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Сообщения - pix07

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1
Разное / is there anyone who wants do anime comics pixelart and manga
« : 06 Февраль 2021, 14:38:52 »
I  have many links  and sources to draw and animate but i cant  draw anymore  :-\

Because of my schizophrenia.

I will share  them for  free.

If  somebody  interested write  in this topic.

This post is only information but it can change as  somebody is interested.


2
pix07, почему новый и при чем тут retroarch ?

у них были проблемы с лицензией и авторским правом, поэтому разработчики создали новый проект, чтобы править аркадными эмуляторами однажды для всех.

3
Сейчас есть новый проект FBNeo также в retroarch.

https://github.com/finalburnneo/FBNeo

Цитата
This is the official repository of FinalBurn Neo, an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME

4
Сейчас любой может играть wxn игры с NintendulatorNRS я не тестировал его, потому что я использую Debian, но добавив им эмулятор с открытым исходным кодом на этот пост

5
Разное / emulator help
« : 07 Май 2019, 15:07:27 »
My friend have discord server about set up every emulator that exists we need people to write emulator guides.
If  this post  make any  violation please remove it.  :-\
here server: https://discord.gg/nFJ2Ech

6
http://retroarch.com/index.php?page=configuration
Цитата
Advanced users can tweak the audio synchronization. Audio sync is very important in RetroArch because the games speed is computed based on the audio code.
https://forums.libretro.com/t/perfect-audio-video-synchronization/12072
пожалуйста, используйте Яндекс.

7
Разное / Что вы слушаете?
« : 24 Февраль 2019, 18:04:30 »

8
Сколько версий столько тем?)

это только одна версия с различными ядрами.
последняя версия оф BizHawk.

Features and systems
The BizHawk common features (across all cores) are:

format, region, and integrity detection for game images
10 save slots with hotkeys and infinite named savestates
speed control, including frame stepping and rewinding
memory view/search/edit in all emulated hardware components
input recording (making TAS movies)
screenshotting and recording audio + video to file
firmware management
input, framerate, and more in a HUD over the game
emulated controllers via a comprehensive input mapper
Lua control over core and frontend (Windows only)
hotkey bindings to control the UI
Supported consoles and computers:

Apple II
Atari
Video Computer System / 2600
7800
Lynx
Bandai WonderSwan + Color
CBM Commodore 64
Coleco Industries ColecoVision
Mattel IntelliVision
NEC
PC Engine / TurboGrafx-16 + SuperGrafx + CD
PC-FX
Neo Geo Pocket + Color
Nintendo
Famicom / Nintendo Entertainment System + FDS
Game Boy + Color
Game Boy Advance
Nintendo 64
Super Famicom / Super Nintendo Entertainment System
Virtual Boy
Sega
Game Gear
Genesis + 32X + CD
Master System
Pico
Saturn
SG-1000
Sinclair ZX Spectrum
Sony Playstation (PSX)
Texas Instruments TI-83
Uzebox
More coming soon..?

9
Эмуляторы консолей 1-4 поколений / BizHawk 2.3.1
« : 13 Февраль 2019, 13:19:23 »
https://github.com/TASVideos/BizHawk/releases/

