mapper.
- Main Program:
   Updated Winamp plugin to support Unicode.
   Added support for Hybrid (Dendy) timing - PAL's 50Hz framerate, but
      NTSC's CPU/PPU clock ratio and VBLANK length.
   Reorganized code for saving and loading configuration settings to be
      localized according to function.
   Increased maximum supported PRG RAM from 64KB to 1024KB.
   Increased maximum supported CHR RAM from 32KB to 256KB.
   Changed FDS disk writing to use a new file format which permits
      tracking version numbers.
   Added full NES 2.0 format support.
   Reworked Savestate/Reset commands to avoid stopping and restarting
      sound playback (and causing pops).
   Fixed debugger breakpoints to properly unacquire input devices.
   Fixed crash when exiting the program while in fullscreen mode.
   Added a "Browse Save Files" option to the File menu.
- PPU:
   Removed some unneeded optimizations that didn't work with 64-bit and
      weren't beneficial with 32-bit anymore.
   Fixed pre-render scanline to reset vertical scroll bits for every
      cycle in 280-304 instead of just the last one.
   Removed old "non-accurate" sprite evaluation logic.
   Fixed emulation of $2007 accesses during rendering and how they
      affect the VRAM address.
   Added support for Vs. Unisystem PPUs returning special values from
      the lower bits of $2002.
- Savestates:
   Updated savestate logic to better handle version differences.
- Mappers:
   Added support for NES 2.0 custom SRAM sizes
   Added support for various iNES mappers using CHR RAM when no ROM is
      present.
   Updated MMC2 emulation for switching the lower CHR ROM bank.
   Updated IRQ counters for MMC3, MMC5, MMC6, VRC4, VRC6, VRC7, and
      Tengen RAMBO-1.
   Updated MMC5 sound length counter timing and added support for
      read-triggered PCM.
   Updated iNES mappers 1 and 4 to support NES 2.0 PRG RAM sizes.
   Updated iNES mapper 16 to support EEPROM saves, and added mapper 159
      as a variant.
   Added iNES mapper 210 as a variant of mapper 19.
   Fixed iNES mappers 21, 22, 23, and 25 to properly reflect their
      actual functionality.
   Improved compatibility for iNES mapper 185.
   Added support for NES-AN1ROM, HVC-FKROM, NES-PEEOROM, NES-SC1ROM,
      NES-SHROM, NES-SH1ROM, NES-SIROM, NES-SJROM, NES-SL2ROM,
      NES-SL3ROM, NES-SLRROM, NES-SMROM, NES-TBROM, NES-TEROM,
      NES-TKSROM, NES-TL2ROM, NES-TLSROM,  NES-TNROM, NES-TQROM,
      and NES-TVROM boards.
   Added support for iNES mappers 28, 31, 36, 48, 57, 72, 77, 82, 92,
      101, 107, 152, 154, 155, 159, 165, 191, 192, 193, 194, 200, 201,
      203, 205, 206, 207, 240, 242, and 245.
   Merged iNES mapper 151 (Extended Vs. Unisystem) into 75 (VRC1).
   Fixed NSF player to properly silence internal channels when changing
      tracks.

--- Конец цитаты ---
MetalliC:
BlastEm 0.6.1 с кучкой багфиксов

https://www.retrodev.com/blastem/changes.html#v0.6.1


--- Цитата ---Bugfixes
•Fixed build script so controller images are actually included so UI doesn't crash
•Disabled most bindings when UI active (fixes crashes/wonkiness when pressing certain keys)
•Fixed Windows implementation of get_config_dir() so config file ends up in %localappdata%\blastem like it should
•Fixed the location of sticky_path on all platforms
•Added virtual root directory used by ROM UI to new Nuklear UI

--- Конец цитаты ---


--- Цитата: Yaranga от 01 Январь 2019, 13:10:35 ---добавлено! С новым годом!
--- Конец цитаты ---
и тебя с праздничками!   :)
Yaranga:
MetalliC, ещё раз спасибо, новость добавлена.

