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Heidr:
А что никто не пишет про RetroArch 1.5.0? Там много изменений, особенно в версии для андроида и игре по сети: https://www.libretro.com/index.php/retroarch-1-5-0-released/
Changes since last version (1.4.1)
MOBILE: Single-tap for menu entry selection
MOBILE: Long-tap a setting to reset to default
ANDROID: Autoconf fallback
ANDROID: Mouse support / Emulated mouse support
AUTOCONF: Fix partial matches for pad name
CHEEVOS: Fix crashes in the cheevos description menu
CHEEVOS: WIP leaderboards support
COMMON: Threading fixes
COMMON: 9-slice texture drawing support
CORETEXT/APPLE: Ability to load menu display font drivers and loading of custom font.
DOS: Add keyboard driver
DOS: Improve color accuracy and scaling
GUI: Various settings are now only visible when advanced settings is enabled
GUI: Allow changing icon theme on the fly
GUI: Add a symbol page in the OSK (Onscreen Keyboard)
GUI: Better dialogs for XMB
LOCALIZATION: Add/update Korean translation
LOCALIZATION: Rewrite German translation
LOCALIZATION: Update several English sublabels
LOCALIZATION: Update several Japanese labels
NET: Allow manual netplay content loading
NET: Announcing network games to the public lobby is optional now
NET: Bake in miniupnpc
NET: Fix netplay join for contentless cores
NET: LAN games show next to lobbies with (LAN) and connect via the private IP address
NET: Use new lobby system with MITM (Man In The Middle) support
NET: Fix netplay rooms being pushed on the wrong tab
NUKLEAR: Update to current version
SCANNER: Always add 7z & zip to supported extensions
VULKAN: Find supported composite alpha in swapchain
VULKAN: Add snow/bokeh shader pipeline effects – at parity with GL now
WIIU: Keyboard support
WINDOWS: Logging to file no longer spawns an empty window
WINDOWS: Fix loading of core/content via file menu
We’ll go into some of the important features in more detail below.
UPNP support out of the box! (Windows/MacOS/Linux/Android/iOS)
Previously, in order for netplay to work, you as the hoster would need to manually port forward on your router. Starting with version 1.5.0, RetroArch now supports UPNP out of the box! If you have a home network router that supports UPNP, you should now be able to host netplay games without having to manually open ports on your router!
NOTE: The platforms that come with UPNP support out of the box as of this point includes: Android, MacOS, Linux, iOS, and Windows. If you have a version of RetroArch for any other platform, it’s likely it does not have UPNP support, and therefore you would still need to fallback on manual port forwarding if you want to host a game.
Menu improvements
An often-heard complaint was that touch navigation on mobile devices was not intuitive enough. You had to double tap in order to select an entry instead of being able to single tap which is the norm for most mobile programs out there.
We have changed this so that you now only have to single tap. Also, you can now ‘long-tap’ a setting in order to ‘reset’ it to default. This is useful in case you are tinkering with some setting using touch and you want to set it back to its default setting.
Other new features – changing the icon theme now works on-the-fly, so you no longer need to restart RetroArch for these changes to take effect.
Android controller detection improvements
If RetroArch cannot find a preconfigured entry for your gamepad on Android, it will now try to use the Android standard default controls for the gamepad instead. This should help with a bunch of gamepads that are lacking a current autoconfiguration file, and should prevent the user from having to manually setup the controls.
Vulkan improvements
Previously, the menu effects ‘Snow’ and ‘Bokeh’ were not available if you were running RetroArch with the Vulkan video driver enabled. Now you can use them with Vulkan as well!
In case you don’t know how to access these, go to Settings -> User Interface -> Menu -> Menu Shader Pipeline.
MetalliC:
--- Цитата: Heidr от 13 Март 2017, 17:42:23 ---А что никто не пишет про RetroArch
--- Конец цитаты ---
может потому что это оболочка/фронтенд а не эмулятор.
я для одного МАМЕ знаю наверное до десятка фронтендов или сборок с GUI, писать об обновлениях каждого в новостях смысла имхо никакого.
Zykon:
Обновился эмулятор Сега Сатурна uoYabause до версии 0.4.4 http://www.uoyabause.org/static_pages/download
uoYabause v0.4.4 Changelog:
Improve onscreen touch pad.
Portrait mode.
Graphics improvements by merging piYabause by FCare.