Цитата
BizHawk 2.3.1
Released January 6, 2019
N64
Update gliden64
gliden64: disable texture cache option, since internally it's set to 8000
Fix crash issues, #1214, #1362
4k Support
Support fxaa
Support Resolution Display
mGBA
Update to latest 0.6 (as of 10 Sep 2018)
Fix #1195 - Audio Keeps Playing Notes after Rewind
Fix savestates created at frame 0 when BIOS is enabled
NesHawk
Fix VRC IRQ timing
VRAM write timing glitch
GenesisPlus-GX
Tracer fixes
GBHawk
Pass many more tests
CDL Support
Add default bindings
Fix autosaving saveram
Fix Virtual Pad
Fix DMG sprite evaluation (fixes Oh! Demo bug)
Audio fixes/crash
Wisdom tree Mapper
HuC1 support
Fix firmware load crash
Fix Lego Racers, Slugfest, Ken Griffy Jr., 3-D Pool
HuC3 Support
MBC2 proper Bank masking
Z80
Performance Optimizations (affects many z80 based cores)
ZXHawk
DCFilter implementation
Ability to distinguish *.dsk for ZX or AppleII
Do not fire tape/disk inserted OSD messages on LoadState, #1250
Added non-sync setting to change core background color - #1263
Fix input display for some keys
Support Code/Data Logger
+3/+2a writes to 0x1ffd and 0x7ffd decoded more faithfully
DeterministicEmulation to be overridden (TRUE) when recording a movie -#1290
Support double-sided *.dsk images and throw an exception if the images are not 42 track disks
Starting on UDI and IPF disk image support (although neither are fully working or hooked up yet)
Added GameDb
Fix Tape and Disk media submenus opening at 0,0
Pentagon initialisation
Fix exception thrown randomly by tape player subsystem
Gambatte
Savestate GB rgb palettes, fixes #1337
CDL - dont log anything while the bios runs (fixes #1349)
Make Z80 memory domain little endian (fixes #1256)
A7800
Change 'trigger' to 'button'
Audio Overhaul
Fix unplugged controller
Fix Pokey sound
Pokey support for SGE mapper
Fix Sirius
Expand cart size for some demos
C64Hawk
Greatly reduce savestate size
Fix border issues - #1272, #1341
ColecoHawk:
Add SGM memory domain,
Fix super action controller
SMSHawk
Fix PowerOn Z80 SP init - stops some games from crashing/not loading
Fix pause button, fixes #1236
GG
Fix double dragon missing background (#1157 and #1320)
Fix various games (#1157)
PCE
Fix regressions #1333 #1303 #1287 #1231 #1203 #1266
Fix crash due to invalid DMA #1363
Mask only when addr attached to vram
NGP
Added GameDb and homebrew detection
A2600
MegaBoy special frame setting
EmuHawk
Multi-disk Bundler - handle archive files properly (#764)
Fix minimized emulator causes speedup, #1279
Messages config - change label "Last Frame Input" to "Previous Frame Input" to avoid confusion
Fix Snes9x Code Converter #1293
Commandline support for config location (#1404)
Ram Watch - Move to Top option, ability to add notes to Separators (#1257)
Cheats - Toggle shortcut key
Hex Editor - Remember Memory domain choice - #1345, #508
Code/Data Logger - Fix auto-load (#1346)
Basic Bot - fix failure to fully use selected memory domain (fixes #1305)
Movies
Warn when recording a quicknes movie (but allow the user to continue), #1353
Allow snes9x movies to be recorded (still warn, but allow the user to continue)
Ensure DeterministicEmulation is enforced whenever a movie is queued - #1290
Fix System ID for SG1000 and GG - #1246
Better anchor items in Play Movie dialog
Show last movie frame input in the HUD
Lua
Add client.getconfig()
Add client.getversion(), #1271
Add optional position parameters to gui.drawPolygon()
Add context menu to Lua console: copy and select all, #1284
Fix forms.drawText() horizontal alignment "right" fix
Fix cleartype on canvas drawText, fixes #1411
Video dumping
Fix #1244 - Dumping Issues
ffmpeg updates
Update to ffmpeg-20181118-529debc-win64-static
Make all formats editable (only custom is saved tho)
Deduce extension (since -f is required)
Make segment numeration the same as VfW has
Firmwares config
Stop indiscriminate importing
Added 'allow unknown import' checkbox
Set customization file chooser now incorporates ArchiveChooser - if an inside file is selected this is copied to the global firmwares folder
TAStudio
Fix major crash issues and exceptions
Branch loading now can behave as it does for regular rerecording (Old Control Scheme For Branches menu item, details here)
States decay - fix logic for last edited frame
Select newly created branch (makes button action experience smoother)
Fix #1221 - TAStudio.OnQueryItemBg transparency color problem
Make current branch track its new pos upon reordering
Fix performance bug from 2.2.2 (#1310)
Prevent exceptions with small window size
Show branch screenshot on the right if it's offscreen, #1311
Keys menu
Hide a few computer columns by default
Don't create player menus if we don't have players
Make state-save hotkeys usable if the slot is empty, just add a branch
Allow to disable Load Branch On Doubleclick
Fix rec mode dying when appending movie frames
Fixes inability to use '<'to get to frame 0
Allow to actually unbind markers from input, and unbind by default
Don't use branch greenzone after loading it. It's useless because we invalidate it needed anyway.
WARNING: If you load a branch that's inside the invalid greenzone area, FrameAdvance or ">" button won't recreate greenzone. Rewind or use Right Mouse Button + Wheel.
Fix crashes during seeking
Capture greenzone state after loading a branch