Добавлено позже:
evgs, спасибо, добавлено.
evgs:
puNES 0.103
http://www.emu-land.net/forum/index.php/topic,60189.msg1388558.html#msg1388558
Петер Доннерветтер:
evgs, спасибо!
Добавил новость на главную страницу.
Rikki-tikki-tavi:
Arrogant обновил перевод Mitsume ga Tooru до версии 1.05. Судя по обсуждению, набор улучшений и исправлений внушительный.
MetalliC:
BlastEm 0.6.2

https://www.retrodev.com/blastem/changes.html#v0.6.2


--- Цитата ---New Features
•Zipped and gzipped SMD ROMs are now supported
•Gain control for overall volume and FM/PSG invidually

Accuracy/Completeness Improvements
•Fixed timing of a few instructions in Z80 core
•Added optional emulation of YM2612 imperfections (aka "ladder effect")
•Fixed some unintentional extra precision in some FM LFO calculations
•Added a 1 sample delay in some FM operator results when used as modulators to match hardware

Bugfixes
•Fixed regression in NBA JAM TE and possibly other 32MBit Acclaim mapper titles
•Added code to handle controllers that have their d-pads mapped as buttons or axes
•Removed some problematic SDL2 game controller mappings
•Fixed crash that occurred when releasing mouse too clickly when loading a ROM
•Fixed SMD ROM support
•Fixed handling of audio contexts with more or less than 2 channels
•Fixed off-by-one error in IO device selection UI
•Fixed regression in GDB remote debugging support on Linux and OS X

Other Changes
•MegaWiFi hardware can now be enabled by a header string (still gated by config)
•Tweaked the style of checkboxes in the Nuklear UI to hopefully make the on/off state more clear

--- Конец цитаты ---
MetalliC:
WinUAE 4.2.0 (08.04.2019)

--- Цитата ---New features:
•uaegfx and Picasso IV Overlay/PIP support.
•All GUI listviews support column order and column width customization.
•Custom ROM selection (4 slots) added.
•Direct3D 9/11 shader embedded config entry support.
•68030 MMU instruction disassembler support and other disassembler fixes.
•68030 MMU emulation will now also create short type bus error stack frames when possible, matching real 68030 behavior.
•Windowed mode keeps aspect ratio if CTRL is pressed while resizing.
•Added debugger invalid access logger (memwatch l).
•Reject Alt+<some key> Windows system menu key shortcuts. Invalid short cut combinations can generate annoying Windows alert sounds.
•KS ROM selection supports loading and relocation of hunk and m68k elf executables.

Bug fixes:
•Direct3D 11  shader support fixes.
•CDTV CD drive read/play startup delays adjusted. Fixes Town without no name speech audio track stopping too early.
•Accelerator board CPU fallback (to mainboard CPU mode) works again.
•Many video port adapters (which includes grayscale mode and genlock) didn’t support all doubling modes.
•Minor custom chipset fixes (Small graphics corruption in certain special situations)
•Moving mouse outside and back to WinUAE window in Magic mouse activated WinUAE window even if some other window was already active.
•AVI recording with non-standard refresh rate was reset to default if GUI was entered and exited during recording.
•uae-configuration returned return code 10 even when matching config entry was found.
•“Add PC drives at startup” enabled and same drive’s root directory also mounted manually: drive was mounted twice. (Introduced in 4.1.0)
•Genlock transparency didn’t always activate even when genlock emulation was enabled.

New emulated hardware:
•Pacific Peripherals Overdrive
•IVS Trumpcard
•IVS Trumpcard 500AT
•ICD Trifecta
•BSC Tandem
•ACT Prelude and Prelude 1200
•Harms Professional 3000

--- Конец цитаты ---
http://www.winuae.net/2019/04/09/winuae-4-2-0/
Yaranga:
MetalliC, спасибо, добавил новость.
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