Arbars:
MAME 0.184
-----
MAMETesters Bugs Fixed
----------------------
- 04454: [Crash/Freeze] (saturn.cpp) seabass: Black Screen after patents screen (Angelo Salese)
- 06337: [DIP/Input] (mz2500.cpp) mz2500: The HELP key is missing (einstein95)
- 06361: [Cheat System] Cartrdige memory accessed directly with cheats will crash MAME (Pugsy)
- 06492: [Crash/Freeze] (model3.cpp) scud: Crash running scud with -bench 90, regression. (Phil Bennett)
- 06504: [Misc.] (coleco.cpp) coleco and clones, adam: Wrong device interface name (gordon-fish)
- 06512: [Graphics] (seattle.cpp) hyprdriv: Occasionally, when the race starting, the 3D graphic objects start to glitch and
disappear, game become unplayable (R. Belmont)
- 06513: [Crash/Freeze] (gba.cpp) gba: Many previously working gba sl_roms now freeze (R. Belmont)
New working machines
--------------------
Ampro Computers Little Board/186 [Carl, Al Kossow]
Coleco Quiz Wiz Challenger [hap, Sean Riddle, Rik]
Conic Electronic I.Q. [hap, Sean Riddle]
CXG Chess 2001 [hap, Berger]
Micro Genius IQ-501 [kazblox]
Micro Genius IQ-502 [kazblox]
Shiny Golds [caius, The Dumping Union]
USG/Tandy 2-Player Football [hap, Sean Riddle]
New working clones
------------------
2 On 2 Open Ice Challenge (rev 1.2A) [Brian Troha, Sean Sutton, Smitdogg, The Dumping Union]
Chesster Challenger (V1.3) [yovan]
Dendy Classic 2 [kazblox]
Dynablaster / Bomber Man (bootleg, set 3) [Hammy, The Dumping Union]
Fidelity Designer 2100 [hap]
Fidelity The Excellence (model EP12, set 2) [yovan]
Fidelity The Par Excellence (rev. B) [hap]
Flashgal (set 1, Kyugo logo) [Corrado Tomaselli, The Dumping Union]
Gals Panic (MCU Protected, set 2) [Hammy, The Dumping Union]
Granit 'S' [hap]
Kishon Chesster [yovan]
Milton Bradley Simon (Rev F) [Sean Riddle]
NBA Play By Play (ver AAB) [alca]
Phoenix (IDI bootleg) [f205v]
Radical Radial (Japan) [ShouTime, The Dumping Union]
Raiden II (Germany) [caius, The Dumping Union]
San Francisco Rush (boot rom L 1.06A) [Andrew Welburn, The Dumping Union]
Shanghai III (US, prototype) [coolmod, The Dumping Union]
Street Fighter II: The World Warrior (World 910129) [Janniz]
Super Crowns Golf (World) [Kevin Eshbach, The Dumping Union]
Machines promoted to working
----------------------------
Novag Constellation Forte (version B) [hap]
Heathkit H-19 [Mark Garlanger]
HP-9845C [f.ulivi, Angus Kueckes]
SM 7238 [shattered]
Clones promoted to working
--------------------------
Heathkit H-19 w/ Super-19 ROM [Mark Garlanger]
Heathkit H-19 w/ Watzman ROM [Mark Garlanger]
New machines marked as NOT_WORKING
----------------------------------
Alchemist (01J02046, Venezuela) [Heihachi_73]
Arizona [PinMAME]
Bachelorette Party (BHG1248, US) [Heihachi_73]
Caprice Pro-Action Baseball [hap, Sean Riddle]
Cowboy 8 Ball [PinMAME]
Disco Dancing [PinMAME]
Dream Weaver (0200586V, NSW/ACT) [Heihachi_73]
Eltec Eurocom II V7 [shattered]
Fast Fortune (0100651V, NSW/ACT) [Heihachi_73]
Force [PinMAME]
Haunted Hotel [PinMAME]
Hustler [PinMAME]
Jumpin' Joey (0100383V, NSW/ACT) [Heihachi_73]
King Kong [PinMAME]
Lucky Clover (0300109V, NSW/ACT) [Heihachi_73]
Mammoth Money (0100425V, NSW/ACT) [Heihachi_73]
Penguin Pirate (0100674V, NSW/ACT) [Heihachi_73]
Reel Power (0100400V, NSW/ACT) [Heihachi_73]
Rushin Rooster (0100534V, NSW/ACT) [Heihachi_73]
Silver Wolf (0100673V, NSW/ACT) [Heihachi_73]
Snow Cat (0100405V, NSW/ACT) [Heihachi_73]
Soreike! Anpanman Popcorn Factory (Rev B) [ShouTime, Anonymous Donator, The Dumping Union]
Space Ship [PinMAME]
Subor SB-486 [kazblox]
Thor (0200319V, NSW/ACT) [Heihachi_73]
Thunder Heart (0200333V, NSW/ACT) [Heihachi_73]
Time Machine (LTD, 4 players) [PinMAME]
Trick Shooter [PinMAME]
USG Programmable Baseball [hap, Sean Riddle]
Viking King [PinMAME]
White Force [PinMAME]
Wicked Winnings (0100553V, NSW/ACT) [Heihachi_73]
Wild Angels (0100337V, NSW/ACT) [Heihachi_73]
Yukon Gold (03J00191, NSW/ACT) [Heihachi_73]
Zoofari [R. Belmont, Sean Sutton, Smitdogg, The Dumping Union]
New clones marked as NOT_WORKING