11
Эмуляторы аркадных автоматов / MAME 0.206.
« : 10 Февраль 2019, 22:02:18 »
https://www.mamedev.org/release.html
Цитата
0.206 2019-01-30
----------------


MAMETesters Bugs Fixed
----------------------
- 06300: [Color/Palette] (galaxian.cpp) eagle, eagle2: Games need wiring harness that swaps channels. (Vas Crabb)
- 07015: [Gameplay] (model1.cpp) vr, vformula: Undetected communication board error. (Hydreigon)
- 07104: [DIP/Input] (iteagle.cpp) bbh, bbhsc, bbhsca, bbh2sp, bbh2spa, bbh2spb: Lightguns don't track correctly. (Ivan Vangelista)
- 07179: [Save/Restore] (neogeo.cpp) aes: Memory cards are not detected. (Vas Crabb)
- 07180: [Crash/Freeze] (vtech2.cpp) laser500, laser700: Emulator crashes on hard reset. (Robbbert)
- 07185: [Sound] (mario.cpp) mario and clones: All audio missing besides walking sounds. (Ryan Holtz)
- 07189: [Crash/Freeze] (cinemat.cpp) qb3: Black screen/exception on start. (Ivan Vangelista)
- 07197: [Core] (oric.cpp) orica: Loading from tape never progresses. (Ivan Vangelista)
- 07205: [Sound] (neopcb.cpp) svcpcb: Cracking/distortion/buzzing sound. (Ivan Vangelista)
https://www.mamedev.org/releases/whatsnew_0206.txt

12
Эмуляторы консолей 5 поколения / WinUAE 4.1.0
« : 09 Февраль 2019, 14:35:27 »
Цитата
PC Bridgeboard (A1060 Sidecar, A2088, A2088T, A2286 and A2386SX) emulation rewrite:

Emulation core replaced with PCem. Compatibility has improved greatly, for example Windows 3.x enhanced mode, DOS extenders and Windows 95 are now fully working.
Bridgeboard built-in CGA emulation graphics corruption fixed.
A2386SX VLSI chipset memory remapping, shadowing and EMS fully supported.
Cirrus Logic emulation PC compatibility improved, 2M VRAM, linear frame buffer and blitter support.
PC Speaker emulation (PCem)
Sound Blaster emulation (PCem, various models)
Serial mouse emulation (PCem)
SCSI adapter emulation (Rancho Technology RT1000B)
Other updates:

AGA hires/superhires horizontal pixel positioning and borderblank horizontal single hires pixel offset fully emulated. Optional because it requires much more CPU power and it is rarely needed. DIWHIGH H0/H1 AGA-only bits emulated.
AGA FMODE>0 undocumented features implemented (BPLxDAT, SPRxDAT CPU/copper accesses, bitplane modulos that are not integer divisible by fetch size)
Added new misc option which captures mouse immediately when windowed/full-window winuae window is activated.
68030 MMU emulation compatibility improved.
Paula disk emulation GCR MSBSYNC support added (Alternate Reality protection track).
Added quick search and quick directory select to Configurations panel. Link and autoload moved to Advanced information panel.
Added history list to config file name edit box and to statefile path string box.
Added vertical offset option to D3D scanlines.
64-bit version didn’t support 64-bit unrar.dll.
68030/040/060 with data cache emulation but without enabled MMU emulation: force Chip RAM as non-data cacheable.
Magic mouse Windows cursor to Amiga mouse sync partially fixed.
Window corners now work as drag’n’drop hot spots for different floppy drives. (top/left=0, top/right=1, bottom/left=2, bottom/right=3).
Bug fixes:

68020 + memory cycle exact hung the emulator in some situations.
Reading CIA interrupt status register in a very tight loop generated spurious interrupt(s) in certain situations.
Softfloat mode with unimplemented FPU emu ticked didn’t disable 68040/060 unmasked interrupts, confusing 68040/68060.library and possibly causing it to return incorrect values.
Some CHD CD images didn’t mount correctly.
uaehf.device HD_SCSICMD didn’t set scsi_SenseActual. Also set io_Actual=30 (=sizeof(struct SCSICmd))
If config file had KS ROM path/file that didn’t exist, it was replaced with non-existing <original path>../system/rom/kick.rom path or was not correctly fixed with valid path.
NCR53F94 SCSI chip emulation DMA counter fix (affected for example Blizzard SCSI Kit)
Very large directory harddrives returned halved used/free space.
Fixed multiple problems with screenshots and video recording from hardware emulated RTG board.
Filter panel scanlines work now correctly in multimonitor mode.
Crash fixed if more than one non-Paula audio stream was active. Included emulated sound cards, also CD audio if “include” option ticked.
NE2000 PCMCIA and NE2000 bridgeboard didn’t support custom MAC and network mode selection.
Fixed hardware emulated graphics board hang with Picasso96 if board supported vblank interrupts and RTG board refresh rate mode was not Chipset.
Fixed statefile crash when saving statefile while disk operation was active and disk image included bit cell timing information.

http://www.winuae.net/download/

13
https://github.com/decaf-emu/decaf-emu

Цитата
Requirements
Windows with the latest update of Visual Studio 2017
Linux with a modern C++17 friendly compiler
64 bit
CMake v3.2+
OpenGL 4.5+ or Vulkan 1.1.92.1+


https://github.com/decaf-emu/decaf-emu/blob/master/BUILDING.md

 :)

14
https://ryujinx.org/#/Build
Цитата
A simple, experimental Nintendo Switch emulator.
:)

15
Эмуляторы консолей 1-4 поколений / puNES
« : 02 Февраль 2019, 12:27:31 »
Он не работает на Windows XP, а значит уже "не канон"  :blush:

он может быть скомпилирован msys2 с помощью gcc.
https://github.com/punesemu/puNES#windows
читать часть об Windows.
Цитата
Dependencies
Qt5 with OpenGL support (5.6.3 is the last if you want the support for Windows XP)
Msys2 не может установить на windows xp но запускать на windows xp вам нужна портативная версия
записывать  msys2 portable.
как пользователь msys2 я также могу скомпилировать его для вас.




 

16
насколько я знаю, этот клон имеет РЧ выход.
в Польше известен как терминатор BS.

17
Разное / i started learning russian better
« : 24 Январь 2019, 10:06:28 »
pix07, where are you from ?

Im  from Poland.

18
Разное / i started learning russian better
« : 23 Январь 2019, 12:03:32 »
As far know anywone of you i can read russian but  my russian is bad.
So i decided to start new courses . ^_^
Soon i think  i will write in russian without google translator.
Thats all

20
Satan, не имеет он этого в виду. Он несвежие новости периодически предлагает во всех темах форума. Нет, я понимаю, что русский язык ему не родной, но прежде чем что-то писать/копипастить можно же любым электронным переводчиком воспользоваться, чтоб хотя бы в теме текущего разговора быть...


21
http://bgb.bircd.org
Цитата
BGB is a Gameboy emulator, a program that lets you play Gameboy and Gameboy Color games on a pc. It does this with many features that give a good gameplay experience, such as gamepad support, high quality sound and graphics, smooth Vsync animation, and low latency. In addition, it contains a debugger that lets you analyze/look into the emulation, create cheat codes, and assist in creating and modifying roms. Because of BGB's high emulation accuracy, if your rom works in BGB, it will most likely work on hardware too.

