- Greatly improved automatic hardware and language detection. - Fixed scanline length to 228 CPU clocks. - Made NTSC screen length to be exactly 262 scanlines. - Made PAL screen length to be exactly 313 scanlines. - Added multiple monitor support to MG-Windows. - Fixed disappearing window in MG-Windows. - Fixed best full-screen mode detection in MG-Windows. - Fixed window flicker that appeared after recent Win10 updates. - Fixed DirectInput joysticks support in MG-Windows. - Made directional pads work on XBox gamepads. - Switched MG-Linux to using PulseAudio sound. - Updated old PulseAudio driver for 64bit Linux.
- Now puNES is UTF-8 compatible. - Now puNES is a NSF player. - Added support for the mappers: 6, 27, 30, 35, 43, 123, 134, 151, 155, 162, 166, 167, 168, 187, 188, 190, 196, 197, 250, 252, 253, 254. - Added support for the UNIF mappers: TF1201, TEK90, EH8813A, Sachen-8259A, 11160, G-146, 12-IN-1, 411120-C, T-262, BS-5, 8157, 830118C, 8237, 8237A, NTD-03, 42in1ResetSwitch, CNROM, Ghostbusters63in1, 64in1NoRepeat, 70in1, 70in1B, H2288, KOF97, 603-5052, CITYFIGHT, TFROM, BB, T-230, 43272, AC-08, KS7013B, SA-72008, MTECH01, UNIF FS304, SA-70037, YOKO, SA-9602B, CC-21, LH32, NovelDiamond9999999in1, SL1632, SA-72007, Sachen-8259B, SHERO, SuperHIK8in1, SMB2J, AX5705, Supervision16in1, SA-0036, GS-2004, GS-2013, KS7012, KS7037, KS7016, KS7017, LH10, KS7032, SC-127, RT-01, MASLIB, BOY, 8-IN-1, HP898F, 158B, 810544-C-A1, KS7031, DRAGONFIGHTER, Super24in1SC03, VRC7. - Fixed mappers: 15, 45, 52, 60, 108, 116, 114, 121, 205, 219, MMC5, Tengen, Waixing. - Implemented auto eject and auto insert of fds disks when you switch side (ALT+S) or change disk. - Added support for multithreading in the xBRZ filter. - Added the option to select the output audio device. - Added "Fullscreen in window" options. - Added "Start/Stop record WAV" to record audio. - Added "Hide Zapper cursor" option. - Added the Overclocking option. - Added full support to XInput (Windows version). No more input lag and no more problem with any controller. - Added full support to Vs. System. - Eliminated the "Software" mode in OpenGL version. - Eliminated dependency from the "autoconf-archive" package. - Eliminated the Audio Low Quality option. - Separate management of software filters and shader. Many shaders give different results depending on the filter used because they have been designed for an input image of 256 * 240 pixels. - Separate management of the size of window and software filters. - Rewrote the overscan management. - Rewrote the input management and added support for SNES Mouse, Arkanoid Paddle and Oeka Kids Tablet. - Eliminated a lot of unnecessary code. - Fixed many many bugs and increased the accuracy of emulation. - Added other options and features that I don't remember now.