--------------------------------
Boot Scootin' (GHG1008-03, US) [Heihachi_73]
Cash Cat (0100557V, NSW/ACT) [Heihachi_73]
Cash Cat (0100676V, NSW/ACT) [Heihachi_73]
The Chariot Challenge (0100787V, NSW/ACT) [Heihachi_73]
Desert Bloom (0300111V, NSW/ACT) [Heihachi_73]
Dolphin Treasure - Cash Express (AHG1519, US) [Heihachi_73]
Dolphin Treasure - Cash Express (AHG1607, US) [Heihachi_73]
Griffon (Olympia bootleg of Phoenix) [f205v, The Dumping Union]
Harley Davidson (L-2) [PinMAME]
Karnov (Japan, bootleg with NEC D8748HD) [The Iron Goat]
King Galah (0100536V, NSW/ACT) [Heihachi_73]
Loco Loot (0100473V, NSW/ACT) [Heihachi_73]
M82 Display Unit (PAL) [kazblox]
Magic Mask (AHG1549, US) [Heihachi_73]
Magic Touch (0300455V, NSW/ACT) [Heihachi_73]
Mine, Mine, Mine (0400115V, NSW/ACT) [Heihachi_73]
Money Mouse (0300469V, NSW/ACT) [Heihachi_73]
Mountain Money (0100289V, NSW/ACT) [Heihachi_73]
Orchid Mist (0100849V, NSW/ACT) [Heihachi_73]
Oscar (0100348V, NSW/ACT) [Heihachi_73]
OutRun 2 Special Tours (GDX-0014) [Ordyne, The Dumping Union]
Penguin Brothers (Japan, bootleg) [Rod_Wod, Team Europe and The Dumping Union]
Penguin Pays (0100113V, NSW/ACT) [Heihachi_73]
Penguin Pays - Penguin Pucks (EHG1257, US) [Heihachi_73]
Penguin Pirate (0200578V, NSW/ACT) [Heihachi_73]
Pot O' Gold (U.S. Games, v580F) [deathmock]
PPG Waveterm A [shattered]
Queen of the Nile (0101139V, NSW/ACT) [Heihachi_73]
Queen of the Nile (0101707V, Brazil) [Heihachi_73]
Queen of the Nile (04J00784, Venezuela) [Heihachi_73]
Queen of the Nile - Cash Express (AHG1525, US) [Heihachi_73]
Queen of the Nile - Cash Express (AHG1609, US) [Heihachi_73]
San Francisco Rush: The Rock (Wavenet, boot rom L 1.38, GUTS Aug 19 1997 / MAIN Aug 19 1997) [Andrew Welburn, The Dumping Union]
San Francisco Rush: The Rock (Wavenet, boot rom L 1.38, GUTS Aug 6 1997 / MAIN Aug 5 1997) [Andrew Welburn, The Dumping Union]
Skins Game Tournament Edition [mrsinister]
Super Bucks III (0100711V, NSW/ACT) [Heihachi_73]
Sweethearts II (0200465V, NSW/ACT) [Heihachi_73]
Time Machine (LTD, 2 players) [PinMAME]
Thunder Heart (0200334V, NSW/ACT) [Heihachi_73]
Tropical Delight (0100269V, NSW/ACT) [Heihachi_73]
Time Traveler (set 2) [Ordyne, The Dumping Union]
Unicorn Dreaming (0100813V, NSW/ACT) [Heihachi_73]
Wangan Midnight Maximum Tune 2 (Export) (GDX-0016) [Ordyne, The Dumping Union]
Zephy (alternate set) [PinMAME]
New working software list additions
-----------------------------------
archimedes: Over 20 games and applications [Nigel Barnes]
bbcb_flop: Disk User coverdisks, Bad Apple and X-Pansions Elevation demos [Nigel Barnes]
bbcm_flop: Enjoy The Silence and Retribution X demos [Nigel Barnes]
c64_cass: speakeasy [Dagarman]
ibm5150:
Bivouac, Chuck Yeager's Advanced Flight Trainer, Double Dragon (5.25", older), EDITEXTE,
Indianapolis 500: The Simulation (3.5", newer), Label Magic, Licence to Kill, Multitexte, Pick'n Pile, Prehistorik,
PrintMaster Plus, Rockford, Skweek
[breiztiger]
ibm5170:
Adaptec EZ-SCSI 3.1 German, AMouse Driver Disk v7.0, Borland Eureka 1.0, Borland Paradox 3.01 (German),
Borland Paradox 4.0 (German, 2 versions),
IBM DOS 5.02 (German), MS-DOS 6.22 (German), Windows 3.1 (German), Windows for Workgroups 3.11 (German)
[darkstar]
megadriv: TOm and Jerry (Jpn) [ElBarto]
nes: Magic Kid GooGoo [kazblox]
ti74: Maths and Finance cartridges [PockEmul]
vic1001_cass: speakeasy (partial dump) [Dagarman]
New software list additions marked as NOT_WORKING
-------------------------------------------------
ibm5150:
Ikari Warriors (alt), First Samurai, JetFighter I: The Adventure, Turbo Driver [breiztiger]
Source Changes
--------------
-Changed games to use 4-way joysticks. [AJR]
* assault, bagman.cpp (all games except squasitsa), bballs, darktowr, ddungeon, horekid, klax, maddonna, pushman, stoffy, supduck,
toffy, trog (trogpa4 prototype uses different inputs)
-tms1024/tms1025: Added input callbacks and read handler. [AJR]
* docastle.cpp: Read inputs through TMS1025.