Features
emulation of the GameBoy, GameBoy Color, and Super Gameboy
accurate emulation of the hardware, based on research with lots of test roms, useful for debugging/rom development. some highlights:
clock exact timing of LCD behavior/state changes
realistic initial ram values - random but with specific bit patterns, and simulated values left by bootroms (for example "nibbler (pd)" depends on this)
accurate emulation of LCD register writes during scanline (prehistorik man, demotronic demo)
emulation of inaccessible VRAM and OAM as on real hardware
10 sprites per line limit
clock exact emulation of sprites causing mode 3 to take longer
correct memory access timing (access happening at the last/second to last clock of an opcode)
accurate emulation of the differences between DMG and GBC, including timing differences, differences in hardware behavior, initial state, etc.
can run a GBC rom as on a DMG, and a DMG rom as on a GBC
powerful debugger:
disassembler with syntax selectable from: no$gmb, rgbds, wla
assembler (change code and ability to save modified rom)
symbols (SYM file) support
"inline" editing in code, data, and stack viewer
breakpoints
break on access
conditional breakpoints
"on jump" access breakpoints for breaking before a jump into a range is taken.
source code breakpoints (ld b,b)
debug messages (ld d,d)
singlestepping/tracing/animating/step out/step over
vram viewer: BG map, tiles, OAM, palette.
IO registers viewer
live display of data during emulation and freezing of ram values
break on exceptions (accessing inaccessible VRAM, read unitialized RAM, echo ram access, access locked external ram, disable lcd outside vblank)
ability to modify all registers and state at any time
joypad window allows simulating button presses at any time while debugging
SGB multiplayer with up to 4 gamepads
graphics output: GDI, DirectDraw, Direct3D, OpenGL, null output
graphics doubler: HQ2X, Scale2x, scanlines filter, blocky
sound output: waveout, directsound, null, and disk writer supported. support for writing the 4 channels to separate wav files
AVI recording with installed codec of choice that is synchronized with recorded WAV file, and can be combined into a single video afterwards.
runs almost all roms perfectly, compatibility comparable with the best GB/C emulators
Accurate/high quality sound emulation, bandlimited synthesis
accurate video emulation including "high color" graphics, correct sprite/background priorities, 10 sprites/line limit, and mid-scanline register changes.
This emulator is fast.
Joystick/Gamepad support, everything mappable to every button
some user interface keys are configurable and can be mapped to joystick/gamepad buttons
MBC3 Real Time Clock emulation. RTC is saved/loaded in the .sav file, compatible with VBA
Auto delay/frameskip, emulation runs at 100% real speed and full 60 fps
GameGenie and GameShark cheat, load/save cheats (auto and manual), "cheat searcher", easy creation of new cheat codes
save/load state with quick (zsnes style, and mappable) keys.
back and forward compatibility of sav files and save states so your saved progress is not lost. bgb can load all save files of previous versions.
Load from ZIP and GZIP files
good OS/platform compatibility/low requirements
support for optional border bitmap and pseudo and real fullscreen modes.
TCP/IP game link support

http://bgb.bircd.org/bgb.zip

http://bgb.bircd.org/bgbw64.zip

 :)

22
О сайте Emu-Land.net / Новости
« : 18 Декабрь 2018, 15:32:33 »
Altirra 3.10

Цитата
Emulates the Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, and 5200 systems.
Full, cycle-exact emulation of all documented hardware features.
Best-in-class emulation accuracy of undocumented hardware behavior, including undocumented 6502 instructions, precise DMA timing, mid-screen register changes, hardware bugs, and cycle-precise timer IRQs.
Support for most popular 8-bit image file formats: ATR, ATX, ATZ, DCM, XFD, PRO, ARC, BAS, ROM, BIN, A52, CAS, SAP.
Contains reimplemented versions of OS, BASIC, and handler ROMs to run 8-bit software with high compatibility without needing Atari ROMs.
Emulation of over three decades of hardware expansions, including memory expansions, cartridge expansions, Parallel Bus Interface (PBI) devices, modems, and 65C02/65C816 accelerators.
Accurate emulation of multiple disk drive types with options for accelerated disk loads, realistic disk timing, and drive sounds.
Flexible display with Direct3D/OpenGL acceleration, aspect ratio options, easy resizing, and artifacting support.
Audio and video recording, cheat trainer, DOS disk explorer with drag-and-drop, and text mode copy/paste.
Powerful debugger with label decoding, source-level stepping, conditional breakpoints/tracepoints, watchpoints, execution history with loop/call/interrupt folding, and profiling.
Native Windows UI with theme support, per-monitor high DPI support, file associations, and DirectInput/XInput controllers.
Both 32-bit (x86) and 64-bit (x64) versions available.