- At the top of the "Input" menu, the current pad connection status is displayed on one line, such as "Connect [x-Button Pad]". If you place the mouse cursor over it, the menu for changing the connection pad appears. - "3-Button Pad (I+II)" added to the pad selection of the above menu. If this is selected, pressing [IIIr] button will result in pressing [I]+[II] button at the same time. In addition, [IIIs] button becomes [RUN] button. It can be used for jumping of [I]+[II] in "Double Dragon II", and for simultaneous bullet shooting of [I]+[II] in "Super Darius" and "Darius Plus", and so on. - [Alt] key can be assigned to PCE controller setting. Therefore, when you want to open the menu, please use [Esc] key, the button by "CPU-> Configure Pause Button" menu, or mouse click. Also, when [Shift] key is pressed five times, the fixed key setting dialog will not be displayed. As a result, [Shift] key can be assigned to PCE controller setting. - When setting PCE controller from the [Setting] button (lower left of the initial green screen), PCE controllers #2-#5 are initialized (keys not set). If your controller setting is not stable, please set it here. - The number of save states can be used to a maximum of 80. (increased from 50 to 80) - In the visual scene of the end of "Tenshi no Uta II", the problem of stopping was solved (occurred in recent version. adjustment of CD access timing). I was able to check the operation without problem until ending with this version. - When entering the first tower in "Tenshi no Uta II", the problem that large noise exists on the head of some audio tracks (* this noises exists with a real PC Engine) was solved. In Ootake, this obvious unnecessary noise is cut and played cleanly. * This problem is probably caused by a CD-ROM production mistake at that time (the sound of the end of the previous track is mixed at the beginning of the track). In "Tenshi no Uta II", "Rayxanber II", "Eikan ha Kimini" and "Ginga Fukei Densetsu Sapphire", this problem happens. Ootake solves it. If you uncheck "Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise" menu, this solving will be invalid (noise appear like real PC Engine). - When specifying ".cue file" as an argument from the command prompt, the bug that could not be opened (occurred from v2.81) has been fixed. - Additionally, a detailed part has been improved and corrected.
- Added second joystick support to VGB-Windows. - Added multiple monitor support to VGB-Windows. - Fixed disappearing window in VGB-Windows. - Fixed best full-screen mode detection in VGB-Windows. - Fixed window flicker that appeared after recent Win10 updates. - Fixed DirectInput joysticks support in VGB-Windows. - Made directional pads work on XBox gamepads. - Switched VGB-Linux to using PulseAudio sound. - Updated old PulseAudio driver for 64bit Linux.
– MISC: Added configuration file. – MISC: Implemented I18N. – MISC: Rewrote the CUE parser. – MISC: Implemented startup from command line. – MISC: Implemented dragging and dropping files. – SH2: Improved address mapping and mirroring. – UI: Improved the user interface. – VDP1: Fixed Jump Call/Return. – M68K: Fixed TAS instruction, 3D Baseball is in-game (Not playable due to graphic issues).
Bug fixes: - Breakpoints added using the memory / breakpoint menu can now be deleted. - ZXpand EEPROM content is now persisted as long as NV_Memory folder exists. - Fixed the 'ZXpand saved files have their R/O flag set' bug. Enhancements: - When using ZXpand emulation or dragging & dropping a .P file onto the UI a file with a .sym extension matching that of the selected program will be loaded in the symbol browser. - Right clicking a symbol in the Symbol Browser or a line of disassembly in the debug window will open the memory / breakpoint menu. - Double-clicking a symbol in the browser will add an executable breakpoint at its address. - Added the ability to also use NO$GMB format symbol files: pppp:aaaa XXXXXX where pppp is the page address (typically 0), aaaa is the CPU address and XXXXXX is the symbol name. - Symbol files (.sym) may be loaded into the Symbol Browser by dragging & dropping onto the UI.
Захватывающий платформер Magic Sword (SNES). Помешайте ужасному Дрокмару, воплощению дракона, захватить мир! Ещё один платформер - Simpsons, The - Bart Vs. the Space Mutants (NES). Защитите Спрингфилд от коварных пришельцев, помогая Барту Симпсону и его семье. В третьем платформере с элементами паззла, Krusty's Fun House (NES), клоун Красти с помощью Барта и Гомера борется с грызунами, наводнившими его дом. Так же была переведена игра для светового пистолета Mechanized Attack (NES). В ней главному герою предстоит сражаться с целой армией киборгов на тропическом острове. А платформер с элементами скроллшутера Star Wars - The Empire Strikes Back (NES) позволит вам погрузиться в мир вселенной звёздных войн.
DSP Emulator v0.18
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