-hanaroku: Added NVRAM and hopper. [AJR]
-feversoc: Added coin hopper output (prize hopper doesn't quite work). [AJR]
-hp9845b: Use standard instance names (and type) for optional ROMs. [AJR]
-merit.cpp: PSG type is AY-3-8912. [AJR]
-Converted screen_device VBLANK callback to devcb_write_line. [AJR]
* Renamed screen_eof_xxx to screen_vblank_xxx in many drivers.
-lastbank: Added coin counters. [AJR]
-Added skeleton device for Video System C7-01 GGA. [AJR]
-taito_z.cpp: Fixed subtle color pen bug in Mexico GP stage for Continental Circus. [Angelo Salese]
-8x300dasm: Corrected JMP target addresses. [Barry Rodewald]
-Work around bug in msys2 C runtime causing garbage on console with DInput controllers. [Brad Hughes]
-abc80: Converted to scanline based rendering, fixed graphics characters, and fixed sound. [Curt Coder]
* Genesis Project demos (abcdemo, hiresinv) are now fully working.
-Ambush: Cleaned up driver state. [Dirk Best]
-ay8910: Added a write handler for the case of bc1=a0 and bc2=a1. [Dirk Best]
-blockade: Rewrote driver: [Dirk Best]
* Removed fake interrupts, rewrote coin handling, corrected CPU type.
* Used screen raw parameters and generic 8x8x1 gfx layout.
-popper: Got some meat back onto the bones: [Dirk Best]
* Made full memory map for main and sub CPUs derived from schematics.
* Added both DIP switches with proper defaults.
* Hooked up interrupt generation logic.
* Decoded character and sprite layout, draw character tilemap.
* Added raw screen parameters (to be verified).
* Hooked up inputs and flip screen.
* Fixed audio hookup.
-HP9845C improvements: [f.ulivi, Angus Kueckes]
* Expanded from 1 to 4 I/O slots.
* Allowed RAM size to be configured with -ram option.
* Implemented HP-9845C driver (color version of the 9845 range of machines).
* Improved 9845C lightpen emulation.
* nanoprocessor: Fixed a subtle bug in interrupt handling.
-n64 updates: [Happy]
* Added short delay between RDP full sync and DP interrupt, allowing RSP IRQ to arrive first.
* Let debugger disassembly windows track RSP PC.
* Flush RSP DRC cache when SP DMA changes IMEM.
* Make element selection in vector load/store RSP DRC C functions consistent with other implementations.
* Fix a minor issue with RDP disassembly listing for Load Block.
-mips3 DRC : Ensure branch delay slot instruction is not virtual instruction before trying to generate code to add it to the block
checksum, fixed FPU register aliasing. [Happy]
-z80sio: Added i8274/upd7201 variants, refactored interrupts, improved logging. [Joakim Larsson Edstrom]
* isbc: Changed to use z80sio.cpp i8274 device instead of z80dart.cpp's, removed m1_r() workaournd.
-fcisio: Added layout and and RS232 configured for terminals on all 8 serial ports. [Joakim Larsson Edstrom]
-netlist: Added a heap priority queue, fix netlist stats collection, fixed new clang warnings, reduced footprint of extended clock.
[couriersud]
-Decoded popper color PROMs. [Joe Magiera, couriersud]
-sdk86.cpp: Fixed ROM loading. [Lord Nightmare]
-pes.cpp: use combined /RS and /WS function since the MCU/CPU can in theory change both lines at once, and since it uses a TMS5220C
it does matter in this case. [Lord Nightmare]
-segas32.cpp: Added uPD7725 DSP with ROM loading to Air Rescue (disabled for now). [Lord Nightmare]
-upd7725: Added preliminary IRQ support, corrected SI/SO bit order, added SIACK/SOACK registers, fixed save state registration,
fixed reset state. [Lord Nightmare]
-Fixed an off-by-one error when loading upd96050 roms for SNES games. [Lord Nightmare]
-potgoldu.cpp: Added undumped MCU as NO_DUMP. [Lord Nightmare]
-konmedal/tsukande: Add clock XTAL definition for the Z80 CPU, divisor is guessed. [Lord Nightmare]
-Heath H19: Fixed keyboard, fixed handling of enable/disable of 25th line, use internal MM5740 ROM, fixed H-19 with Watzman ROM,
fixed Super19. [Mark Garlanger]
-ti99: Various fixes for TI-99/4 (not A). [Michael Zapf]
* Added initializations fixing crash on startup, fixed GROM issues (clock turned off too early).