http://www.virtualdub.org/downloads/Altirra-3.10.zip

http://www.virtualdub.org/downloads/Altirra-3.10-ARM64.zip

24
О сайте Emu-Land.net / Новости
« : 14 Декабрь 2018, 15:05:05 »
Punes 0.102

Цитата
Changelog:
0.102
- I had forgotten in release v0.101 to add support for NSF and UNIF files in compressed archives.

http://forums.nesdev.com/viewtopic.php?t=6928

25
О сайте Emu-Land.net / Новости
« : 13 Декабрь 2018, 23:18:38 »
mGBA 0.7 beta 1

https://mgba.io/downloads.html

Цитата
The following changes were made between 0.6.3 and 0.7 beta 1:

Features:

ELF support
Game Boy Camera support
Qt: Set default Game Boy colors
Game Boy Printer support
Super Game Boy support
Customizable autofire speed
Ability to set default Game Boy model
Map viewer
Automatic cheat loading and saving
GameShark and Action Replay button support
AGBPrint support
Debugger: Conditional breakpoints and watchpoints
Ability to select GB/GBC/SGB BIOS on console ports
Optional automatic state saving/loading
Access to ur0 and uma0 partitions on the Vita
Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
GBA: ARMIPS/A22i-style and ELF symbol table support
Initial Switch port
Bugfixes:

GB Audio: Make audio unsigned with bias (fixes #749)
GB Serialize: Fix audio state loading
GB Video: Fix dot clock timing being slightly wrong
Qt: Fix GL display when loading a game from CLI (fixes #843)
ARM: Fix MSR when T bit is set
GB Serialize: Fix game title check
GB: Revamp IRQ handling based on new information
GBA Video: Don’t mask out high bits of BLDY (fixes #899)
GB Video: Fix loading states while in mode 3
GBA DMA: Fix invalid DMA reads (fixes #142)
GBA Video: Add delay when enabling BGs (fixes #744, #752)
GB Timer: Minor accuracy improvements
GB Audio: Clock frame events on DIV
GBA Timer: Fix timers sometimes being late (fixes #1012)
GBA Hardware: Fix RTC overriding light sensor (fixes #1069)
GBA Savedata: Fix savedata modified time updating when read-only
GB Video: Fix enabling window when LY > WY (fixes #409)
GBA Video: Start timing mid-scanline when skipping BIOS
Core: Fix audio sync breaking when interrupted
Qt: Improve FPS timer stability
GBA Serialize: Fix loading channel 3 volume (fixes #1107)
GBA SIO: Fix unconnected SIOCNT for multi mode (fixes #1105)
GBA BIOS: Fix BitUnPack final byte
GB I/O: DMA register is R/W
GB Video: Fix SCX timing
GBA Video: Improve sprite cycle counting (fixes #1126)
GB, GBA Savedata: Fix savestate loading overwriting saves on reset
GBA Video: Make layer disabling work consistently
GB: Fix IRQ disabling on the same T-cycle as an assert
Core: Fix ordering events when scheduling during events
GBA: Reset WAITCNT properly
GBA Serialize: Fix loading states in Hblank
PSP2: Fix more issues causing poor audio
GBA Memory: Fix Vast Fame support (taizou) (fixes #1170)
GB, GBA Savedata: Fix unmasking savedata crash
GBA DMA: Fix temporal sorting of DMAs of different priorities
FFmpeg: Fix encoding audio/video queue issues
GB Serialize: Fix IRQ pending/EI pending confusion
GB MBC: Improve multicart detection heuristic (fixes #117)
GB Audio: Fix channel 3 reset value
GB Audio: Fix channel 4 initial LFSR
GB, GBA Video: Don’t call finishFrame twice in thread proxy
GB Audio: Fix channel 1, 2 and 4 reset timing
Util: Fix wrapping edge cases in RingFIFO
Misc:

GBA Timer: Use global cycles for timers
GBA: Extend oddly-sized ROMs to full address space (fixes #722)
All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
Qt: Redo GameController into multiple classes
Test: Restructure test suite into multiple executables
Python: Integrate tests from cinema test suite
Util: Don’t build crc32 if the function already exists
GBA: Implement display start DMAs
Qt: Prevent window from being created off-screen
Qt: Add option to disable FPS display
GBA: Improve multiboot image detection
GB MBC: Remove erroneous bank 0 wrapping
GBA Cheats: Allow multiple ROM patches in the same slot
GB: Skip BIOS option now works
Libretro: Add frameskip option
GBA Memory: 64 MiB GBA Video cartridge support
PSP2: Use system enter key by default
3DS: Remove deprecated CSND interface
Qt: Options to mess around with layer placement
GBA Savedata: Remove ability to disable realistic timing
Qt: Add load alternate save option
GB Audio: Improved audio quality
GB, GBA Audio: Increase max audio volume
GB: Fix VRAM/palette locking (fixes #1109)
GB Video: Darken colors in GBA mode
FFmpeg: Support libswresample (fixes #1120, Bug 123)
FFmpeg: Support lossless h.264 encoding
Feature: Added loading savestates from command line
Qt: Allow pausing game at load (fixes #1129)
Wii: Move audio handling to callbacks (fixes #803)
Qt: Clean up FPS target UI (fixes #436)
Core: Remove broken option for whether rewinding restores save games
FFmpeg: Support lossless VP9 encoding
mGUI: Add fast forward toggle


Stella-5.1.3

Цитата
Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL).


https://stella-emu.github.io/downloads.html



Ootake 2.9.1

http://www.ouma.jp/ootake/


26
playing CDDA  tracks  is simple aimp  with plugins the same foobar  with corect plugin  can play them.
there  is few tools to rip off cd to CDDA tracks.
check that :
http://foro.doom9.org/index.html?/software.htm
and :
https://sourceforge.net/projects/bonkenc/
also:
https://sourceforge.net/projects/cddarip/files/cddarip/0.8%20RC3/

27
https://mednafen.github.io/releases/

Цитата
-- 1.21.3: --

April 29, 2018:
   SNES: Fixed an off-by-1 bug in the PPU code that would cause writing past the end of the OAM tile list array.

 :)

28
Эмуляторы консолей 5 поколения / FS-UAE 2.8.3
« : 13 Декабрь 2018, 15:30:09 »
Цитата
FS-UAE integrates the most accurate Amiga emulation code available from WinUAE. FS-UAE emulates A500, A500+, A600, A1200, A1000, A3000 and A4000 models, but you can tweak the hardware configuration and create customized Amigas.

https://fs-uae.net/download#windows

29
Эмуляторы компьютеров / DOSBox
« : 11 Декабрь 2018, 22:40:56 »
Цитата
DOSBox 0.74-2 has been released!

A maintenance release for DOSBox 0.74, which solves the following problems:
Windows: Fix auto/max cycles algorithm on Windows 7, which helps with stuttering audio.
Mac OS X: Bring a 64 bit version and improve performance.
Linux: Fix the 64bit dynrec cpu core and a lot of compilation problems. Add patches for the WINE Team.

The game compatibility should be identical to 0.74.

We have saved all game fixes for the upcoming 0.75 release, which will enter regression testing soon. This release has been created so you can go back to 0.74-2, in case we happen to break your favourite game in 0.75.

https://www.dosbox.com
https://www.dosbox.com/download.php?main=1

30
Hard'n'Soft / ReactOS+FreeDos
« : 11 Декабрь 2018, 22:12:36 »


Цитата
FreeDOS is an open source DOS-compatible operating system that you can use to play classic DOS games, run legacy business software, or develop embedded systems. Any program that works on MS-DOS should also run on FreeDOS.

It doesn’t cost anything to download and use FreeDOS. You can also share FreeDOS for others to enjoy! And you can view and edit our source code, because all FreeDOS programs are distributed under the GNU General Public License or a similar open source software license.

https://www.reactos.org/download
https://www.freedos.org

Цитата
ReactOS is a free and open-source operating system for x86/x64 personal computers intended to be binary-compatible with computer programs and device drivers made for Windows Server 2003 and later versions.[6][7]


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