-geneve: Fixed issue with sector read on HFDC without implied seek (did not check CRC and failed to switch density). [Michael Zapf]
-ti99/geneve: Made bus mouse now separate device, may also be used with evpc. [Michael Zapf]
-ti99/geneve: Fixed jerky mouse movement. [Michael Zapf]
-ti99_8: Fixed debugging for TI-99/8. [Michael Zapf]
-Softlist/slot improvements: [Nathan Woods]
* Fixed an issue where device options (e.g. -cart) were reported as unknown when they actually worked.
* Do more softlist evaluation upfront and use results to drive slot/image setup.
* Added device_slot_interface::has_selectable_options() to determine whether a particular slot has selectable options.
-Added a new addrmap.cpp validity check intended to catch AM_REGION declarations not tied to anything meaningful. [Nathan Woods]
-CoCo: Implemented support for enabling and disabling cartridge-specific sound, made third and fourth floppy drives present by
default. [Nathan Woods]
-CoCo 3: Fixed an issue clearing GIME interrupts (disabling interrupts by writing to $FF92/3 also acknowledges interrupt).
[Nathan Woods, tim lindner, Glen Hewlett]
-6821pia.cpp: changed int to bool where appropriate, changed macros to static functions. [Nathan Woods]
-archimedes: Added JFD floppy format as used by JASPP (Archimedes Software Preservation Project). [Nigel Barnes]
-electron: Added First Byte joystick interface. [Nigel Barnes]
-Made side effect suppression a machine property. [O. Galibert]
-Removed direct update handlers: [O. Galibert]
* a2600, atm (still not working, but less badly), mpf1 (makes step work), mpz80, pentagon, sage2, scorpion, tms32031
-mb86233: Massive disassembler overhaul. [O. Galibert]
-arm7ops.cpp: Advance PC on unimplemented opcodes. [Peter Ferrie]
-apple2: Rewrote language card handling. [Peter Ferrie]
-apple2: Fixed IIe/IIc self-test regression. [R. Belmont]
-apple2: Fixed IIe $C800 arbitration, Zellyn/kqumba tests pass now. [R. Belmont]
-z180: DMA fixes: [R. Belmont]
* Count of 0 means 0x10000, as with other DMA controllers.
* Fixed scheduling so burst mode DMA is always serviced immediately with no CPU ops interleaved.
-gba: Fixed revised copy protection handler to get the right PC (MT6513). [R. Belmont]
-vp101: Added framebuffer, some inputs, ATA, NVRAM, protection cheat; implemented ATA DMA. [R. Belmont]
-MIPS: Added initial support for VR5500 and TX4925 CPUs. [R. Belmont]
-Fixed errors detected by coverity: [shattered]
* argo, unior, x07: CID: 138563-138565 "Overlapping buffer in memory copy"
* pc88va: CID: 138607 "Operands don't affect result"
* peplus: CID: 138606 "Logical vs. bitwise operator"
* formats/cbm_tap: CID: 138003 "Dereference before null check"
* machine/hdc92x4: CID: 138631 "Operands don't affect result"
* machine/roc10937: CID: 138793 "Logically dead code"
-tosh1000: Hooked up ROM-DOS. [shattered]
-agat: Split from apple2, implemented basic agat7 hardware. [shattered]
-sm7238: Implemented double-sized characters and smooth scroll. [shattered]
-poisk1: Added more ROMs. [shattered]
-ibm6580: Made memory size configurable and fixed a Coverity finding. [shattered]
-ie15: Converted to a device with frontends (standalone driver and rs232 slot device). [shattered]
-debugger: Print octal addresses in the trace if CPU is octal. [shattered]
-dec_lk201: Added PORT_CHAR/PORT_CODE where missing. [shattered]
-wd_fdc: Tagged command names in debug messages. [shattered]
-Removed tag() argument from logerror() calls in cpu/i86 and floppy code. [shattered]
-bitgraph: Switched from layouts to rotation flags, fixed keyboard. [shattered]
-legacy floppy: Fixed floppy_stp_w. [shattered]
-a7150: De-skeletonized. [shattered]
-t11 cpu: Emulate MFPT instruction; MOV, CLR and SXT read memory before writing to it. [shattered]
-hp_ipc: De-skeletonized. [shattered]
-Commodore LCD: Halved size of character rom region and fixed switching between upper and lower case character sets. [smf]
-Fixed UPD7725 disassembly. [smf]
-zorba keyboard: Mapped remaining keys, documented remaining DIP switches, and added notes on MCU program. [Vas Crabb]
-gotcha/ppchamp/pasha2: Hooked up lamp outputs and add clickable artwork. [Vas Crabb]
-sun3x.cpp: Hooked up keyboard port. [Vas Crabb]
-Fixed natural keyboard mapping for vg9k keyboard (and hence UI paste/autoboot). [Vas Crabb]
* Also fixed key labels and made default mapping match physical layout where possible.
* The "triangle" key isn't mapped - I don't know what it does or how to test it.
-Updated GLM to tip of stable branch (0.9.8.5 pre-release) - fixes build with MacPorts clang. [Vas Crabb]
-Make device types self-register: [Vas Crabb]
* MAME now walks all linked device types for -listxml, -romident and -verifyroms whether they're used or not.
* Made device_creator a variable template.
* Removed screen.h and speaker.h from emu.h and centralised instantiations of screen and speaker finder templates.
* Added basic device validation to -valid checks.
* Substantially sped up -listxml (at least 30% improvement), -verifyroms, and -romident on multiple files.
-Fixed crash on excessive command-line arguments, removed long-dead option. [Vas Crabb]
-ti85.cpp: Convert TI-8x link port to a bus with emulated peripherals, working for TI-82 and TI-85. [Vas Crabb]
* Tee connector, HLE TI-Graph Link, stereo/mono speakers, and raw signal forwarding socket supported.
-Fixed new device validation issues. [Vas Crabb, O. Galibert, AJR]
-triforce.cpp: Fixed Mario Kart 2 ROM loading. [MetalliC]
-naomi.cpp: Dumped and documented 837-14438 hopper controller board (used by Kick'4'Cash and other SWP games).
[big10p, Darksoft, MetalliC]
-Measured Naomi's MIE MCU speed. [rtw, MetalliC]
-naomi.cpp: Redumped "Noukone Puzzle Takoron (GDL-0042)" and "Virtua Fighter 4 (Rev B) (GDS-0012B)". [rtw]
-model1: Added dumped internal TGP ROMs. [Caps0ff]
-naomi.cpp: New BIOS dumps:
* "Ferrari F355 Challenge (deluxe, no link)" Export BIOS [Darksoft]
* "Ferrari F355 Challenge (deluxe, no link)" Japan BIOS [Ordyne, The Dumping Union]
* "House of the Dead 2" Japan BIOS [Nomax]
-triforce.cpp: Added security PIC dumps:
* "Mario Kart Arcade GP 2" [Soyandroid, Darksoft]
* "Mario Kart Arcade GP" [Soyandroid]
-taito.cpp: Added program ROMs and corrected title for voleybal. [PinMAME]
-phoenix.cpp: Dumped/redumped PROMs for some of the bootlegs. [f205]
-viper.cpp: Added timekeeper dump for code1db. [ShouTime]
-midwunit.cpp: Redumped "Ultimate Mortal Kombat 3" U2-U5 sound ROMs. [ShouTime]
-Corrected the main crystal in marineb.cpp to 12MHz as seen in PCB photos, cleaned up clock definitions in galaxian driver, moved
ladybugg from galaxold to galaxian driver, use mooncrst_audio for mooncrst in galaxold, made spcwrp use hunchbkg pallette ROMs.
[kazblox]
-nes: Added Magic Kid Googoo board (iNES mapper 190). [kazblox]
-Save state fixes for i386/pc_vga/cs4031: [moralrecordings]
* Save cs4031 emulated A20 state, additional i386 attribute registers/flags, and VGA palette configuration.
* Fixed broken VGA port reads on state load.
* Fixed enum range check in i386.
-vicdual: Added nsub gradient simulation (makes black destroyers on the horizon visible). [SailorSat]
-homedata.cpp: Use 8-way joysticks for Reikai Doushi; added button descriptions and DIP locations. [Bad A. Billy]
-Fixed softwarelist cart memory cheats by moving cheat file loading to a later point in startup process. [Pugsy]
-Removed colon from image_interface preventing front-ends from launching ColecoVision software. [gordon-fish]
-ay8910: Added support for clock frequency changes. [tim lindner]
-chihiro.cpp: Redumped Ollie King (GDX-0007). [Ordyne, The Dumping Union]
-konamigx.cpp: Corrected two ROM names and redumped sound ROM for Rushing Heroes. [Smitdogg, The Dumping Union]
-Updated hiscore.dat. [Leezer]
B0nus:
обновился лучший эмулятор Turbografx (Nec PC-Engine).
Ootake 2.79
http://www.ouma.jp/ootake/
- For low-end PC (PC not so fast), the function which can automatically
optimize the setting was added.
* Even with Intel Atom(Z8350 for Tablet PC, Stick PC) CPU, Ootake operates
pretty comfortably at window size up to x2 (full screen 800x600).
Here is the optimization method.
==========================================================================
Push "Setting" button on the start screen (bottom left on the screen) ->
Push "Set CD-DA Play Timing" button (top button) -> OK button ->
Push "High Quality PSG (Defalt)" button (top button).
Optimization is completed in 60 seconds if your PC has enough speed.
In the case of a low-end PC, the fact that power is insufficient is
displayed and the setting is automatically lowered. Then, press the OK
button and wait 60 seconds again to complete the optimization.
==========================================================================
- When Intel built-in graphics is used, it starts with the setting which is
lighter(Light PSG. fast) than the default setting.
- Add "Message Time 100% - 20%" to the setting menu(above the game screen).
It is possible to adjust the display time of system messages.
- Supports V-Sync at refresh rate "120 Hz" display output.
* For 120Hz compatible display for gamers.
- Add "Full Screen 120Hz" to the Screen menu. When this is selected, it can
be displayed at 120Hz with full-screen mode.
* With the Window mode, if the desktop display is 120Hz, V-Sync will be
performed automatically at 120Hz even if this is not selected.
- The operation of the PCE built-in sound (wave memory sound) has been
brought close to the real machine. In "Cyber Night" and
"Fire Pro-Wrestling" series, the problem of sound has been resolved.
- Improved Joypad initialization function. If the controller is not
functioning correctly, please initialize the pad settings once by clicking
"Input -> Initialize Pad # 1 - # 5 (fourth from bottom)" menu.
- Fixed a bug that shortcut keys such as Screenshot did not work when
reproducing the game play with "Capture -> Play Record (F6 key)" menu.
- Additionally, a detailed part has been improved and corrected.
Zykon:
Обновился эмулятор Commodore 64 - Emu64 https://bitbucket.org/tkattanek/emu64/wiki/Home
Emu64 hat nun WIP Support in der VICE Testsuite. Danke an Groepaz vom VICE-Team https://sourceforge.net/p/vice-emu/code/HEAD/tree/testprogs/testbench
PNG als Screenshotformat hinzugefügt
Pepto Palette hinzugefügt
WARP Modus hinzugefügt (Option in C64Speed Fenster oder als Kommandozeilen-Option)
Verarbeitung von Kommandozeilen-Optionen in Emu64 eingebaut
Neue Kommandozeilen-Option: --nosplash (Der SplashScreen wird beim Start nicht angezeigt.)
Neue Kommandozeilen-Option: -a, --autostart <Dateiname> (Lädt ein C64 Programm (prg,t00 ...) und startet es gleich.)
Neue Kommandozeilen-Option: -m, --mount-disk <laufwerksnummer> <Dateiname> (Mountet ein Diskimage. Die Laufwerksnummer muss zwischen 8 und 11 liegen.)
Neue Kommandozeilen-Option: --mount-crt <Dateiname> (Steckt ein Modulimage in den Expansionport ein.)
Neue Kommandozeilen-Option: --umount-crt (Entfernt ein Modulimage aus dem Expansionsport.)
Neue Kommandozeilen-Option: -r, --soft-reset (Führt einen Soft Reset durch.)
Neue Kommandozeilen-Option: -R, --hard-reset (Führt einen Hard Reset durch.)
Neue Kommandozeilen-Option: --warp (Aktiviert den WarpMode. (Maximum C64 Speed / kein Sound))
Neue Kommandozeilen-Option: --poke64 <Adresse (0-65535)> <Wert (0-255)> (Schreibt ein Byte an eine C64 Adresse.)
Neue Kommandozeilen-Option: --limitcycles <nZyklen> (Beendet den Emulator nach nZyklen mit Exitcode 1.)
Neue Kommandozeilen-Option: --exitscreenshot <Dateiname> (Speichert vor dem beenden noch ein Screenshot als png.)
Neue Kommandozeilen-Option: --debugcart (Beendet den Emu64 bei einem Schreibzugriff auf $d7ff und gibt den Wert als Exitcode zurück.)
Neue Kommandozeilen-Option: --multiple-instance (Ermöglicht das starten mehrerer Emu64 Instanzen.)
Neue Kommandozeilen-Option: --reset-ini (Setzt die emu64.ini zurück. (Alle bisherigen Einstellungen gehen verloren!))
Neue Kommandozeilen-Option: -?, --help (Ein Hilfe Text wird angezeigt und Emu64 wird nicht gestartet.)
Neue Kommandozeilen-Option: --version (Zeigt die aktuelle Emu64 Versionsnummer an.)
BUGFIX#xx: Die Logdatei wird nun immer geschrieben, auch bei einem Absturz
BUGFIX#90: Emu64 Absturz (Zufällig) wenn kein Disk Image eingelegt war
BUGFIX#97: Bei D64 Images wo in der BAM (18/0) ungültige Werte stehen wird für das Directory 18/1 angenommen
Zykon:
Натолкнулся на такое вот чудо эмуляции, очевидно в копилку х86-компьютеров http://bochs.sourceforge.net/
Yaranga:
Zykon, bochs - один из древнейших представителей эмуляторов x86-компьютеров. К сожалению, остаётся довольно сложным для простого пользователя и довольно медленным в сравнении с конкурентами.
Думаю, в принципе, новость добавить будет можно. Сейчас вожусь с последним релизом на предмет сделать видео.
MetalliC:
FB Alpha 0.2.97.40
http://www.fbalpha.com/view/236/
Ootake 2.80
http://www.ouma.jp/ootake/
--- Код: ---- The operation part of the joypad is brought close to the operation of the
actual machine. In "Magicoal", the problem that two people play could not
be played was solved.
- The timing of the operation is brought close to the operation of the
actual machine. In "The Legendary Axe II", the problem that the screen was
dark one frame at the start demo was solved.
- "HES BigAudioBuffer (Frame Skip)" was added to the Audio menu. When this
is checked, if the HES file (program for PCE's built-in sound, extension
is ".hes") is opened, it is started with BigAudioBuffer mode(sound is
delayed but stable processing with a large buffer and omitting the
drawing).
- Additionally, a detailed part has been improved and corrected.
+ I began Twitter. (Japanese language & a little English language)
--- Конец кода ---
Zykon:
MetalliC, спасибо за информацию.
paul_met:
Вышел новый Mednafen. Скоро и обновлённый Medsat подтянется. ;)
Zykon:
paul_met, спасибо за информацию, добавил.
paul_met:
Zykon, Тогда, можешь ещё и добавить обновочку MedSat.
PS: Лог изменений внутри прикреплённого архива.
Zykon:
paul_met, добавил ;)
Heidr:
Появился новый эмулятор Nintendo DS для 64-битных Windows и Linux — melonDS. Недавно вышла версия 0.2. Функциональности пока что немного, но играть уже можно.
Сайт: http://melonds.kuribo64.net/
Исходники: https://github.com/StapleButter/melonDS
Nois:
BlastEm 0.5.0 - Released June 2nd, 2017 :wow:
https://www.retrodev.com/blastem/
evgs:
Zykon:
evg.s, добавил все версии которые есть на сайт + оформил новость
MetalliC:
WinUAE 3.5.0 (15.06.2017) http://www.winuae.net/
New emulated hardware
- Comspec SA-1000
- California Access Malibu
- DKB RapidFire
- M-Tec AT-500 Megabody
New features
- Softfloat FPU emulation mode. Bit perfect FPU emulation (except transcendental functions), including full arithmetic exception support. (Co-operation with Previous emulator author)
- Lightpen emulation absolute coordinate HID (USB light guns) and touch screen device support.
- American Laser Games second player and Actionware dual light gun adapter emulation.
- Real harddrive mount lock option. Enables full exclusive access even if drive has Windows mounted FAT partition(s).
- winlaunch.lib is now built-in feature and is also 64-bit compatible.
- Show [Paused] in windowed mode title bar when in pause mode.
- If statefile is loaded with one or more floppy images that can't be opened: keep fake disk in drive (like previously) and ask for new disk path when missing disk is accessed for the first time.
Custom chipset features emulated
- AGA FMODE>0 unaligned bitplane and sprite pointer behavior implemented, resulting display corruption is now 100% accurate.
- BPLCON4 XOR mask special case in HAM6/8 or EHB modes.
- Loading blitter B-DAT manually when B-shift was nonzero.
- Lightpen hardware is now cycle-exactly emulated.
- Sprite special case when DMA mode sprite's start X-coordinate is less than sprite's DMA slot position.
- Audio interrupts are delayed by 2 cycles.
Feature improvements
- 68020+ T0 trace mode is now fully emulated.
- 68020 cycle exact mode adjustments.
- Memory cycle exact mode mode accuracy improved
- Implemented previously unimplemented bsdsocket.library emulation sendmsg() and recvmsg().
- Recursive mode ROM scanner now skips directories starting with dot.
- MMU emulation can be now switched on/off on the fly.
- Release all currently pressed keys when emulation pauses.
- Added memory cycle-exact Quickstart step for A1200 and CD32 configurations. Less CPU heavy than full cycle-exact and usually not much more worse (or better). At least not until 68020 CE gets better.
- Escape old style directory and hardfile paths if it contains ",".
- Masoboshi MasterCard fully implemented, including DMA support.
Bug fixes
- FM801 16-bit audio corruption.
- A2090 ST-506 emulation.
- Possible crash when display was very wide with bitplane DMA overrun condition.
- Fixed crash when sound card audio play started and channel mode was mono and "Include CD and FMV audio" was ticked.
- Fixed crash when accessing accelerator board SCSI IO region without any added SCSI device(s).
- Fixed crash if Blizzard accelerator on board memory size was set to zero.
- JIT was not 512k or 1M Chip RAM compatible.
- Manual RAM configuration GUI didn't accept smaller end address than current board size.
- Manually configured but disabled (size zero) Z2/Z3 banks were added to system.
- Apollo 1240/1260 memory address space fixed
- PC bridgeboard NE2000 boot crash fix.
- Windowed mode mouse does not anymore hit hidden barriers if window is partially outside of desktop or uncaptured if window is on top of task bar.
- If Custom autoconfig board order was enabled, expansion devices custom config setting(s) was not saved correctly.
- 68000 address error stacked PC was not correct in some read-modify-write instructions
- Untrap middle mouse button option was stuck.
- GUI listview column width calculation used default font size, not selected font.
- 68030 CE/prefetch mode cache access bug fixed.
- G-REX and Cirrus Logic graphics board state was reset if RAM or HW Info GUI panels were opened after emulation was started.
Yaranga:
MetalliC, спасибо, добавлено.
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